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fallenphoenix1986

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Everything posted by fallenphoenix1986

  1. NF-104 tanks?

    Thanks, owe you one... tanks have been banished Just gotta work out why the rocket motor effect isn't showing and I think I'll be done tweaking my F-104's Thats actually a JF-104, a slightly earlier NASA program, note the lack of a rocket under the fin. It was used for high alt research but it "only" ever got up to about 80,0000 ft or so. The NF-104 was supposed to be a trainer for X-15 and X-20 Dynasoar pilots, it wasn't really intended as a research platform in its own right.
  2. Whats the story with the red white and blue one? I'm guessing flight test/research or display but I've never seen that scheme before.
  3. Sea Harrier FA2_2018

    Was holding off on posting any screenies until you released her... might be spamming the thread shortly Thanks again, the new pit really makes a world of difference for the FA.2
  4. I'll take deafened over getting blown off my feat by a visiting F-4F at Leuchars
  5. Amen, To the best of my knowledge its the best combat "sim" featuring the F-4... if you just want to fly the F-4 then FSX/P3d have a couple of really nice add-ons but if you want to blow something up this is where you need to be... at least until the DCS module arrives though that wont have the variety you get here.
  6. If Phantoms are you'r thing then I'd recommend SF2 Vietnam, you can merge the two titles into a single install which means you'll be able to use the features added in NA in Vietnam. There is a very intuitive simple mission editor is available as a DLC, though if you want to spend a bit more its included in the European expansion pack (however you'd also need SF2E as well).
  7. Canadian CF104 Nuclear bombing role?

    Fly low, fly fast and crash into the nearest hill pretty much sums up 104 strike ops in Europe.
  8. Ditto, the avionics in TW games are so simplified that there's no challenge in using PGM's... different in DCS but not here :P Dumb bombs for me too.
  9. Suchoi Intercept Rafal refueling over Syria

    If you voted for said government then you are responsible for the actions of that government... A civilian questioning and if necessary opposing their governments actions and motives is not treason... its often an obligation...
  10. Tried Ian's pack as stand alone and his models had decals, can't use the files from the link though as I'm unable to open them. I've then loaded the 2.3b RAF GR1's, MF IDS and Italian ECR, all had decals, the only one that seems to have a decal issue is the Italian IDS. Tried a fresh 2.3b install and merged Ian's decal folders but it didn't help. I've also had a read through the flight model and haven't found anything yet that jumps out, the difficulty I've been having is common to all (GR1, IDS, ECR etc) Finally I did find a mass error in the data files of BOZ_it_70 & BOZ_it_generic, both were listed as 1000kg where all the other BOZ pods are 345kg. I corrected the mass to 345 but it made no appreciable difference in game, at least with regard to take off, haven't been able to get it in the air again to check roll performance.
  11. No joy, the file comes through corrupted so I can't open it. I've now made various edits myself and have been able to get some of the decals to show but not all. I also checked the Mk83's but they're already listed as 453kg. I then tried launching with Kormorans instead of Mk83's, I was able to rotate but not until 230 knots, the jet then lurched to the left and crashed after climbing to about 50 feet. Finally I tried removing all weapons, all ammo and reducing fuel load to 25%. In this configuration I was able to rotate but again the jet wants to roll left, I wrestled it up to about 3000ft but noticed it will over roll either to the left or right if given an initial manual input. So maybe weight/balance issues on the countermeasure pods? When trying to land the jet pitched down violently as I passed below 250 knots, again I was unable to recover as there was virtually no pitch control. Even as I picked up speed in the dive I still couldn't recover. Craig
  12. Thanks for looking into it. I deleted all remnants of yesterdays Tornado installs, re-downloaded the pack and reinstalled but there was no change, no decals, can't rotate and main gear fails at 250 knots:
  13. I've just installed the Tornado today as I slowly rebuild my installs, having a few issues with them though. Have installed the base pack and both patches into a nearly full merged July 2013 install - only missing item being SF2, all other gen 2 releases and expansion packs 1/2 are present. 1) I cannot take off in any model without using the auto pilot, nor can I land as there isn't sufficient pitch authority. On take off under manual control I reach 250 knots before the gear fails and I crash having never gained enough lift to rotate. When landing as soon as it goes below 250 knots on approach it enters an unrecoverable nosedive with the stick full back. With a full fuel load and modest armament load take off is impossible under manual control, autopilot/AI has no problems. Reducing fuel load to 50% allows rotation at 220 knots, though this is still too fast. If back pressure on the stick is released to neutral below 250 knots then the aircraft will still immediately nose over and crash. See shots attached of version 2.3B Italian IDS: stick full back throughout, flaps deployed (automatic), nose will not rotate and main wheels come off at 250 knots. 2) The aircraft will stall before reaching a low enough speed to deploy flaps. 3) Throughout the entire flight envelope the roll rate seems excessively slow, more on par with a medium sized airliner. 4) There is a pronounced roll to the right across the entire speed range. 5) The Italian IDS model has no decals, just a skin (see screenies) 6) Missing afterburner effects on all models (see screenies) I've gone back and tried individual installs of version 2.3, then 2.3a then 2.3b - all of the above problems are present in all variations. Really hope I can get it working as the pit and model look great, there's something off in the flight model though that leaves it un-flyable for me. Craig
  14. If we're buying off the shelf (more or less) then I think I'd have had the Mirage III/V with an Avon up the back end...
  15. Thunder FGR1

    24 Brimstones.... someone is about to have a VERY bad day
  16. Slowly rebuilding my SF2 installs after being away for a couple of years, right now focusing on the AMI. Don't think I ever had the G91T installed and I'm starting to wonder if it was ever publicly released as I'm really struggling to find anything other than the occasional screenshot. Got the 91R's and the 91Y just fine but the T eludes me If its "two weeks" away thats cool, though if its in there somewhere I could really use a guide to find it
  17. Been tinkering with the game all day and have hit a wall. Its a near full merged install including the 2 expansion packs and the Mirage IIIO DLC, the only game release missing is SF2... SF2E, SF2V, SF2I and NA are all present and patched to July 2013 - don't seem to be able to d/l older versions from TW anymore. I'm trying to make some corrections to the loadout for the Atlas Cheetah C, as originally coded only the inboard pylons can carry the R-Darter however all four wing stations historically could, similarly as downloaded only the outboard stations can carry any IRM's though again historically all four could. Its definitely not a service date issue as I am able to get the Darter available on the inner pylons... I just cant get missile rails or IRM's on the inner pylon, or AHM/SAHM's on the outer pylons. Model in question: Shown below for one inner and one outer station I've made what I believe to be the appropriate edits in red yet cant seem to change anything in game. Clearly I'm missing a step somewhere but no idea where exactly: [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.07,-2.28,-0.67 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=500 (increased from 280 to 500) AllowedWeaponClass=BOMB,IRM,SAHM,AHM AttachmentType=NATO,USN,ISRAEL,CHILE,S_AFRICA ModelNodeName=outer_pylon_R PylonMass=25.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_R LaunchRailHeight=0.16 LaunchRailMass=5.0 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.153,-1.02,-0.837 AttachmentAngles=0.0,-3.0,5.0 LoadLimit=500 AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA ModelNodeName=inner_pylon_L PylonMass=40.0 PylonDragArea=0.02 FuelTankName=Tank1300_Mirage FuelTankNodeName=drop_tank_1300_L LaunchRailNodeName=missile_rail_L LaunchRailHeight=0.16 LaunchRailMass=5.0 PS. Once I have the loadout sorted I'll need to do something about the avionics as the radar doesn't work... I'll be able to carry the 4 Darters but wont be able to shoot them.
  18. Fiat G91T?

    Thanks for letting me know, I had half convinced myself I'd already flown it so was going a little nuts.
  19. Pre-Falklands FRS1?

    Thanks, really appreciate the attention yo're giving her just now, I'm a huge fan of the little bugger.
  20. Hi all, long shot but is anyone aware of any 1978-1982 Sea Harrier skins? I've tried to adapt the FRS.51 (Indian) skin myself but not really happy with the results and frankly my painting skills aren't really up to much. The glossy high-viz Blue over White scheme was pretty short lived on the Shar, though looks a lot nicer IMHO than the war/post war all over EDSG schemes they wore until the FA2 came along.
  21. Pre-Falklands FRS1?

    I promise I wont scratch the paint while attempting a Farley take off... last few attempts in the FA2 ended with a bang.
  22. DCS Turkey Pre-Order

    I kind of figured 32GB ram was a given, if for no other reason than attempting to future proof the machine. My current rig was built to get me through Uni... I graduated 5 years ago and it's only just begging to show its age
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