Jump to content

allenjb42

+MODDER
  • Content count

    13,926
  • Joined

  • Last visited

  • Days Won

    52

Everything posted by allenjb42

  1. The Israeli version of the Super Mystere is out. It's called Sa'ar (Tempest) and is powered by the PWJ52-P-8A rather than the Atar engine of the original Super Mystere B2- thanks to ErikGen and his team.
  2. Flatulants Roll Call

    How 'bout more beans, Mr. Taggart?
  3. How the heck did you come up with that?

    allenjb - that's easy, it's me Allen Joseph Burton 42 - the answer to the ultimate question of life, the universe and everything (google Douglas Adams if you don't get it!)
  4. File Name: Battle of Britain Music Pack File Submitter: allenjb42 File Submitted: 19 Jun 2007 File Category: Sound Mods Strike Fighters Battle of Britain Music Pack Readme This music pack is intended, as the name suggests, for a dedicated Battle of Britain installation, especially using Baltika's excellent Battle of Britain campaign. I hope this pack provides appropriate menu music for your enhanced enjoyment of this great game. Installation: If you want to keep the original music you need to backup the following files from your Strike Fighters/Menu folder: BaseScreen.wav BriefingScreen.wav MainScreen.wav SingleMissionScreen.wav HangarRadio1.wav DebriefSuccess.wav DebriefFail.wav DebriefKilled.wav OptionsScreen.wav RosterScreen.wav CampaignScreen.wav CreditsScreen.wav You also need to backup the loading.wav in your Strike Fighters/Flight folder All you need to do then is to extract the files in this pack to the Menu and Flight folders as appropriate, load up the game and enjoy the music. Track Listing: BaseScreen.wav - 'Offensive Build Up' BriefingScreen.wav - 'Hitler's Headquarters' MainScreen.wav - 'Aces High march' SingleMissionScreen.wav - 'Battle Of Britain Theme' HangarRadio1.wav- 'Briefing The Luftwaffe' DebriefSuccess.wav - 'Return To Base' DebriefFail.wav - 'Personal Tragedy' DebriefKilled.wav - 'Death And Destruction' OptionsScreen.wav - 'Battle In The Air' RosterScreen.wav - 'Work And Play' CampaignScreen.wav - 'The Lull Before The Storm' CreditsScreen.wav - 'Battle Of Britain Theme - End Title' loading.wav - a prop plane starting up to replace the standard jet engine sound. Battle of Britain movie music All tracks are by Ron Goodwin, with the exception of Battle In The Air. That was by Sir William Walton, who was commissioned to write the original score for the film. Essentially the producers didn't lke Walton's work and thought it was too short to compile into a full soundtrack and too classical in style for a Hollywood movie, so they hired Goodwin. He retained Battle In The Air, which provides a classical and epic underlying theme to the desperate battles in that Summer of 1940. Enjoy! Enjoy. Allen Click here to download this file
  5. No problem Steve. Check your email
  6. Hmm...wonder where he got that idea? Looking forward to it guys.
  7. 331Killerbee

    Great news.
  8. Anyone remember Microprose's F-14 Fleet Defender, where you could launch on intercepts to escort intruders away from the fleet? Russian Bears and Libyan MiG 25s most often IIRC. And there was always the chance that the ROE would change when war was declared - I once flew a mission over the Med where tensions were high and we launched to intercept some unidentified heavies. Turned out they were Backfires and after we intercepted and turned them away the balloon went up, so they reversed course while we were on the way home and launched a wave of cruise missiles at the battle group! I also remember launching to intercept an S-3 off the coast of Korea who's nav systems had crapped out and he was wandering northwards in lousy weather. We flew close in to him and took him in trail and turned away from the coast before the NK MiGs could catch us.
  9. Not as far as I know. Your best bet is to have seperate installs for each seperate plane set you want. That way you can have a Middle East install for Arab Israeli battles, a Korean war install, WWII European, Mediterrenean and Pacific installs etc. There are quite a few threads and stickies about how to do seperate installs, but basically you start off with your default install, whether that's SF, SFG, WOV or WOE, create a new folder called, for example WOEMidEast and copy the contents of your WOE folder into there. Then you can add planes, skins, terrains, screens, campaigns etc into there, delete the stuff you don't want, like say the A-4B which wasn't used by either the Israelis or Arabs, and finally create a shortcut to the .exe from your desktop so you can go straight there to play.
  10. Assuming you've got some camo skins installed for those planes, all you need to do is to go into the .ini file of the plane and cut/paste the skin you want the ai to fly to be Textureset001, like this from a MiG 21 in my SFG Allied Force install: [TextureSet001] Directory=Yugoslav mig 21 Name=yugoslav mig 21 Nation=yugoslavia Specular=1.000000 Glossiness=0.500000 Reflection=1.000000 [TextureSet002] Directory=Yugoslav Name=Yugoslav Nation=yugoslavia Specular=0.500000 Glossiness=0.050000 Reflection=0.050000 [TextureSet003] Directory=Russo1 Name=Russo1 Nation=Soviet Specular=0.500000 Glossiness=0.050000 Reflection=0.050000 [TextureSet004] Directory=SovietSilver1 Name=Soviet Silver Nation=Soviet Specular=1.000000 Glossiness=0.500000 Reflection=1.000000 Squadron= The ai will always fly with Textureset001 in game created missions.
  11. Sir, I am unaware of any such activity or operation - nor would I be disposed to discuss such an operation if it did in fact exist, sir.
  12. Excellent news! And don't think we didn't spot that Vatour you tried to sneak in there Sag!
  13. No one noticed that Kreelin's pic has a different tailpipe to Edward's pic at the top of the thread? Another model on the way? The Atar 101G-3 turbojet was replaced by the P&W J52-P-8A unaugmented turbojet with extended tailpipe for SAM protection, as used by the A-4H, in 1969-73 The SMB.2s flew in metal finish and then green/brown camo before changing to green/brown/sand in 1971.
  14. This is my Thirdwire folder, with stock installs of SFG, WOV and FE (WWI). I used my stock WOE for NATO fighters as that's the only real use I have for that game. I use SFG as the basis for all of my other installs apart from YAP. Looks like I've still got a few more to do to catch up to Wrench!
  15. Updated the list for the Super-Mystere B2, thanks for the catch Sag., HrntFixr's P-3C skin and WIPs from Bibbo and Sidogg.
  16. Yeah, I've read that article too Blade. I also had a look in my dog eared copy of Flight of the Intruder, and when Grafton and Tiger Cole fly the B their callsign is Devil 511. So would the A's be 500 - 510, the B's be 511, 512 & 513 and the D's 520 - 524?
  17. Next question is re. The A-6B defence suppression variant. Anyone know how many were assigned to a squadron and which modex numbers were assigned? My research is taking me nowhere at the moment. Thanks
  18. Try here mate http://www.fantasticfiction.co.uk/m/mack-maloney/ Bad news about Mike by the way, hope he finds his way back some time in the future - his stuff was some of the first I downloaded for SF. Did he pass over the F-16I by any chance?
  19. Excellent! Check your emails in a few hours - I've got some scanned decals for VAW-123 (2 tail codes) & 112 and some Israeli stuff I can send you.
  20. Great stuff Sid. You're doing a fine job filling in the gaps in the SF Airwings. Don't suppose you've got an Israeli Hawkeye skin stashed away have you?
  21. File Name: A-6E Intruder (Early model) File Submitter: allenjb42 File Submitted: 27 May 2007 File Updated: 28 May 2007 File Category: A-6 A-6E Intruder Readme This is a modification of the A-6A Intruder by Monty CZ/Column5 Ensure you have the weapons pack installed. Instalation: 1) Extract file into Objects/Aircraft 2) Go fly and blow things up! Contributors: External model of plane by Monty CZ Flight model by Column5, modded by gbreuder and allenjb42 Damage model by Monty CZ/Column5 Skins for VA35 and VA52 by Paul Nortness Screens by Wrench Thanks to all of those listed above - they did all the hard work, I just packaged it all together - and of course to TK for creating these great games for us to tinker with. This plane is compatible with all of the A-6 skins currently available. You'll just need to go into the decal.ini file within the skin folder and edit it so that all references to hte original A-6 model the skin was made for are changed to A-6E. Check out the skin folders within this download for an example. Have fun, and good hunting! Allen (allenjb42) Burton Any problems, find me at combatace.com, simhq.com or column5.us Click here to download this file
  22. File Name: A-6E Intruder USMC (Early model) File Submitter: allenjb42 File Submitted: 27 May 2007 File Updated: 28 May 2007 File Category: A-6 A-6E_USMC Intruder Readme This is a modification of the A-6A Intruder by Monty CZ/Column5 Ensure you have the weapons pack installed. Instalation: 1) Extract file into Objects/Aircraft 2) Go fly and blow things up! Contributors: External model of plane by Monty CZ Flight model by Column5, modded by gbreuder and allenjb42 Damage model by Monty CZ/Column5 Skin for VMA121 by Monty CZ Skin for VMA533 by Paul Nortness Hangar Screen by Wrench Loading screen by Lou Drendel Thanks to all of those listed above - they did all the hard work, I just packaged it all together - and of course to TK for creating these great games for us to tinker with. This plane is compatible with all of the A-6 skins currently available. You'll just need to go into the decal.ini file within the skin folder and edit it so that all references to hte original A-6 model the skin was made for are changed to A-6E_USMC. Check out the skin folders within this download for an example. Have fun, and good hunting! Allen (allenjb42) Burton Any problems, find me at combatace.com, simhq.com or column5.us Click here to download this file
  23. Version

    1,172 downloads

    A-6E_USMC Intruder Readme This is a modification of the A-6A Intruder by Monty CZ/Column5 Ensure you have the weapons pack installed. Instalation: 1) Extract file into Objects/Aircraft 2) Go fly and blow things up! Contributors: External model of plane by Monty CZ Flight model by Column5, modded by gbreuder and allenjb42 Damage model by Monty CZ/Column5 Skin for VMA121 by Monty CZ Skin for VMA533 by Paul Nortness Hangar Screen by Wrench Loading screen by Lou Drendel Thanks to all of those listed above - they did all the hard work, I just packaged it all together - and of course to TK for creating these great games for us to tinker with. This plane is compatible with all of the A-6 skins currently available. You'll just need to go into the decal.ini file within the skin folder and edit it so that all references to hte original A-6 model the skin was made for are changed to A-6E_USMC. Check out the skin folders within this download for an example. Have fun, and good hunting! Allen (allenjb42) Burton Any problems, find me at combatace.com, simhq.com or column5.us
  24. A-6E Intruder (Early model)

    Version

    1,038 downloads

    A-6E Intruder Readme This is a modification of the A-6A Intruder by Monty CZ/Column5 Ensure you have the weapons pack installed. Instalation: 1) Extract file into Objects/Aircraft 2) Go fly and blow things up! Contributors: External model of plane by Monty CZ Flight model by Column5, modded by gbreuder and allenjb42 Damage model by Monty CZ/Column5 Skins for VA35 and VA52 by Paul Nortness Screens by Wrench Thanks to all of those listed above - they did all the hard work, I just packaged it all together - and of course to TK for creating these great games for us to tinker with. This plane is compatible with all of the A-6 skins currently available. You'll just need to go into the decal.ini file within the skin folder and edit it so that all references to hte original A-6 model the skin was made for are changed to A-6E. Check out the skin folders within this download for an example. Have fun, and good hunting! Allen (allenjb42) Burton Any problems, find me at combatace.com, simhq.com or column5.us
  25. Roll Call

    I'm in hot!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..