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Gepard

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Posts posted by Gepard


  1. Strange thing.

    Okay. Lets try it on following way.

    1. you must have an folder wwi/terrain/vogesen with all files relating to Vogesen terrain.

    2. you must have the folder wwi/terrain/cambrai with all files relating to TK's Cambrai terrain

    3. In folder cambrai you must have the subfolders Fall, Snow, Spring

    4. In this subfolders you must have all files which TK put into this folders plus the two files i made (FRRheinG.tga and FRRheinK.tga) for Vogesen terrain.

    If you has deleted the subfolders Fall, Snow, Spring you has a problem with the seasons, because the game will not find the neccessary files. In this case a reinstallation of the subfolders Fall, Snow, Spring will be neccessary.

    If you dont want to have them into your wwicambrai folder, you can place this subfolders into Vogesen terrain folder. Then you must edit the file Vogesen.ini. The lines you find below. Simply copy ond overwrite the existing lines. I hope my answer will help you.

     

    [Terrain]

    TerrainFullName=Vogesen

    DataFile=Vogesen_data.INI

    TargetFile=Vogesen_targets.INI

    TargetTypeFile=Vogesen_types.INI

    MovementFile=Vogesen_movement.INI

    NationsFile=Vogesen_nations.INI

    BriefingText=Vogesen_briefing.INI

    DogfightFile=Vogesen_dogfight.INI

    DogfightOnly=FALSE

    CatFile=..\wwiCambrai\wwiCambrai.cat

    Longitude=5.221

    Latitude=49.176

     

    [Map]

    FilenameFormat=Vogesen-Map%d.bmp

    Width=250000.0

    Height=250000.0

    NumZoomLevels=2

     

    [WeatherChance]

    ScatteredChance=25

    BrokenChance=25

    OvercastChance=17

    InclementChance=8

     

    [season001]

    Directory=..\Vogesen\Snow

    StartDate=1/1

    EndDate=1/27

    ScatteredChance=0

    BrokenChance=40

    OvercastChance=50

    InclementChance=10

     

    [season002]

    Directory=..\Vogesen\Fall

    StartDate=01/28

    EndDate=04/14

    ScatteredChance=25

    BrokenChance=40

    OvercastChance=17

    InclementChance=8

     

    [season003]

    Directory=..\Vogesen\Spring

    StartDate=04/15

    EndDate=06/20

    ScatteredChance=40

    BrokenChance=25

    OvercastChance=17

    InclementChance=8

     

    [season004]

    Directory=..\Vogesen\Fall

    StartDate=09/21

    EndDate=11/25

    ScatteredChance=25

    BrokenChance=40

    OvercastChance=17

    InclementChance=8

     

    [season005]

    Directory=..\Vogesen\Snow

    StartDate=11/26

    EndDate=12/31

    ScatteredChance=0

    BrokenChance=40

    OvercastChance=50

    InclementChance=10


  2. To no.2 question i can't tell you something. This is a problem of the game and I'm not the big guru to know the answer.

     

    To question no.1. The seasons. Do you has FE with the expand pack or only the original game? The terrain is written for the Expansion Pack. Without it it will have no seasons, because the seasons are a newly introduced feature which are not part of FE.

    Other solution could be, that you has renamed the Cambrai terrain folder.


  3. I would like to put a little bit water into your wine, but the Century Fighters were all not the top. I would favor the french Super Mystere instead of the F-100 or F-101, the Mirage III or the MiG-21 instead of the F-104, the british Lightning would i set over the F-102 or F-106 and as strike plane i would choose the F-4 instead of the F-105. And my favorite bird would be the F-5 Tiger.


  4. This are the lines for the file Israel2_movement.ini. It are the 1948 - 1967 borders of Israel for my Israel2 terrain. The West Bank is jordan there and the Golan is syrian.

    You see, a x and a y coordinate. Check this points on the map and move them on the place you wish.

     

    [FrontLine]

    FriendlyBase=Tel Nof

    EnemyBase=Inshas

    Position[001]=508000.000,600000.000

    Position[002]=550500.000,552500.000

    Position[003]=536500.000,537000.000

    Position[004]=593000.000,351500.000

    Position[005]=600750.000,354000.000

    Position[006]=605000.000,370000.000

    Position[007]=648250.000,517750.000

    Position[008]=641250.000,539500.000

    Position[009]=616000.000,545250.000

    Position[010]=600500.000,553750.000

    Position[011]=597750.000,567250.000

    Position[012]=603250.000,588250.000

    Position[013]=608250.000,590250.000

    Position[014]=628000.000,590250.000

    Position[015]=628500.000,592250.000

    Position[016]=610500.000,595750.000

    Position[017]=618000.000,645000.000

    Position[018]=634000.000,651000.000

    Position[019]=658300.000,654000.000

    Position[020]=663000.000,730000.000

    Position[021]=629000.000,748000.000

    Position[022]=498000.000,748000.000

    StartShow=2

    EndShow=21


  5. The best is to make a subfolder into the terrain folder.

    In this folder you should place the texturelist.ini and all terraintiles.

    all tiles must have 256x256 pixel

    all tga files must be converted to bmp files to get TE running

    Then you has all to run the TE.

     

     

    A major problem of TE is, that terrains which are created with old version of TE you cant autotile with the new version of TE and vice versa. For such terrains i use the old version of TE for autotiling and the new version for the rest of the job.


  6. I think with A2G missiles you mean unguided rockets like the S-5 of the UB-32 pods. The aimpoint of the unguided rockets is connected with the air to ground gunnery sight. The definition you find in the cockpit.ini

     

    here the lines for the Su-22M4

     

    [GunsightFront]

    HasGunsight=TRUE

    GunsightMilSize=30

    GunsightName=Zielpunkt Luft.tga

    AGGunsightName=Zielpunkt.tga <<<<<< This line

    LeadComputing=TRUE

    MinLeadRange=300

    MaxLeadRange=1300

    DefaultLeadRange=500

    MaxDepression=172

    DefaultDepression=50

     

     

     

    At this point you can designate the wished A2G sight format.


  7. Ordway, I would use a completly different approach to merge the 2 neigbouring DEM files.

     

    Step 1 you has already done. Import the (left, western)DEM file into TE

     

    You will find the heigh data visible as green and the water as blue. The right, eastern region is also blue, what means, no heigh data available.

     

    Step 2 Use "Export heigh map as bitmap" function of file directory of TE and save the picture as west.bmp

     

    Step 3 Newstart of TE and import the right, eastern DEM

     

    Step 4 is the same as Step 2, but save it under west.bmp.

     

    Step 5 open the 2 bmp files with a paint program like PaintShopPro. Then copy the green (height data) part of the east.bmp into the empty part of the west.bmp. Save the merged file.

     

    Step 6 Use "Import Heigh map from bitmap" function to import the merged bmp file.

     

    Its a little bit difficult to explane it in english. German i would prefer, but i hope it was clear enough. If not ask again.

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