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Gepard

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Posts posted by Gepard


  1. Wrench, i think we had spoken about different things.

    If i put a convoi with the movements.ini on the map, and place groundobjects like artillery on his way, then the ari will open the fire.

    I think this is what you mentioned.

    My intention was different. I wanted to place the groundobjects only on the map. I wanted to make the truck convois with BR-60 and T-55 escord by hand and wanted to place the taliban with RPG-7 and AK-47 around the convoi in the kind of a trap or ambush, dont know the right english term, in german i would say Feuersack. The lines of such an example i will hang on below.

    With the standard WOE (without September patch) i got a nice fireexchange with the end, that all Trucks and one or 2 BTR would burn, only the tank would survive and fight till all talibs would be killed or the ammo was off.

    After installing the September patch talibs and convoi had no fireexchange anymore.

     

     

     

    [TargetArea003]

    Name=Convoi

    Position=876000.0,681700.0

    Radius=7071.067871

    ActiveYear=0

    Location=1

    Alignment=FRIENDLY

    Target[001].Type=BTR-60_E

    Target[001].Offset=-150.00,0.00

    Target[001].Heading=270.0

    Target[002].Type=SovietTruck

    Target[002].Offset=-100.00,3.00

    Target[002].Heading=270.0

    Target[003].Type=SovietTruck

    Target[003].Offset=-50.00,5.00

    Target[003].Heading=270.0

    Target[004].Type=SovietTruck

    Target[004].Offset=0.00,0.00

    Target[004].Heading=270.0

    Target[005].Type=SovietTruck

    Target[005].Offset=50.00,3.00

    Target[005].Heading=270.0

    Target[006].Type=BTR-60_E

    Target[006].Offset=100.00,5.00

    Target[006].Heading=270.0

    Target[007].Type=T-55

    Target[007].Offset=150.00,5.00

    Target[007].Heading=270.0

     

    [TargetArea004]

    Name=Taliban Feuersack Teil 1

    Position=876000.0,682000.0

    Radius=7071.067871

    ActiveYear=0

    Location=1

    Alignment=ENEMY

    Target[001].Type=RPG-7

    Target[001].Offset=-150.00,0.00

    Target[001].Heading=180.0

    Target[002].Type=RPG-7

    Target[002].Offset=-100.00,30.00

    Target[002].Heading=180.0

    Target[003].Type=RPG-7

    Target[003].Offset=-30.00,50.00

    Target[003].Heading=180.0

    Target[004].Type=RPG-7

    Target[004].Offset=30.00,50.00

    Target[004].Heading=180.0

    Target[005].Type=RPG-7

    Target[005].Offset=80.00,50.00

    Target[005].Heading=180.0

     

    Target[006].Type=Taliban

    Target[006].Offset=-180.00,50.00

    Target[006].Heading=180.0

    Target[007].Type=Taliban

    Target[007].Offset=-130.00,50.00

    Target[007].Heading=180.0

    Target[008].Type=Taliban

    Target[008].Offset=-80.00,50.00

    Target[008].Heading=180.0

    Target[009].Type=Taliban

    Target[009].Offset=-40.00,50.00

    Target[009].Heading=180.0

    Target[010].Type=Taliban

    Target[010].Offset=20.00,50.00

    Target[010].Heading=180.0

    Target[011].Type=Taliban

    Target[011].Offset=50.00,50.00

    Target[011].Heading=180.0

    Target[012].Type=Taliban

    Target[012].Offset=90.00,50.00

    Target[012].Heading=180.0


  2. They are placed on the map as targets like below:

     

    [TargetArea019]

    Name=Taliban attack position

    Position=866000.0,671000.0

    Radius=7071.067871

    ActiveYear=0

    Location=1

    Alignment=ENEMY

    Target[001].Type=RPG-7

    Target[001].Offset=-150.00,0.00

    Target[001].Heading=260.0

    Target[002].Type=RPG-7

    Target[002].Offset=-100.00,30.00

    Target[002].Heading=260.0

    Target[003].Type=RPG-7

    Target[003].Offset=-30.00,0.00

    Target[003].Heading=260.0


  3. The last hours i tried to make ground objects firing each other, but i failed. My intention was to build soviet vehicle convois encircled by mudjahedin warriors which would have a fire exchange with escorting APC. Or an other idea was to have taliban mortar or rocket attacks from the mountains down in to the airfields and barracks.

    I know i had some times ago made ships firing each other for a very nice seabattle, I set TargetType=Warship for it and placed them on the map, but i was unable to do it with tanks or soldiers. The stupid things looked nicely each other, but dont opend the fire. Could it be, that in WOI ARTILLERY and WARSHIP will not work for ground attack?

     

    Wrench, nice idea. Will see.

     

    Brain, a new tileset is very welcom for all guys who dont have WOI, but one of the other sims.


  4. Afghanistan terrain preview


    Afghanistan Terrain Preview

    ========================

     

    I.

    AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.

     

    ***************************************

    II.

    From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.

     

    -At the moment i have only 2 airbases operational as skeleton airfields. They still have to be finished.

    -The terrain is only made between Bagram and Jalalabad. There you will find Taliban pockets of resistance.

    - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD

    -Air to air missions are impossible, because no taliban airfield is set (as historical correct)

     

    -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy

    So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)

    You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.

     

    *******************************************

    III.

    INSTALLATION:

     

    -Unzip the file into your Wings over Israel

     

    Thats it!

     

     

    ******************************************

    IV. Credits

    At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench for the Stinger site which i modified into Blowpipe and Strela site.

     

    *******************************************

     

    V.

    Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.

    Sharing of Groundobjects which are part of this package needs the permission of their makers.

     

    If you find bugs please post them in StrikeFighters section of Combatace.com forum.

    *****************************************

    VI.

    Hope you enjoy it. Good Hunting along the Jalalabad road!

     

    Michael (Gepard)

     

    ============================================

     

    VII.

    Made in Germany

    Oktober 2008

     

    ============================================


     


  5. My handmade version. Its not perfect, but it seem to work. Perhaps some small errors included:

     

    [TerrainData]

    TerrainTileSize=2000.000000

    HeightScale=100.000000

     

    [ObjectMap001]

    MapFilename=terobject_buildings1.bmp

    MapClass=0

    ObjectTypeCount=7

    ObjectType001.ObjectName=BoxBuilding1

    ObjectType001.ShapeType=0

    ObjectType001.CastShadow=0

    ObjectType001.SizeDeviation=0.000000

    ObjectType001.Width1=15.000000

    ObjectType001.Length1=15.000000

    ObjectType001.Height1=15.000000

    ObjectType001.TextureCoord01=0.000000,0.500000

    ObjectType001.TextureCoord11=0.250000,0.750000

    ObjectType001.TextureCoord02=0.250000,0.500000

    ObjectType001.TextureCoord12=0.500000,0.750000

    ObjectType001.TextureCoord03=0.500000,0.500000

    ObjectType001.TextureCoord13=0.750000,0.750000

    ObjectType001.TextureCoord04=0.250000,0.500000

    ObjectType001.TextureCoord14=0.500000,0.750000

    ObjectType001.TextureCoord05=0.000000,0.250000

    ObjectType001.TextureCoord15=0.125000,0.375000

    ObjectType002.ObjectName=BoxBuilding2

    ObjectType002.ShapeType=0

    ObjectType002.CastShadow=0

    ObjectType002.SizeDeviation=0.000000

    ObjectType002.Width1=20.000000

    ObjectType002.Length1=20.000000

    ObjectType002.Height1=20.000000

    ObjectType002.TextureCoord01=0.500000,0.000000

    ObjectType002.TextureCoord11=0.750000,0.250000

    ObjectType002.TextureCoord02=0.750000,0.000000

    ObjectType002.TextureCoord12=1.000000,0.250000

    ObjectType002.TextureCoord03=0.750000,0.000000

    ObjectType002.TextureCoord13=1.000000,0.250000

    ObjectType002.TextureCoord04=1.000000,0.000000

    ObjectType002.TextureCoord14=0.750000,0.250000

    ObjectType002.TextureCoord05=0.125000,0.250000

    ObjectType002.TextureCoord15=0.250000,0.375000

    ObjectType003.ObjectName=LongBuilding1

    ObjectType003.ShapeType=0

    ObjectType003.CastShadow=0

    ObjectType003.SizeDeviation=0.000000

    ObjectType003.Width1=10.000000

    ObjectType003.Length1=30.000000

    ObjectType003.Height1=15.000000

    ObjectType003.TextureCoord01=0.000000,0.500000

    ObjectType003.TextureCoord11=0.500000,0.750000

    ObjectType003.TextureCoord02=0.750000,0.500000

    ObjectType003.TextureCoord12=1.000000,0.750000

    ObjectType003.TextureCoord03=0.250000,0.500000

    ObjectType003.TextureCoord13=0.750000,0.750000

    ObjectType003.TextureCoord04=0.750000,0.500000

    ObjectType003.TextureCoord14=1.000000,0.750000

    ObjectType003.TextureCoord05=0.625000,0.375000

    ObjectType003.TextureCoord15=0.750000,0.500000

    ObjectType004.ObjectName=FlatBuilding1

    ObjectType004.ShapeType=0

    ObjectType004.CastShadow=0

    ObjectType004.SizeDeviation=0.000000

    ObjectType004.Width1=10.000000

    ObjectType004.Length1=10.000000

    ObjectType004.Height1=5.000000

    ObjectType004.TextureCoord01=0.500000,0.250000

    ObjectType004.TextureCoord11=0.750000,0.375000

    ObjectType004.TextureCoord02=0.750000,0.250000

    ObjectType004.TextureCoord12=1.000000,0.375000

    ObjectType004.TextureCoord03=0.625000,0.250000

    ObjectType004.TextureCoord13=0.875000,0.375000

    ObjectType004.TextureCoord04=1.000000,0.250000

    ObjectType004.TextureCoord14=0.750000,0.375000

    ObjectType004.TextureCoord05=0.750000,0.375000

    ObjectType004.TextureCoord15=0.875000,0.500000

    ObjectType005.ObjectName=BoxBuilding3

    ObjectType005.ShapeType=0

    ObjectType005.CastShadow=0

    ObjectType005.SizeDeviation=0.000000

    ObjectType005.Width1=20.000000

    ObjectType005.Length1=20.000000

    ObjectType005.Height1=20.000000

    ObjectType005.TextureCoord01=0.000000,0.750000

    ObjectType005.TextureCoord11=0.250000,1.000000

    ObjectType005.TextureCoord02=0.500000,0.750000

    ObjectType005.TextureCoord12=0.250000,1.000000

    ObjectType005.TextureCoord03=0.500000,0.750000

    ObjectType005.TextureCoord13=0.750000,1.000000

    ObjectType005.TextureCoord04=1.000000,0.750000

    ObjectType005.TextureCoord14=0.750000,1.000000

    ObjectType005.TextureCoord05=0.250000,0.250000

    ObjectType005.TextureCoord15=0.375000,0.375000

    ObjectType006.ObjectName=FlatBuilding2

    ObjectType006.ShapeType=0

    ObjectType006.CastShadow=0

    ObjectType006.SizeDeviation=0.000000

    ObjectType006.Width1=15.000000

    ObjectType006.Length1=20.000000

    ObjectType006.Height1=5.000000

    ObjectType006.TextureCoord01=0.000000,0.000000

    ObjectType006.TextureCoord11=0.500000,0.125000

    ObjectType006.TextureCoord02=0.250000,0.125000

    ObjectType006.TextureCoord12=0.500000,0.250000

    ObjectType006.TextureCoord03=0.000000,0.000000

    ObjectType006.TextureCoord13=0.500000,0.125000

    ObjectType006.TextureCoord04=0.250000,0.125000

    ObjectType006.TextureCoord14=0.500000,0.250000

    ObjectType006.TextureCoord05=0.875000,0.375000

    ObjectType006.TextureCoord15=1.000000,0.500000

    ObjectType007.ObjectName=FlatBuilding3

    ObjectType007.ShapeType=0

    ObjectType007.CastShadow=0

    ObjectType007.SizeDeviation=0.000000

    ObjectType007.Width1=15.000000

    ObjectType007.Length1=15.000000

    ObjectType007.Height1=5.000000

    ObjectType007.TextureCoord01=0.500000,0.250000

    ObjectType007.TextureCoord11=0.875000,0.375000

    ObjectType007.TextureCoord02=0.625000,0.250000

    ObjectType007.TextureCoord12=1.000000,0.375000

    ObjectType007.TextureCoord03=0.625000,0.250000

    ObjectType007.TextureCoord13=1.000000,0.375000

    ObjectType007.TextureCoord04=0.625000,0.250000

    ObjectType007.TextureCoord14=1.000000,0.375000

    ObjectType007.TextureCoord05=0.500000,0.375000

    ObjectType007.TextureCoord15=0.625000,0.500000

     

    [ObjectMap002]

    MapFilename=terobject_trees1.bmp

    MapClass=1

    ObjectTypeCount=2

    ObjectType001.ObjectName=Tree1

    ObjectType001.ShapeType=8

    ObjectType001.CastShadow=0

    ObjectType001.SizeDeviation=0.400000

    ObjectType001.Width1=15.000000

    ObjectType001.Height1=20.000000

    ObjectType001.TextureCoord01=0.000000,0.000000

    ObjectType001.TextureCoord11=1.000000,1.000000

    ObjectType002.ObjectName=SmallTree1

    ObjectType002.ShapeType=8

    ObjectType002.CastShadow=0

    ObjectType002.SizeDeviation=0.250000

    ObjectType002.Width1=10.000000

    ObjectType002.Height1=10.000000

    ObjectType002.TextureCoord01=0.000000,0.000000

    ObjectType002.TextureCoord11=1.000000,1.000000

     

    [TextureTypeList]

    TypeName001=Sea

    TypeName002=Desert

    TypeName003=Farm

    TypeName004=Green

    TypeName005=Valley

    TypeName006=Mountain

    TypeName007=City

    TypeName008=Town

    TypeName009=Airbases

    TypeName010=Kanal

     

    [sea]

    Water=1

    UseAutoPlacement=1

    CheckAltitude=1

    MinAltitude=0

    MaxAltitude=1

    CheckCity=0

    MinCityDistance=0

    MaxCityDistance=0

    CheckSlope=0

    MinSlope=0

    MaxSlope=0

    Priority=0

    RandomFactor=100

    GroupingFactor=0

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

     

    [Desert]

    Water=0

    UseAutoPlacement=1

    CheckAltitude=1

    MinAltitude=1

    MaxAltitude=500

    CheckCity=0

    MinCityDistance=0

    MaxCityDistance=50

    CheckSlope=0

    MinSlope=0

    MaxSlope=0

    Priority=0

    RandomFactor=100

    GroupingFactor=0

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

     

    [Farm]

    Water=0

    UseAutoPlacement=1

    CheckAltitude=1

    MinAltitude=1

    MaxAltitude=900

    CheckCity=1

    MinCityDistance=0

    MaxCityDistance=100

    CheckSlope=0

    MinSlope=0

    MaxSlope=0

    Priority=0

    RandomFactor=100

    GroupingFactor=10

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

     

    [Green]

    Water=0

    UseAutoPlacement=1

    CheckAltitude=1

    MinAltitude=500

    MaxAltitude=1000

    CheckCity=0

    MinCityDistance=0

    MaxCityDistance=0

    CheckSlope=0

    MinSlope=0

    MaxSlope=0

    Priority=0

    RandomFactor=100

    GroupingFactor=0

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

     

    [Valley]

    Water=0

    UseAutoPlacement=1

    CheckAltitude=1

    MinAltitude=1001

    MaxAltitude=1500

    CheckCity=0

    MinCityDistance=0

    MaxCityDistance=0

    CheckSlope=0

    MinSlope=0

    MaxSlope=0

    Priority=0

    RandomFactor=100

    GroupingFactor=0

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

     

    [Mountain]

    Water=0

    UseAutoPlacement=1

    CheckAltitude=1

    MinAltitude=1501

    MaxAltitude=10000

    CheckCity=0

    MinCityDistance=0

    MaxCityDistance=0

    CheckSlope=0

    MinSlope=0

    MaxSlope=0

    Priority=0

    RandomFactor=100

    GroupingFactor=0

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

     

    [City]

    Water=0

    UseAutoPlacement=0

    CheckAltitude=0

    MinAltitude=0

    MaxAltitude=0

    CheckCity=0

    MinCityDistance=0

    MaxCityDistance=0

    CheckSlope=0

    MinSlope=0

    MaxSlope=0

    Priority=0

    RandomFactor=100

    GroupingFactor=0

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

     

    [Town]

    Water=0

    UseAutoPlacement=0

    CheckAltitude=0

    MinAltitude=0

    MaxAltitude=0

    CheckCity=0

    MinCityDistance=0

    MaxCityDistance=0

    CheckSlope=0

    MinSlope=0

    MaxSlope=0

    Priority=0

    RandomFactor=100

    GroupingFactor=0

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

     

    [Airbases]

    Water=0

    UseAutoPlacement=0

    CheckAltitude=0

    MinAltitude=0

    MaxAltitude=0

    CheckCity=0

    MinCityDistance=0

    MaxCityDistance=0

    CheckSlope=0

    MinSlope=0

    MaxSlope=0

    Priority=0

    RandomFactor=100

    GroupingFactor=0

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

     

    [Kanal]

    Water=0

    UseAutoPlacement=0

    CheckAltitude=0

    MinAltitude=0

    MaxAltitude=0

    CheckCity=0

    MinCityDistance=0

    MaxCityDistance=0

    CheckSlope=0

    MinSlope=0

    MaxSlope=0

    Priority=0

    RandomFactor=100

    GroupingFactor=0

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

     

    [TextureMapList]

    Filename001=ISSEA.bmp

    Filename002=ISSEA2DESERT25.bmp

    Filename003=ISSEA2DESERT50.bmp

    Filename004=ISSEA2DESERT75.bmp

    Filename005=ISSEA2FARM25.bmp

    Filename006=ISSEA2FARM25B.bmp

    Filename007=ISSEA2FARM50.bmp

    Filename008=ISSEA2FARM75.bmp

    Filename009=ISSEA2GREEN25.bmp

    Filename010=ISSEA2GREEN50.bmp

    Filename011=ISSEA2GREEN75.bmp

    Filename012=ISSEA2CITY25.bmp

    Filename013=ISSEA2CITY50.bmp

    Filename014=ISSEA2CITY75.bmp

    Filename015=ISDESERT1.BMP

    Filename016=ISDESERT2.BMP

    Filename017=ISDESERT2FARM25.BMP

    Filename018=ISDESERT2FARM50.BMP

    Filename019=ISDESERT2FARM75.BMP

    Filename020=ISDESERT2MOUNTAIN25.BMP

    Filename021=ISDESERT2MOUNTAIN50.BMP

    Filename022=ISDESERT2MOUNTAIN75.BMP

    Filename023=ISFARM1.BMP

    Filename024=ISFARM2.BMP

    Filename025=ISMOUNTAIN1.BMP

    Filename026=ISMOUNTAIN2FARM25.BMP

    Filename027=ISMOUNTAIN2FARM50.BMP

    Filename028=ISMOUNTAIN2FARM75.BMP

    Filename029=ISCITY1.BMP

    Filename030=ISSEA2VALLEY25.bmp

    Filename031=ISSEA2VALLEY50.bmp

    Filename032=ISSEA2VALLEY75.bmp

    Filename033=ISCITY2FARM25A.BMP

    Filename034=ISCITY2FARM25B.BMP

    Filename035=ISCITY2FARM50A.BMP

    Filename036=ISCITY2FARM50B.BMP

    Filename037=ISCITY2FARM75A.BMP

    Filename038=ISCITY2FARM75B.BMP

    Filename039=ISSEA2CITYFARM.bmp

    Filename040=ISSEA2DESERTFARM.bmp

    Filename041=ISMOUNTAIN2FARMVALLEY.BMP

    Filename042=ISSEA2FARMCITY.bmp

    Filename043=ISSEA2FARMDESERT.bmp

    Filename044=ISSEA2FARMGREEN.bmp

    Filename045=ISMOUNTAIN2VALLEYFARM.BMP

    Filename046=ISSEA2GREENFARM.bmp

    Filename047=ISCITY2GREEN25.BMP

    Filename048=ISCITY2GREEN50.BMP

    Filename049=ISSEA2DESERT50B.bmp

    Filename050=ISCITY2GREEN75.BMP

    Filename051=ISSEA2FARM50B.bmp

    Filename052=ISSEA2GREEN50B.bmp

    Filename053=ISDESERT3.BMP

    Filename054=ISDESERT4.BMP

    Filename055=ISDESERT5.BMP

    Filename056=ISDESERT6.BMP

    Filename057=ISDESERT7.BMP

    Filename058=ISDESERT8.BMP

    Filename059=ISMOUNTAIN2.BMP

    Filename060=ISMOUNTAIN3.BMP

    Filename061=ISMOUNTAIN4.BMP

    Filename062=ISFARM3.BMP

    Filename063=ISFARM4.BMP

    Filename064=ISFARM5.BMP

    Filename065=ISVALLEY1.BMP

    Filename066=ISVALLEY2.BMP

    Filename067=ISVALLEY3.BMP

    Filename068=ISVALLEY4.BMP

    Filename069=ISVALLEY5.BMP

    Filename070=ISVALLEY6.BMP

    Filename071=ISCITY2.BMP

    Filename072=ISCITY3.BMP

    Filename073=ISCITY4.BMP

    Filename074=ISGREEN1.BMP

    Filename075=ISGREEN2.BMP

    Filename076=ISGREEN3.BMP

    Filename077=ISDESERT2VALLEY25.BMP

    Filename078=ISDESERT2VALLEY50.BMP

    Filename079=ISDESERT2VALLEY75.BMP

    Filename080=ISVALLEY2MOUNTAIN25.BMP

    Filename081=ISVALLEY2MOUNTAIN50.BMP

    Filename082=ISVALLEY2MOUNTAIN75.BMP

    Filename083=ISGREEN2MOUNTAIN25.BMP

    Filename084=ISGREEN2MOUNTAIN50.BMP

    Filename085=ISGREEN2MOUNTAIN75.BMP

    Filename086=ISVALLEY2FARM25.BMP

    Filename087=ISVALLEY2FARM50.BMP

    Filename088=ISVALLEY2FARM75.BMP

    Filename089=ISFARM2DESERTVALLEY.BMP

    Filename090=ISFARM2VALLEYDESERT.BMP

    Filename091=ISMOUNTAIN2DESERTVALLEY.BMP

    Filename092=ISMOUNTAIN2VALLEYDESERT.BMP

    Filename093=ISVALLEY2GREENMOUNTAIN.BMP

    Filename094=ISVALLEY2MOUNTAINGREEN.BMP

    Filename095=ISGREEN4.BMP

    Filename096=ISGREEN2FARM25.BMP

    Filename097=ISGREEN2FARM50.BMP

    Filename098=ISGREEN2FARM75.BMP

    Filename099=ISDESERT2VALLEY50B.BMP

    Filename100=ISDESERT2VALLEY50C.BMP

    Filename101=ISDESERT2FARM50B.BMP

    Filename102=ISDESERT2FARM50C.BMP

    Filename103=ISDESERT2FARM75B.BMP

    Filename104=ISFARM2GREENVALLEY.BMP

    Filename105=ISFARM2VALLEYGREEN.BMP

    Filename106=ISGREEN2VALLEY25.BMP

    Filename107=ISGREEN2VALLEY50.BMP

    Filename108=ISGREEN2VALLEY75.BMP

    Filename109=ISVALLEY2FARM50B.BMP

    Filename110=ISVALLEY2FARM50C.BMP

    Filename111=ISVALLEY2FARM75B.BMP

    Filename112=ISGREEN2FARM50B.BMP

    Filename113=ISGREEN2FARM50C.BMP

    Filename114=ISGREENAB.BMP

    Filename115=ISDESERTAB.BMP

    Filename116=ISFARMAB.BMP

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    LimitRotation=0

    Allow0deg=0

    Allow90deg=0

    Allow180deg=0

    Allow270deg=0

    SolidObjectTexture=terobject_buildings1.bmp

    AlphaObjectTexture=terobject_trees1.bmp

     

    [iSCITY2VALLEY25.BMP]

    TextureType=6

    DetailType=0

    HeightMapScale=100.000000

    TransitionType=1

    TransitionTo=4

    3WayTransitionTo=0

    RiverType=0

    RoadType=0

    RandomFactor=100

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

    LimitRotation=0

    Allow0deg=0

    Allow90deg=0

    Allow180deg=0

    Allow270deg=0

    SolidObjectTexture=terobject_buildings1.bmp

    AlphaObjectTexture=terobject_trees1.bmp

     

    [iSCITY2VALLEY50.BMP]

    TextureType=6

    DetailType=0

    HeightMapScale=100.000000

    TransitionType=2

    TransitionTo=4

    3WayTransitionTo=0

    RiverType=0

    RoadType=0

    RandomFactor=100

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

    LimitRotation=0

    Allow0deg=0

    Allow90deg=0

    Allow180deg=0

    Allow270deg=0

    SolidObjectTexture=terobject_buildings1.bmp

    AlphaObjectTexture=terobject_trees1.bmp

     

    [iSCITY2VALLEY75.BMP]

    TextureType=6

    DetailType=0

    HeightMapScale=100.000000

    TransitionType=3

    TransitionTo=4

    3WayTransitionTo=0

    RiverType=0

    RoadType=0

    RandomFactor=100

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

    LimitRotation=0

    Allow0deg=0

    Allow90deg=0

    Allow180deg=0

    Allow270deg=0

    SolidObjectTexture=terobject_buildings1.bmp

    AlphaObjectTexture=terobject_trees1.bmp

     

    [iSCITY2MOUNTAIN25.BMP]

    TextureType=6

    DetailType=0

    HeightMapScale=100.000000

    TransitionType=1

    TransitionTo=5

    3WayTransitionTo=0

    RiverType=0

    RoadType=0

    RandomFactor=100

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

    LimitRotation=0

    Allow0deg=0

    Allow90deg=0

    Allow180deg=0

    Allow270deg=0

    SolidObjectTexture=terobject_buildings1.bmp

    AlphaObjectTexture=terobject_trees1.bmp

     

    [iSCITY2MOUNTAIN50.BMP]

    TextureType=6

    DetailType=0

    HeightMapScale=100.000000

    TransitionType=0

    TransitionTo=0

    3WayTransitionTo=0

    RiverType=0

    RoadType=0

    RandomFactor=100

    ExclusionRegion=0

    ExcludeMaxX=0

    ExcludeMinX=0

    ExcludeMaxY=0

    ExcludeMinY=0

    LimitRotation=0

    Allow0deg=0

    Allow90deg=0

    Allow180deg=0

    Allow270deg=0

    SolidObjectTexture=terobject_buildings1.bmp

    AlphaObjectTexture=terobject_trees1.bmp


  6. I think tomorrow i will release a first preview of Afghanistan terrain. At the moment it covers the Kabul, Bagram, Jalalabad area. It is far away to be finished. Its only to show you how it could look.

     

    And by the way, if someone want to help with lets say to make an replacement tileset or groundobjects, like DSHK gunners, taliban with AK-47, Taliban with mortars, civilists etc, then feel free to do it.


  7. Mi-24D Hind "Dora"


    Mi-24D "Dora" NATO Code Hind

    ========================

     

    I.

    This package does NOT INCLUDE the file mi-24-R4b.LOD

    You must copy this file from Capuns original Mi-24 or AllenJBs Mi-24 mods.

     

    ***************************************

    II.

    This package is a mod of Capuns Mi-24. It is also different from AllenJBs Mi-24D.

     

    Differences:

    * other Cockpit. I use the Su-15TM cockpit of Mago

    * working HUD. (A mod of the HUD i made for the MiG-23MK)

    * some improvements in the data.ini (No stand still rotors in WOI, No heli jumping on the runway, etc)

    * new gun 12mm_JakB

    * gun now is operated by AI gunner on the frontseat as it is in reality (fires only at air targets at the moment)

    * new weapons: Anti Tank Guided Missiles Falanga (laser guided) and Matjulka (wire guided), Areal Weapon Dispenser KMGU, Flare Dispenser ASO-3W(from 1982 onward), Gun pods GUW (12.7mm JakB gatling) and GPW-9 (GSha-23)

    * Roundels and Bordnumbers are not longer part of the skin, they are decals now. If you change the nation, you see the correct insignia on the heli.

    * minor fixes in the skins of the heli

     

    *******************************************

    III.

    INSTALLATION:

     

    -Unzip the file

    -folder Mi-24D must into objects/aircraft folder

    -files from weapons folder put into objects/weapons

    read the instructions in this folder!!!!!!

    - file heli.wav put into your sound folder

     

    ******************************************

    IV. Credits

    At this place i want to say thank you to Capun for the Mi-24 files, Mago for the cockpit, the guys who worked on the weaponpack from which i took some weapon files, and of course to TK the developer of the great SFP1 sim family.

     

    *******************************************

     

    V.

    Mi-24D Dora IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.

     

    If you find bugs please post them in StrikeFighters section of Combatace.com forum.

    *****************************************

    VI.

    Hope you enjoy it. Good Hunting!

     

    Michael (Gepard)

     

    ============================================

     

    VII.

    Made in Germany

    Oktober 2008

     

    ============================================


     


  8. Try this lines in the data.ini

     

    [MissionData]
    NationName=USN
    ServiceStartYear=1961
    ServiceEndYear=1994
    GroundObjectRole=WARSHIP
    Availability=COMMON
    FormationSizeBase=1
    FormationSizeVariation=0
    Exported=FALSE
    
    [GroundObjectData]
    DamagedModel=
    DestroyedModel=
    DestroyedEffect=
    EmptyMass=3007317.0
    Component[001]=Hull
    Component[002]=Superstructure
    
    [Sound]
    EngineSoundName=
    MovementSoundName=
    
    [DetectSystem]
    TargetType=AIR_AND_GROUND
    RadarSearchTime=2.0
    RadarSearchRange=30000.0
    RadarSearchStrength=80
    RadarTrackTime=10.0
    RadarTrackRange=20000.0
    RadarTrackStrength=75
    RadarPosition=0.0,4.0,24.0
    DataLink=TRUE
    OpticalSight=TRUE
    NightSight=TRUE
    VisualRange=15900
    VisualSearchTime=13.0
    ViewportPosition=0.0,3.80,24.00
    MaxVisibleDistance=10000.0
    RadarCrossSection=1000
    
    [WeaponSystem]
    TargetType=AIR_AND_GROUND
    GunRange=15900
    PitchAngleRate=12
    MaxPitch=85.0
    MinPitch=-5.0
    DefaultPitchAngle=40
    YawLimited=TRUE
    YawAngleRate=20
    MinYaw=-120
    MaxYaw=120
    DefaultYawAngle=0
    ReloadGunAtAngle=FALSE
    GunRecoil=20
    GunMinAltitude=10.0
    GunMaxAltitude=8000.0
    GunStabilization=TRUE
    GunRadarTracking=TRUE
    RangeFinder=8
    BallisticComputer=5
    YawModelNodeName=Turret_2
    PitchModelNodeName=Turret_2_Guns
    LookAroundChance=0
    
    [MovementSystem]
    MaxRoadSpeed=18.78
    MaxOffRoadSpeed=18.78
    PowerAvailable=17151097.0
    MaxTurnRate=1.5
    MaxDeceleration=0.10
    SuspensionConstant=5.0
    MovementEmitterName=ShipMovementEffect
    MovementEmitterPosition=0.0,48.17,0.00
    MovementEmitterSize=1.0
    MovementUseEffect=TRUE
    
    [Hull]
    ModelNodeName=Hull
    EffectSize=1.0
    MinExtentPosition=-6.07,-65.09,-4.58
    MaxExtentPosition= 6.07, 47.66, 6.75
    StructuralFactor=5000.0
    HasArmor=TRUE
    ArmorMaterial=STEEL
    Armor[FRONT].Thickness=25.4
    Armor[RIGHT].Thickness=25.4
    Armor[LEFT].Thickness=25.4
    Armor[REAR].Thickness=25.4
    Armor[TOP].Thickness=6.35
    Armor[BOTTOM].Thickness=25.4
    SystemName[001]=Engine1
    SystemName[002]=Engine2
    SystemName[003]=FrontGunner
    SystemName[004]=RearGunner
    SystemName[005]=GunBarrel1
    SystemName[006]=GunBarrel2
    SystemName[007]=GunBarrel3
    SystemName[008]=GunBarrel4
    SystemName[009]=GunBarrel5
    SystemName[010]=GunBarrel6
    SystemName[011]=Missile
    SystemName[012]=Missile1
    
    [Superstructure]
    ModelNodeName=MainSuperstructure
    EffectSize=1.0
    MinExtentPosition=-3.90, 7.76, 3.71
    MaxExtentPosition= 3.90,17.60,12.25
    StructuralFactor=10000.0
    HasArmor=TRUE
    ArmorMaterial=STEEL
    Armor[FRONT].Thickness=12.7
    Armor[RIGHT].Thickness=12.7
    Armor[LEFT].Thickness=12.7
    Armor[REAR].Thickness=12.7
    Armor[TOP].Thickness=12.7
    Armor[BOTTOM].Thickness=12.7
    SystemName[001]=Radar1
    SystemName[002]=Radar2
    SystemName[003]=FireControlRadar
    
    [Engine1]
    SystemType=ENGINE
    StructuralFactor=10000.0
    MinExtentPosition=-4.00,-49.00, 0.00
    MaxExtentPosition= 4.00,-39.00, 1.50
    ExhaustEmitterName=ShipSmoke
    ExhaustPosition=0.0,-0.33,15.04
    ExhaustEmitterSize=1.0
    
    [Engine2]
    SystemType=ENGINE
    StructuralFactor=10000.0
    MinExtentPosition=-4.00,-59.00, 0.00
    MaxExtentPosition= 4.00,-49.00, 1.50
    ExhaustEmitterName=ShipSmoke
    ExhaustPosition=0.0,-14.99,13.63
    ExhaustEmitterSize=1.0
    
    [Radar1]
    SystemType=RADAR
    YawModelNodeName=Main_Radar_Base
    RadarSearchTime=3.0
    RadarType=SEARCH
    
    [Radar2]
    SystemType=RADAR
    YawModelNodeName=Small_Radar
    RadarSearchTime=2.0
    RadarType=SEARCH
    
    [FireControlRadar]
    SystemType=RADAR
    YawModelNodeName=Radar_Turret
    RadarType=FIRE_CONTROL
    
    [FrontGunner]
    SystemType=GUNNER
    GunnerID=1
    TargetType=AIR_AND_GROUND
    GunRange=15900
    PitchAngleRate=12
    MaxPitch=85.0
    MinPitch=-5.0
    DefaultPitchAngle=40
    YawLimited=TRUE
    YawAngleRate=20
    MinYaw=-140
    MaxYaw=140
    DefaultYawAngle=0
    GunMinAltitude=10.0
    GunMaxAltitude=8000.0
    YawModelNodeName=Turret_1
    PitchModelNodeName=Turret_1_Guns
    VisualSearchTime=3.0
    ViewportPosition=0.0,30.21,5.65
    IndependentSearchChance=50
    LookAroundChance=0
    
    [RearGunner]
    SystemType=GUNNER
    GunnerID=2
    TargetType=AIR_AND_GROUND
    GunRange=15900
    PitchAngleRate=12
    MaxPitch=85.0
    MinPitch=-5.0
    DefaultPitchAngle=40
    YawLimited=TRUE
    YawAngleRate=20
    MinYaw=50
    MaxYaw=310
    DefaultYawAngle=180
    GunMinAltitude=10.0
    GunMaxAltitude=8000.0
    YawModelNodeName=Turret_3
    PitchModelNodeName=Turret_3_Guns
    VisualSearchTime=3.0
    ViewportPosition=0.0,-49.60,5.65
    IndependentSearchChance=50
    LookAroundChance=0
    
    [Missile]
    SystemType=GUNNER
    GunnerID=3
    TargetType=AIR_AND_GROUND
    MissileRange=15000.0
    MinMissileRange=100
    PitchAngleRate=12
    MaxPitch=85.0
    MinPitch=-5.0
    DefaultPitchAngle=40
    YawLimited=TRUE
    YawAngleRate=20
    MinYaw=-120
    MaxYaw=120
    DefaultYawAngle=0.0
    MissileLaunchTime=10.0
    RangeFinder=10
    BallisticComputer=10
    Datalink=TRUE
    YawModelNodeName=Turret_3
    PitchModelNodeName=Turret_3_Guns
    VisualSearchTime=3.0
    ViewportPosition=0.0,-49.60,5.65
    IndependentSearchChance=50
    LookAroundChance=0
    
    [GunBarrel1]
    SystemType=GUN
    GunnerID=1
    GunTypeName=40MM_L60
    MuzzlePosition=0.92,35.47,6.59
    MaxAmmo=1000
    BurstAmount=5
    EjectShells=FALSE
    
    [GunBarrel2]
    SystemType=GUN
    GunnerID=1
    GunTypeName=40MM_L60
    MuzzlePosition=-0.92,35.47,6.59
    MaxAmmo=1000
    BurstAmount=5
    EjectShells=FALSE
    
    [GunBarrel3]
    SystemType=GUN
    GunTypeName=5IN_MK12
    MuzzlePosition=0.92,26.05,8.53
    MaxAmmo=1000
    BurstAmount=1
    EjectShells=FALSE
    
    [GunBarrel4]
    SystemType=GUN
    GunTypeName=5IN_MK12
    MuzzlePosition=-0.92,26.05,8.53
    MaxAmmo=1000
    BurstAmount=1
    EjectShells=FALSE
    
    [GunBarrel5]
    SystemType=GUN
    GunnerID=2
    GunTypeName=40MM_L60
    MuzzlePosition=0.92,-44.76,4.27
    MaxAmmo=1000
    BurstAmount=5
    EjectShells=FALSE
    
    [GunBarrel6]
    SystemType=GUN
    GunnerID=2
    GunTypeName=40MM_L60
    MuzzlePosition=-0.92,-44.76,4.27
    MaxAmmo=1000
    BurstAmount=5
    EjectShells=FALSE
    
    [Missile1]
    SystemType=MISSILE
    MissileID=1
    WeaponTypeName=Hawk
    WeaponPosition=-0.92,-44.76,6.27
    ShowMissile=False
    IndependentPitchMovement=TRUE


  9. How can i change the time envelope of the game?

     

     

    In WOI, for instance, we have a time envelope from 1960 to 1985. What you must do to increase this time span to, lets say 1995?

     

    Step 1: Open file: OPTIONS

     

    Step 2: look for: [singleMission]

     

    some lines below you will find

     

    StartYear=1960

    EndYear=1985

     

    change it to

     

    StartYear=1960

    EndYear=1995

     

    Step 3: save the file

     

    Step 4: Extract the file: SINGLEMISSION.INI from MISSIONDATA.CAT (You will find it in Flight folder) (I use for this job the SFP1E Extract Utility)

     

    Step 5: Open SINGLEMISSION.INI and add following lines:

    [Years]

    PeriodStart=1960

    PeriodEnd=1995

    MaxServiceLife=5

     

    Step 6: Save the file.

     

    Thats it.

    • Like 1
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