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madvad

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Everything posted by madvad

  1. Iran-Iraq War Terrain/Campaign

    Well dude...you just make a mess. You apllied a campaign mod over a entirely new mod, for me looks like obvious that some issue is suppose to happen.
  2. In IraqWA Terrain...its a mod. But I only want to know if they are SMALL, MEDIUM, or LARGE...if you have this info. Just this.
  3. And can you share this with us?
  4. The cockpit that we have for the Sea Harrier its very outdated. A new one would be nice!
  5. I really loved all your Su-35 versions. Prime work!!! But for me, who fly in HARD settings, looks like they all try to roll to left by themselves. Maybe you should check this in the future.
  6. No problems mate!!!! I found these small issues in left flap and right elevator, here is the fixes: [RightElevator] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MaxDeflection= 30.0 MinDeflection=-16.0 CLiftdc=0.1498 CDdc= 0.0089 Cmdc=-0.3179 ControlRate=2.5 MaxControlSpeed=180 ModelNodeName=R_Elevator //ReverseModelOrientation=FALSE ReverseModelOrientation=TRUE <<<<<<<<<<<<<< [LeftAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=20.0 MinDeflection=-16.0 CDdc= 0.0091 Cldc= 0.0548 Cndc=-0.000 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.000,0.111,0.410,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.410,0.111,0.000 ControlRate=2.5 MaxControlSpeed=180 ModelNodeName=L_Aileron //ReverseModelOrientation=FALSE ReverseModelOrientation=TRUE <<<<<<<<<<<<<<<<<<<
  7. Hello Wrench! Inside the Aircraft folder, its just a .pdf explaining how to use the bombsight. Something wrong or its just that?
  8. Nice Flying V! I have some beauties here too!
  9. I help as a tester and with some suggestions in the new YAP-RW. The issues with soldier that can be loaded in wings and etc, its because to work properly in the way to tell the storys of the missions, some objects needs to be create in form of weapons and stuffs like that, due to the TW engine limitations.
  10. Su-9/11 Cockpit fix and upgrade

    My Su-9´s do not have a working radar. I wonder why..
  11. Pratically a abandonware...I don´t see TW investing $$$ and time on this.
  12. Yes they have. Everything present on original is back, with more things added.
  13. I really wish someday, somehow, to see a 64-bit version of the SF2 series, or a open source code so we can make the game evolve. I really love SF2, playing everyday for years, but only due to the modders who maintain this game alive, and not for TW.
  14. A-4B-ARGENTINA

    The vortex emitters are little messy and out of position, so I fixed. Just copy and paste this in the right places: [Fuselage] HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=-3.18,-0.5,-0.43 VortexG=5.5 [Nose] HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=3.18,-0.5,-0.43 VortexG=5.5 [LeftWing] HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=-2.18,0.5,-0.43 VortexG=4.5 [RightWing] HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=2.18,0.5,-0.43 VortexG=4.5 //[VertTail] DELETE THIS ENTRANCES //HasVortexEmitter=TRUE //VortexEmitterName=F16LexEmitter //VortexPosition=1.18,1.15,-0.43 //VortexG=4.5 [LeftStab] HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=-1.18,1.15,-0.43 VortexG=4.5 [RightStab] HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=1.18,1.15,-0.43 VortexG=4.5
  15. Some Thunderbirds and civilian aerobatics training! (PS: I doing a "Smoke pod" , and I need some help with the smoke visuals. Look the difference between my smoke in the F-4D and the smoke from the T-38 TB mod. I struggling to make the white smoke less fluffy and thick, llike the more natural one in the T-38. Help is welcome ;) )
  16. BAC JetProvost T5a Skins

    Amazing work. I did some edits for my personal use. - Change the .bmp´s skins to .jpg to save space and loading time, - Put the A-37 Dragonfly cockpit on it (look's like it was made for him!) - Changed the "Aeroclube" skin to Civilian (who is really is).
  17. I've noticed that some of the Harpoons I have in my SF2 Full-Merged just don't hit their targets. You shoot them and they fly until they hit the ground. Others follow in low flight until they reach the target. I noticed that some have WeaponDataType=1 and others WeaponDataType=7. Does anyone have a list of Harpoon variants available in the game and what is the correct Weapon Data for each one?
  18. i create a USERLIST for this Taliban Ground objetcs, and only added the arab nations or countries like this. Looks like works for me
  19. I know that is a very old mod. I create separated folders for it, updating it for SF2 specs. A folder for WS version, for NATO version, and for the Gun folder. The pod appears normally in the weapon selection, and I can fly with it, but the smoke never shows. Some tips?
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