Jump to content

taro8

VALUED MEMBER
  • Content count

    52
  • Joined

  • Last visited

Everything posted by taro8

  1. Hi folks! I would like to ask what settings I need to edit (and what set them to) in campaign data file in order to create an "eternal" war, ie. the war that keeps going and going without any side gaining an upper hand, here's an unedited bits of campaign_DATA from NATO Fighters mod, with I want to mod. I think these settings are revelant to what I want to do, it there is something else please tell me. [CampaignData] StartDate=10/19/1986 StartTime=2:00 StartDateDeviation=0 EndDate=12/24/1986 ForceWithInitiative=2 SurpriseAttack=FALSE MaxMissions=45 NormalMissionRate=1 NormalMissionRateDeviation=1 OffensiveMissionRate=1 OffensiveMissionRateDeviation=0 FORCE 1 StartGroundOffensive=8 StartInterdiction=0 Morale=80 Supply=40 NormalSupplyRate=28 OffensiveSupplyRate=-10 DefensiveSupplyRate=-3 SupplyForOffensive=70 AircraftReplacementTime=15 AircraftReplacement=30 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=7 StartAirDefenseLevel=3 AllowRandomAceCreation=TRUE FORCE 2 StartGroundOffensive=0 StartInterdiction=0 Morale=100 Supply=100 NormalSupplyRate=24 OffensiveSupplyRate=-8 DefensiveSupplyRate=-3 SupplyForOffensive=50 AircraftReplacementTime=30 AircraftReplacement=30 GroundUnitReplacementTime=30 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=15 StartAirDefenseLevel=3 AllowRandomAceCreation=TRUE Im using campaign customizer in order to set myself a mercenary squadron, its very fun.
  2. Hi all, I would like to start little project named F-15T TACTICAL. Basic concept and draft is already done. Since Ace Combat thread is gone, some details concerning TAC are gone too but at least I got sketches. NOTE: This is NOT realistic plane so dont bother me how this monster would fly, or that its ovepowered. Brief description: Anyway, F-15T TACTICAL is experimental multitask plane designed for long range missions where it can provide necessary support and remain in combat area for prolonged amount of time. To be able to do that custom version of F-15E Strike Eagle underwent numerous changes. F-15T has been made able to equip TACTICAL Packs; similar to Panavia Tornado BDSP but giving pilot possibility to use any armament that was managed to be stuffed inside, be it AMRAAM's, GBU, JADAM, BDSP, FAEB etc. While TAC Packs limits F-15T they offer enormous firepower combined with additional pylons F-15T is capable to literary rain death upon the enemy. Of course if missions demands it TACK Packs can be detached changing F-15T into dangerous fighter. Still its just prototype so there are problems, biggest is inability to drop TAC Packs during flight since OS freezes and needs to be rebooted with takes time. Thats pilots are instructed to RTB to detach TAC Packs. As for technical: TACTICAL is basically remade F-15E but bigger and with additional pylons (and second model minus TAC Packs). There would be 3 versions of F-15T 1) F-15T "Type R" first prototype with lots of bugs (lacks afterburner, slower etc) 2) F-15T "Type L" (same model as "Type R" only different colors) second prototype most of bugs were eliminated 3) F-15T "Type S" codenamed "Gespenst" (practically same model as previous ones but with "tailpipe") much better than two previous prototypes also carrier capable without TACK Pack and equipped with ARCS (Active Radar Camouflage System ie. stealth) Please help since I have no idea about modeling but fell free to ask questions.
  3. Good, do this Jes, Im not sure how thrust vectoring nozzles should be coded so the have to be left like normal ones for now. Can anyone help with INI?
  4. Good news everybody, FastCargo allowed us to use his INI file. Well i90, this cind of stuff is at pretty much every component. Man this INI files are complicated..... hmmm....does anyone knows somebody who knows how to properly edit this stuff?
  5. Ok we discussed few things with Jes. Right now we have to properly name model groups so they can be coded right into INI file. I just asked FastCargo for permission to use INI files from his F-15 ACTVIE, if he agrees well have a lot easier job. If someone spots a mistake or can give helpful comment we are all ears The following components will be in our plane (I looked at FastCArgo INI): -FUSELAGE- model name "Fuselage" -NOSE - model name "Nose", parrent "Fuselage" -LEFTWING - model name "Left_Wing", parrent "Fuselage" -RIGHTWING - model name "Right_Wing", parrent "Fuselage" -LeftCanard - modelname "LeftCanard", parent "Fuselage" -RightCanard - modelname "RightCanard", parent "Fuselage" -RightVertTail - model name "Right_VTail" parrent "Fuselage" -LeftVertTail - model name "Left_VTail" Parrent "Fuselage" This are parts Im sure what are they, but there are some that I dont fully understand: "LeftStab" and "RightStab" - I think they are stabilizers, am I right? "RightOuterWing" and "LeftOuterWing" - what part of wings they are? Besides in every component entry there is lots of stuff that is complete Voodo Dark Magic for me, like this (taken From ACTIVE INI): ANy idea what this stuff is?
  6. DAMN I should kick my ass for not dropping here from time to time. f***ing short attention span........ Anyway, Jes I presume that Tac is ok and we can go back to work. Im sorry but I didnt get much from ini just some basic stuf, I guess that we have to learn other thing hard way. First and most important is to properly name model groups, this is most important pretty everything else can be changed in INI. And small request to everyone that are interested in seeing this project compleated, please drop messages here often so I wont wonder away again, k?
  7. Thanks, all help is appreciated. Now plaese help me set basic performance for XF-15T, my propositions would be; Max speed -2,300 km/h max attitude - 25000 m max speed at sea level - 1,500 km/h Of course plane will roll and change pitch much faster then normal F-15 thanks to canards and thrust vectroing, also stall speed will be lower as bigger wings will generate more lift in slow flight. I dont know what is the corner speed (I just couldnt get when reading tutorial), any help here?
  8. Thats pretty bad news Jes, I hope that Tac is Ok. As for INI, Im continuing to crack it. As for now I can say that both nozzles can be set to move independently, dunno if 3D thrust vectoring is possible, but they can be set so they move when you change pitch. It goes so slow since not everything is explained in tutorials. And well.............I got REALLY distracted, sorry guys (damn short attention span), but I learned basic model texturing and of course further improved my skills with Milkshape (but just a little) FastCargo, can I use your F-15D ACTIVE Ini file as base for F-15T? And my question: does this lines apply to player as well?
  9. Hello everybody sorry for long absence. My damn PC went down along with my WoE install so Im forced to start from scratch. However all files related to TAC (sketches etc) are safe. I had serious matter to distract me, but everything turned out ok. This gave me little breather and renovated my enthusiasm for this project. Remember everybody that currently were in very hard phase of creating a plane, editing INI file is hard work since I dont have experience working with them (on good side next time will be easier). So see ya for now, going back to work.
  10. Currently Im experimenting with INI files, you know reading tuts and checking what do what. Things go slowly right now since I have few more important matters to look after, but fear not, I will put basic performance maybe sometime this week. While playing around with Gmod for Half-life 2 I found AMRAAM's. After short work I put them in way that they will be inside TAC pack. After that I put AMRAAMs to show basic outline of TACTICAL (on right side there is human and on left hummer) although big it still have rational proportions. Note that its only quick mashup to help visualise TACTICAL. BTW: TACTICAL Pack is also capable of transporting 16 Mk-82 bombs. oh and I think I need to recalculate TACTICAL size and make tails section bit smaller.
  11. Yes, with TAC pack tactical is really juicy target, at first it was equipped with lots of decoys and ECM, but it wasnt enough (mainly due to slow speed with TAC pack). To counter this production model Type S "Gespenst" was equipped with new Active Radar Camouflage System and its nozzles were changed in order to decrease heat signature. On the other side F-15T TACTICAL without TAC pack is surprisingly nimble thanks to canards, vector thrusting and large steering surface, also free from TAC pack immense weight TACTICAL can achieve great speeds thanks to powerful twin M0811 engines (they were designed to give TACTICAL sensible speed with TAC pack so without it they really show what they can do)
  12. Well, it basically goes like this: "It started with XF-15T - project that was supposed to greatly improve F-15 performance. It succeeded doing this so engineers form Waleraz Research Institute went with their motto "Big is beautiful". They wished to test few new ideas, such as TAC pack, so they took XF-15T and started to modify it until they created F-15T TACTICAL (they still dont know how exactly that happened). Peter Kent Johnson, who was test pilot at WRI questioned that new prototype is still F-15, but since nobody cared about that (also project staff was exhausted from tiring to get this monster to fly) the name remained as F-15T TACTICAL." I hope this satisfy you. I dont like idea of changing name at this stage of project and I actually like it.
  13. No need to get all fired up, Im sure that Mynameizme didint mean anything wrong and it was just good natured bickering. BUT IF NOT! It doez not matter az I vill continue vorking on my diabolical dezign, to bring most unbalanced airkraft to ze skiez of WoE and start my reign of aerial destruktion!! MAUAHAHA!!!
  14. BUAHAHAHA! Soon my loyal underling vill compleate my deviuz mashine. Zis vill be moment vhen I vill rule ze vorld! BUAHAHAHA!!!!
  15. OK everybody Im after my last exams (with went pretty good) Im free to go back to working on this project. I just made calculations for both XF-15T and TAC measurements and during that I was completely astonished that planes are so damn BIG. I took normal F-15E measurements: span: 13,05 meters length: 19,4 m height: 5,63m (is this is measured from middle of fuselage, top of canopy or top of vertical stabilizer?) and took length of AMRAAM (only thing I didnt resized) with is 3.66m. After that I had to learn how to use measure in photoshop, then do calculations for both planes and heres what I got: XF-15T: length: normal F-15 length of 19,4m plus 1,92m ("antenna" in the front, what its proper name?) makes it 21,32m total length wingspan: 15,8m (5,84m for one wing) rest stays as in normal F-15 canards: angle is 19.5 lenght: 2,61M size:: 2,42M F-15T TACTICAL: Here I was dumbfounded because of its shear size length: 25,44 (27,06m with antenna) wingspan: 20,83m, 6,84m for one wing height (from top of vertical stabilizer to ground): 9,40m gear height: 3,75m (pilot should watch out when exiting cockpit ) fuselage span: 7,13m tail section span: 13,9m (more then WHOLE F-15!) TAC Pack: length: 12,5m (more them my whole HOUSE with have about 11m) size: 2,31m (one pack), 5,46m for both spaced packs height: 2,09m I think my calculation are correct, also compared to normal sizes they seem good. -------------------------- With that over we need to set basic performance for both planes, here I need feedback since Im not specialist. But should it be so big?
  16. Again, masterwork Jes. Landing gear is big I know but I made it as short as it could be. When I was doing this sketches I found myself thinking "Man this motherf***er is BIG!" As for INI: this weekend I have last two finals so I need to study but after that Ill get back to INI ASAP. And remember Jes you are the one who makes model, if you find that something looks particarly ugly feel free to change it. My (rough) sketches leave room for your own initiative (I was even surprised that there is so much place for gear). And its hard to show you how do I imagine intakes (to be honest I dont see them to clearly in my vision), when I find some time Ill put bottom sketch, maybe this will help you.
  17. Sorry for absence but I just finished my finals (last two are next week). But alas its over for now and I had finally prepared front and side view of Tactical. They are very rough (as usual ) and little boxy, but its hard to show 3D model in 2D. If you find any serious problem let me know so I can fix it before passing it to Jes. There can be slight size inconsitancy but I did my best to have everything same. Our next objective is to measure TACTICAL and XF-15. Then set basic performance and finally edit INI. Cheerio mates
  18. I have bit of news, as you can see Jes is working on animation; I have written to Dels from Raptor Team to asked him for permission to use their F-22 cockpit, he allowed us to and gave advice how to make model usable in WoE. Thanks again Dels. I take that there is no more problems with current top view of TACTICAL, if not Ill start making front and side view. FastCargo, thanks for helping Jes mate.
  19. Ok I corected tail section, I think it looks better now. Again: We need help with making model usuble in WoE
  20. Thats pretty good idea. It will look good since it gives this neat roundy figure. However I carefully cut XF-15T then resized middle part of fuselage and I made sure that both TAC pack AND landing gear can be stuffed under plane. Gear will be partly at sides, I didnt like that idea at first but there was no other choice and I had to limit side mounts but after resizing wings I saw that another pair of pylons can be added . As for shape it came EXACLY how I wanted it to be, BIG bad F-15, I was really surprised that it looked just like I imagined it. BTW: Is it just me or empennage is too small for TACTICAL, what do you think? XF-15T model will soon be ready for testing but we dont still know what exactly have to be done to make it work in WoE, ie. what does model needs to be successfully exported to LOD format. Groups? Bones? What about landing gear and empennage animation? If someone knows then please tell us and be descriptive.
  21. Ok heres top view of new version of F-15 TACTICAL. Its very rough but it gives you idea what I have in mind. The gear will be similar to those in Tornado, I didnt put it there since you would need front and side view. I put it here so you can approve and point out eventual mistakes so I could fix them, after that Ill make front and side view and pass it to Jes. And heres small comparison, so you could see how this plane evolved. All credits goes to i90 for his first sketch that gave us something to work with.
  22. Small update for our work: I FINALLY figured out how to deal with landing gear (bitch put up quite a fight but I managed to subdue her ), I decided to rework F-15 properly with turned out to be like doing puzzles. Currently Im working on wings and I must admit that I have some strange skilz: I managed to turn multi purpose fighter craft into "Tactical-Strategic Bomber-Fighter Hybrid" (I should patent this ), not that its bad but still its weird. Ill put top view soon.
  23. YUCK... I just got droll all over my keyboard . Your skills are incredible lol (whats your real name?). Could you give us top view because the wings have somewhat odd shape (or its just this perspective). OK everyone, there is slight change in plans: We decided to to release first model with standard F-15 landing gear (dont worry bitch Ill get ya!) as XF-15T, it will be first prototype unable to equip TAC packs. Its good idea because well learn what need to be done in order to make plane usable in WoE. After that F-15 TACTICAL will be created. As for back story for this: "The XF-15T was prototype that was developed by WRI in order to test various ways to improve fighters capabilities, much like F-15 S/MTD. It had some bugs that werent fully worked out but it still was great fighter plane. XF-15T prototype plane was later used as base to create F-15T TACTICAL "Type R", a test type plane. New version has been made capable to equip TACTICAL packs, unfortunately this one had lots of bugs. That was reason why another test type fallowed "Type L", most bugs were worked out and plane had better performance. After gathering data from both test types, the production type was build. F-15 TACTICAL "Type S" a.k.a. "Gespenst" was incredible plane capable equipping TAC pack, operating from carriers and was geared with ARCS (Active Radar Camouflage System)." BTW: lol are you from netherlands?
  24. Man this is incredible, you have bright future in modeling. This and many other things are not matter of age but talent, Im 21 years old but I cant even draw straight line by hand. As for tactical: AWESOME job. However the canards have wrong shape, angle and are too small check my in-progress sketches (or just I cant see it) And advice for future check 3Dmax Im certain that there is option that allows you to take screenshot of selected window, if it saves in bmp format open it in paint and save in jpeg or png format. This will reduce file size and it will be shown on forum.
  25. OR FOR F***S SAKE. Is landing gear a hardest part of creating plane. Im starting to think that we should simply add anti-gravity device to this plane and be over with that. Seriously now: I thinking about changing size of middle part of plane (from end of canopy to engines) and make it wide enough to carry TAC pack and have gear there, but it will be really wide. Lol90 this is incredible, I cant believe it that something like this can be created in mere hours. Front and side are still WIP because as you can see landing gear decided to strike again (that backstabbing bitch).
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..