aube
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Been meaning to do this for a while now. You can try to explain basic modding to a newcomer, but a picture is worth a thousand words. 30 pictures per second over a minute or two's gotta be worth a few more on top of that. Clearly targeted at those very new to modding and/or computers in general, but I figure it could be of use to that segment of SF2 players, and perhaps get more people in the modding scene if they find the process less intimidating. Time's tight for me, but I'd like to cover more topics in the future.
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SF2 Series Air To Ground Combat School
aube replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice, I will certainly give it a try next chance i get -
SF2 Series Air To Ground Combat School
aube replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good reads. I'm in the odd position of being more accurate with dumb bombs, even without CCIP, just by virtue of not practicing with LGBs enough to really have a feel for their release parameters to ensure a hit. Might be the next thing I work on, toss bombing an LGB so I can avoid overflying a target and all it's AAA. -
Exp3 News! (no, not really)
aube replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Grabbed a couple of quick shots of the Foxbat-A -
SF2 Series Air To Ground Combat School
aube replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Snakeyes are definitely my low-level choice vs. runways or when I have CCIP to use vs. smaller targets. For flying an A-4C with all of two Mk-82s, however, I find the pop-up is the only way i can reliably nail the target. I suppose with some practice I could get the aim point for low level delivery of Snakeyes down, the pop-up just seems to have the lower learning-curve for me (and quite honestly is just damn fun) Big fan of leading the wingie for SEAD work, however. And nice quote, where's that from? -
SF2 Series Air To Ground Combat School
aube replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
While all the fighter pilots are busy making movies in the DACT thread, i decided to make history in here, like a good little bomber pilot. Or something. I recently decided that I should learn to bomb heavily defended targets properly, and given that I've barely flown the Mirage IIIO(A) DLC, it would make a fine test bed to flying an aircraft with no RWR, ECM, or decoys into a heavy SAM environment, namely Vietnam, 1972, with air defenses set to heavy to ensure that SA-2 Guidelines would be sprinkled liberally in the target area. I accepted the default loadout of a centerline drop-tank and 8 Mk-82 Slicks, 4 mounted per RPK-10 fuel tank. 2 AIM-9B Sidewinders for self defense were also included in the default loadout. My target will be fuel storage tanks at an airbase. My intention is to stay as low as comfortable upon entering the target area. This will leave me vulnerable to small-caliber AA fire, but I'm more confident of flying out of their threat envelope than I am dodging missiles. Once I hit the target area, a quick check of the map shows 7 SA-2 Batteries near my planned route. On the way in, I'm fired on by some 37mm fire over a city that I should have known better than to fly over, but at low altitude I do not spend much time in it's engagement envelope. Soon afterwards I spot a flight of 4 Fishbeds fly past just a few thousand feet above my canopy. I dump the center-line drop-tank at this point, I want to get on target and the hell out of the area ASAP. This is the point where why I felt I needed practice becomes clear. At low altitude I can't see the target, and I don't quite have the spatial awareness to know when i should be pulling up to begin the attack run. Just as bad, when i do make the decision to pull up, I discover that I didn't allow for enough offset to keep eyes on target out the side of the cockpit while climbing, so I end up rolling around in a manner that would have looked completely foolish from the ground just to figure out where I am. Still, I get my bearings and cut the nose down to the target and successfully get iron on target without the airbase defenses getting off a single shot in return, so it can't be all bad, can it? I'm happily flying away from the target, watching the smoke trails of SA-2s that I'm glad arn't after me. This distraction naturally cases me to fly too closely to an airbase that I notice just in time to veer away just before some 23mm cracks where my aircraft just was. It was around this time that I noticed a couple of MiG-21s were trying getting a bit close for my comfort, just as it seems I should be home free. I heartlessly sent my wingman to take the one that had pressed in close, make a quick check if Red Crown cared to send any help (she didn't), and am soon surprised as 2 takes no time at all to dispatch the offending Fishbed. A quick map check shows the second Fishbed pressing in, so I decide (based on nothing in particular) that I SHOULD be out of SA-2 range and that this brave pilot deserves a bit of help. I make a climbing turn back towards the MiG, and spot some smoke trails that I assume arn't for me since I never heard the usual SAM launch warning radio calls. Everyone knows what happened seconds later. Takeaways: if you keep it low and fast, you can certainly survive a SAM heavy environment in an aircraft not especially equipped to do so, but you have to keep your head on a swivel. Note that this is a takeaway rather than a lesson learned, I'm sure I'll find I didn't learn a damn thing. Some more practice and I'll leave myself a bit more time to line up on the target as I pull through the top of the pop-up, I left things a bit close on this flight. For those who prefer it in video form (annotated, if you have annotations on) -
Strike Fighters 2 Screenshots
aube replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
There's a reason I don't try for head-on gun kills -
aube started following Head-on gun kill
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What are you ?
aube replied to TeargasHorse's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've always been a sucker for the Mirage III, but lately it's all about the gunless Navy Phantoms. The extra pressure of only having unreliable missiles to do all the damage with is a blast to me and makes me pay that much more attention. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
aube replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Happened to be recording on a flight that was more successful than normal. I guess I kinda suck at getting separation with the Hun, it's something I do try to do with the Mystere and Phantom and can pull off reasonably well...I guess patience is what's giving me problems, which is no shock. I'll take a look at those articles at any rate. I'm a lot better than I was a few years ago, but obviously have plenty yet to learn. Thanks for the input. -
Sidewinder lock tone
aube replied to aube's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Well I learned something today! Doing a bit more research, but at 1:07 in this vid there's the two-tone lock much as you describe. May play around with replicating that too just for variety's sake. -
Sidewinder lock tone
aube replied to aube's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Had no clue it varied by the Sidewinder model itself, interesting stuff. Would I be correct in assuming that that would be an L or M in that A-10A video? -
Sidewinder lock tone
aube posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Sidewinder lock tone File Submitter: aube File Submitted: 13 January 2013 File Category: SF2 Series Add On Objects Again inspired by some older flight sims, I decided to make a Sidewinder lock tone that's actually a tone. Using A-10A HUD footage as a template, I was able to create what I feel is a reasonable replica. There is certainly no mistake when I have a solid lock now! It's most likely that this is more appropriate for modern aircraft, though I like it regardless just due to the clear difference between searching and lock tone. Reference video; (tone at 25s) http://www.youtube.com/watch?v=621RNJMunnU&t=24s Example video; (tone at 3m45s) Installation: Unzip IRGrowlLock.wav into the Sounds folder in your SF2 mods folder (by default C:\Users\[username]\Saved Games\ThirdWire\[executable name]\Sounds) Click here to download this file -
Version 1
557 downloads
Again inspired by some older flight sims, I decided to make a Sidewinder lock tone that's actually a tone. Using A-10A HUD footage as a template, I was able to create what I feel is a reasonable replica. There is certainly no mistake when I have a solid lock now! It's most likely that this is more appropriate for modern aircraft, though I like it regardless just due to the clear difference between searching and lock tone. Reference video; (tone at 25s) http://www.youtube.com/watch?v=621RNJMunnU&t=24s Example video; (tone at 3m45s) Installation: Unzip IRGrowlLock.wav into the Sounds folder in your SF2 mods folder (by default C:\Users\[username]\Saved Games\ThirdWire\[executable name]\Sounds) -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
aube replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd be interested in someone flying the F-100 against the MiG-15/17. For the life of me I can't seem to get a hang of flying the Super Sabre, it feels like it bleeds off all it's speed in the gentlest of turns, and takes forever to accelerate back to speed afterwards. It's the only stock aircraft that seems to completely frustrate me, so some insight on how to handle it properly would be great! That's about as successful as a fight gets for me, generally ends up far worse...and even there, I'm seriously just lucky to have not gotten shot down when I had two Frescos tight on my tail...