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Gepard

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Posts posted by Gepard


  1. You find it in the download section

     

    WHATS NEW?

     

    Version 1.0

     

    1. Vogesen Terrain is now compatible with the Expansion Pack of First Eagles. You will enjoy now the terrain in all 4 seasons. You will face snow in the winter and green in the summer.

    If you dont have the expansion pack you should open file vogesen.ini and exchange line

    CatFile=..\wwiCambrai\wwiCambrai.cat

    with

    CatFile=..\wwiVerdun\wwiVerdun.cat

     

    2. I improved the tiling of the terrain. The street network in the Elsass is now much more dense. The River Rhine is now not longer a fragment.

     

    3. I added 2 new german airfields, 2 more Rhine bridges, 2 other bridges, a couple of Castles, 2 chateaus and additional observation ballons (hope i had forgotten nothing). Increased the number of target areas from 78 to 116.

     

    4. I cutted the middle Rhine Valley into the mountains south of Koblenz. This beautifull valley, which is famous for its castles, is still only a fragment. But i enjoyed the fly through this valley very often. With a WWI plane its an relaxe flight. For a funny ride you should take a WWII bird. With full speed in a FW-190, a Spitfire or a Mustang hedgehopping there is a great experience.

     

     

     

    Hope you enjoy it.


  2. Vogesen Terrain version 1.0


    VOGESEN TERRAIN Version 1.0

    =====================

     

    Vogesen terrain is made for TK's sim "First Eagles" only. I have never tested it with SFP1 sim family.

     

    ****************************************************

    FIRST WORDS

     

    The Vogesen, in french Vosges, are a mountain ridge along the former french german border. It devided the Elsass (Alsace) from Lothringen. The Elsass was german till 1648 , from 1648 to 1871 french and became german again in 1871. When the great war broke out french armies tried to attack from Fortress Belfort in direction of Mühlhausen (Muhlhouse), but had no real success. Also along the hills of the Vogesen mountains the war was hard and bitter. The german soldier fought here on german soil to defend the civilists in the Elsass lowlands, very often only some steps away from the last hills from where you have a beautifull look over the towns and villages.

    Very hard were the fights around the hill Hartmannsweilerkopf (Hartmannswillerkopf).

     

    I gave the towns and villages their old german names, to represent the time of the great war. This is not expression of desires of revanche which poissend the relations between germans and french since the french engagement during the 30 years war (1618 - 48). I'm glad that this bitter times are over and today germans and french call friends each other.

     

    Vogesen Terrain is still work in progress. Only the southern part of the terrain is finished.

     

    ++++++++++++++++++++++++++++++++++++++++

     

    WHATS NEW?

     

    Version 1.0

     

    1. Vogesen Terrain is now compatible with the Expansion Pack of First Eagles. You will enjoy now the terrain in all 4 seasons. You will face snow in the winter and green in the summer.

    If you dont have the expansion pack you should open file vogesen.ini and exchange line

    CatFile=..\wwiCambrai\wwiCambrai.cat

    with

    CatFile=..\wwiVerdun\wwiVerdun.cat

     

    2. I improved the tiling of the terrain. The street network in the Elsass is now much more dense. The River Rhine is now not longer a fragment.

     

    3. I added 2 new german airfields, 2 more Rhine bridges, 2 other bridges, a couple of Castles, 2 chateaus and additional observation ballons (hope i had forgotten nothing). Increased the number of target areas from 78 to 116.

     

    4. I cutted the middle Rhine Valley into the mountains south of Koblenz. This beautifull valley, which is famous for its castles, is still only a fragment. But i enjoyed the fly through this valley very often. With a WWI plane its an relaxe flight. For a funny ride you should take a WWII bird. With full speed in a FW-190, a Spitfire or a Mustang hedgehopping there is a great experience.

     

    *********************************************************

     

    INSTALLATION

     

    1.) unzip all files into your WWI/Terrain folder

    (files will be placed in folders Vogesen AND wwiCambrai)

    2.) the file "Burgen am Rhein.msn" put into your missions folder

     

    Thats it.

     

    ++++++++++++++++++++++++++++++++++++++

     

    CREDITS

     

    As usual i want to say thank you to all guys who helped me to create Vogesen terrain, to TK, ErikGen, and a lot of others,( sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place.) Thanks for files, suggestions, bug findings etc

     

    **********************************************

    DISCLAIMER

     

    Vogesen terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited.

     

     

    If you find bugs please post them in StrikeFighters section of Combatace.com forum.

     

    +++++++++++++++++++++++++++++++++++++

    Hope you enjoy it.

     

    Michael (Gepard)


     


  3. The problem of a India Pakistan terrain are the mountains. The AI planes could have the tendency to run against the hills. It could be also difficult to use Alt +N because of the danger of hitting the hills.

    To build this terrain would require the terrain data for the heigh profile,( what is not the problem), then it would need a completly new texture set (who would make it) and finaly the order of battle, the knowledge, where to place the airfields, SAM sites and other target areas.

    Would be a very big work. And then the problem with AI fly into the hills.


  4. I only adjusted the fuselage. I tested it in clean mode, also flying without weapons and tanks. And i think the performance of the clean bird could be relative okay. For a more correct performance of a missile armed plane, i think it would be neccessary to edit the drag performed by the pylons and the weapons.

     

    Of course, only a guy who had flown the MiG-29 can tell us, how exact the here used flight model is.

    I found an article of an interview with a german MiG-29 pilot who was asked what he thought about computer flight sims:

     

    Q:Flanker 2.5 now simulates also the Mig-29 K, almost exactly the plane you are flying (Nb. The sim models the navalized version, which is capable of carrier landings and air to air refueling. The Mig-29 G in Laage is the land based version.). What's your impression ?

     

    A:It seems to be a very realistic simulation. The flight characteristics and the cockpit are caught very well. Also all the HUD, IRST and radar modes are very realistic including their presentations. The only thing that is not so realistic is the performance of the radar. In real world it has much more trouble in finding targets and is a lot less stable in tracking those. But on the other hand is the simulation imitating the more modern MiG-29K with a better radar.

     

    Q:Are the general flight characteristics well caught ? How does the sim flight model perform on the border of the safe Mig flight envelope ?

     

    A:The flight characteristics are caught very well. The energy bleed rate also seems to be right. The only thing I would like to criticise is the tendency to go out of control to easily and then to be to hard to recover. The real MiG hardly goes out of control and then is very easy and quickly to recover. Also does it seem to be a little bit to unstable in normal flight.

     

    Q:How does the simulation perform regarding the Fulcrum high performance region, do things like turn rate and sustained corner speed feel right ?

     

    A:Yes, turnrate and corner speed feel very right.

     

     

    So i guess if we would compare the flight model of the MiG-29 for SFP1 family and the MiG-29 of Flanker 2.51 we could get a feeling how acurate our MiG is.


  5. Some data taken from website www.mig-21online.de unfortunatly only in german language

     

     

    Taktisch-Technische Daten

     

    infrarotgelenkte Raketen R-3S R-13M R-60M

    NATO-Code AA-2b "Atoll" AA-8 a/c APHID

    Länge 2838 mm 2870 mm 2095 mm

    Durchmesser 127 mm 127 mm 120 mm

    Spannweite 528 mm 632 mm 390 mm

    Masse 73,3 kg 90 kg 43,5 kg

    Masse Gefechtskopf 19,2 kg 27 kg 3 kg

    Art Gefechtskopf Splitter (1000) Stabmantel (Ringbildung Durchmesser 15 m)

    Zünder optisch, Aufschlag optisch, Aufschlag Funk, Aufschlag

    Öffnungswinkel Erfassungskopf 3,5° 3° 5°

    Auslenkwinkel Erfassungskopf +/- 28° +/- 40° +/- 45°

    Lenkflugdauer 21" 60" 23"

    minimale Geschwindigkeitsdifferenz am Ziel 150 m/s 150 m/s 150 m/s

    Vernichtungsradius 9 m 7 m 5 m

    Maximale Abschußentfernung große Höhe 7,6 km 13 km 8 km

    Maximale Abschußentfernung geringe Höhe 2,5 km 3 km 1,8 km

    Minimale Abschußentfernung große Höhe 1,5 km 1 km 300 m

    Minimale Abschußentfernung geringe Höhe 900 m 750 m 300 m

    Startbedingunen H<5 km M>=0,6 H<10 km M>=0,8 Vmin 450 km/h

    H>5 km V>=550 km/h, H>10 km V>750 km/h

    Mmax=1,95

    Maximales Lastvielfaches beim Abschuß H<12 km = 2g 3,7g 7g

    H>12 km = 1,6g

    Zielhöhe maximal 20.000 m 24.000 m 20.000 m

    Zielhöhe minimal 50 m 50 m 30 m

     

     

     

     

     

    funkmessgelenkte Raketen RS-2US R-3R

    interne Bezeichnung NVA Gerät IS Gerät 320

    NATO-Code AA-1b "ALKALI" AA-2c "ATOLL"

    Länge 2.500 mm 3417 mm

    Durchmesser 200 mm 127 mm

    Spannweite 654 mm 528 mm

    Masse 83,2 kg 83,5 kg

    Masse Gefechtskopf 13,0kg 19,2 kg

    Art Gefechtskpof Splitter Stabmantel (Ringbildung Durchmesser 16 m)

    Lenksystem Leitstrahl passiv Radar halbaktiv

    Lenkzeit 12,5 sec. 21sec.

    Zünder Funk Funk, Aufschlag

    Abschussentfernung 2,5 - 20 km max. 17 km

     

     

     

     

     

    I'm to stupid to format it correctly here. For correct formated dada sheet look at www.mig-21online.de


  6. While working on an updated version of Vogesen Terrain for First Eagles i found the problem of flickering textures of a flat object.

    My intention was to create a garden for a chateau. For the garden i used the same flat object, that i already successfully used in SFP1 and WOE for creating airfields, i only changed the texture of the garden. While i never had problems in SFP1 and WOE i have in FE to face, that the terrain texture is flickering through the object.

    Has someone an idea, how to solve this problem?


  7. The designation MiG-21SPS or SPS-K was given by the LSK/LV (east german air force), because they internally had given MiG-21PF, which were modified in the GDR, the designation MiG-21PFM. When the soviets delivered the original MiG-21PFM to the GDR, the LSK had a problem of course. So the decision was made to call all "original" PFM in LSK service SPS. When the gunpod GP-9 was available, all GP-9 capable "original" PFM got the german designation SPS-K. K stands for Kanone, gun.

    The MiG-21PFM of SFP1 would be, following the LSK designation rules, a MiG-21SPS-K.

     

    I hope my statement was not to confusing.


  8. If you want to have a Mach 2 capable MiG-29 then do following steps:

     

    1. open file MiG-29_Data.ini

     

    2. look for [fuselage]

     

    3. in section [fuselage] look for entries

    CD0MachTableNumData=5

    CD0MachTableDeltaX=0.40

    CD0MachTableStartX=0.00

    CD0MachTableData=1.275,1.000,0.991,46.549,48.253

     

    4. replace it with

    CD0MachTableNumData=8

    CD0MachTableDeltaX=0.40

    CD0MachTableStartX=0.00

    CD0MachTableData=1.113,1.000,0.993,1.181,0.998,0.890,0.795,0.729

     

    5. safe file

    6. start game an enjoy a very fast Fulcrum


  9. In the last days i set the river Rhine completly on the map. Thatswhy i was forced to make the Mittelrheintal, the famous avalley in Germany along the Rhine where you can find a lot of Castles. To flying in this valley is a nice experience, but unfortunatly i'm unable to set castles in the area. This has never happen before, dont know, what i have done wrong.


  10. Project SM was the MiG-19, like project E was MiG-21 and project S the MiG-15, if i remember right.

     

    F means forsasch afterburner

    P means perechwatschik Interceptor radar equipped

    PF means perechwatschik forsasch Interceptor radar equipped with afterburner

    PFM means perechwatschik forsasch modifizirowanui PF modernized

     

    S means Saphire Radar type Saphire RP-21

    SM means Saphire modifiziroowanui Saphire modernized

    SMT means Saphire modifizirovanui topliwo Saphire modernized with larger tanks

     

    M means modifizirowanui modernised


  11. SM-12PM. I'll try my hand at this, along with SM-12 day fighter.

     

    I may use these -12's for the Siberian Sky myth, but probably with standard RD-9B engines instead of RD-9BFs or Sorokins. It seems the extra speed came largely from the sharper intake, and not just engines.

     

    The aerodynamics was better, but i thought, that it were only prototypes, because the MiG-21 development made a good progress.


  12. First of all i made Vogesen terrain compatible with the Expansion, what means, that now also winter, spring and autumn terrain will be available. I added some new bridges and some new sight seeing objects, like the castles. Many more streets are now to see in the Elsass region (Rhine Valley), The Frontline and the River Rhine are now longer etc.

    Parked aircrafts are with the expansion automaticaly available. In the Beta i used a standard airfield for all, in the new version you will find different airfields.


  13. J18Dread, Vogesen terrain high data are taken from satellite high data information. The mountains are nearly so as you can find them in reality. The only diffrence is, that the Vogesen looks a little bit more rocky than in the game. one or two big mountains would be nice, but such mountains you cant find in this area. The highest "hill" is the Grosse Belchen or on french the Grand Ballon, but on this highest hill you can walk without problems. Its not to compare with the high mountains of the Alps.


  14. THe Mi-8 was used by the soviets in Afghanistan in special combat formations. The Mi-24 leaded the formation and searched the enemy in front and the Mi-8 cargo bay gunners protected the back of the formation.

    One small correction. In the Mi-8 cargo bay the soviets used a 12.7 mm Machine gun, but is was not the DSHK (Duschka) but the 12.7 4 barrel gatling of the Mi-24.

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