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Found 49 results

  1. Ahh that old familiar tale you say - of course, in the late 1960s the F-4 Phantom II finally had a gun installed, which meant that everything was better, magical unicorns danced around the sky and the Vietnamese MiGs would fall from the sky in droves! Okay so that didn’t quite happen….......what did? Note - These articles are a compacted summary of a rather massive topic and will discuss the F-4 and Guns in Vietnam mostly ignoring missiles. Vietnam will be used instead of SEA. And USN includes the US Marines for simplicity. Very different F-4s and Air Forces (USAF v USN) Firstly, with different equipment, ideas and ways of doing things the United States pretty much had different Air Forces in the US Navy (USN) and the US Air Force (USAF), so it is important to draw a big red line between them with a quick summary: US Navy F-4 Versions in Vietnam F-4B (F4H-1) – Second F-4 version but first major production version of the F-4. F-4J - Improved F-4B Major Differences compared to the USAF Air to Air Refueling with Drogue and Basket Use of AIM-9B/D/G/H versions of Sidewinder only as Short Range Missile. Never fitted Guns, not even pods (outside of a brief trial with the GAU-4) Internal ECM equipment. Different Radars (AN/APQ-72, -59 & AWG-10 Pulse Doppler) Had no flight controls in the back seat In 1972 preferred used of AIM-9G/H Sidewinder over AIM-7E-2 Sparrow Used more flexible Loose Deuce A-A formation tactics Carrier and land based (Marines) USN F-4J refueling drogue and chute style (USN) USAF F-4 Versions in Vietnam F-4C (F-110A) – Based on the F-4B with USAF changes. F-4D – Improved F-4C. F-4E – This is the (only) F-4 with the internal Gun. Major Differences compared to the US Navy Air to Air Refueling with Boom Used AIM-9B/E/J versions of Sidewinder Used AIM-4D Falcon for periods over the AIM-9 on F-4D/E External Podded ECM equipment Different Radars (AN/APQ-100, -109 & -120 ) Use of Gun Pods (SUU-16 & SUU-23) Had some flight controls in the back seat In 1972 preferred use of AIM-7E-2 Sparrow over AIM-9 / AIM-4 Insisted on sticking to the obsolete / useless fluid four (Welded Wing) A-A formation tactics right to the end. USAF F-4 nears the boom of a KC-135 in 1967 (USAF) Why no gun on the F-4 to start with? On the 18th September 1947 the United States Army Air Force (USAAF) became the USAF and with the limited budget constraints after WWII, Strategic Air Command (SAC) was seen as security priority and was thus given the major funding over the Tactical Air Forces (TAF). SAC culture dominated the USAF in the early years along with its doctrine of strategic nuclear bombing with massive manned bombers. Tactical Fighters (F-100/F-101 etc) under this emphasis on SAC now had two roles: Defend against enemy bombers as interceptors. (Air Defence Command / ADC) Low level delivery of tactical Nukes. (Tactical Air Forces / TAF) Apparently, Korea never happened because by the late 1950s bombing a target in a fighter within 750ft was more then good enough (with a Nuclear weapon) so not only conventional Air to Air training went out the window but also conventional bombing! One Air Force general noted about this period, General (Curtiss) LeMay had deliberately loaded the Air Staff with bomber guys, who were not well acquainted with things like air superiority or air-to-air combat, and who wanted to destroy enemy aircraft on their airfields. In 1957, LeMay actually tried to eliminate the TAF, but the possibility of the Army developing its tactical air support arm overrode this idea, and later that year LeMay reluctantly gave the TAF more funds to keep its mission from being turned over to the Army. Who needs fighters anyway? - the B-36 Peacemaker takes its toddler son for a walk in 1948 (USAF) Some of this thinking was perhaps driving the US Navy with their F4 program in the 1950s. The USN had a requirement to intercept Soviet bombers attacking the fleet above 50,000ft out of the range of gun armed fighters and thus from 1956 the AIM-7 Sparrow III was to be the primary weapon with a gun as secondary. By 1957 however the gun was deleted from the design because the new AIM-9 Sidewinder was to be the secondary weapon. The USAF took on the F-4 as part of Defense Secretary Robert McNamara’s drive to get the services to use standard equipment with commonality. He was also interested in the conventional side of things and saw both the A-G potential as well as the A-A potential and thus the USAF received the F-4C (originally designated F-110A). (Note: yes this was potentially one of the few things McNamara did that wasn’t a complete catastrophe!) Of course, the F-4 wasn’t the only aircraft of its time without an internal gun (another reason seen given is that pilots would never have closed to gun range to take down a bomber carrying Nukes.) Some other Interceptors of the era born with no internal Gun: F-102 Delta Dagger F-106 Delta Dart (Some later got a gun under project Six Shooter from around 1969) Su-9/11 Fishpot Tu-128 Fiddler Su-15 Flagon MiG-25 Foxbat Some Interceptors that had the gun removed: Lightning Fmk3 CF-104 Starfighter (Early) A gun was later incorporated MiG-17PFU Fresco MiG-19PM Farmer MiG-21PF/PFV/PFS/PFM/FL (PFV and PFM used by the VPAF in Vietnam along with the gun armed F-13 and MF) F-102A Delta Dagger interceptors (USAF) Getting a gun on the F-4E McDonnell first proposed an internal gun for the F-4 in 1961 however it wasn’t until a potential limited war in Vietnam looked likely in 1963 that this was taken more seriously by the military for Ground Attack / strafing. By 1965 combat experience determined that a gun was a requirement and it was trialed in the F-4, and thus the F-4E was born with a nose job and new APQ-120 Radar: This shows the 22 modules (Line Replaceable Units / LRUs) required for the APQ-120 radar Adding the gun solved all the problems yes? The original gun muzzle caused a few problems. Firstly gas ingestion into the engine inlets caused engine flameouts and secondly it made a loud whistling noise that apparently notified the enemy troops (and their Dogs presumably ) long before the F-4 got there. The muzzle had to be redesigned and the later F-4Es have a longer gun muzzle under the nose. Also not shown in the diagram above, the gun assembly and ammo drum took up a lot of space in the nose and the dish/antenna size was reduced. The Westinghouse APQ-120 was an early ‘Solid State’ radar (derived from the APQ-109) and being Solid State must have helped in reducing the obvious vibration issue when you have a massive Gatling gun sitting next to 1960s electronics! Despite this it still exceeded the reliability requirements and was similar in that regards to the F-4D radar that had no gun in the nose. Ex F-4 flyer Walt BJ stated that the APQ-120 in the F-4E had about 20-25% less range over the APQ-109 in the F-4D. Didn’t the F-4E just wipe the floor now it had a gun? During Operation Linebacker I & II (1972/73): The USAF F-4E had 22 claims in 25 (known) engagements including 7 gun kills The USAF F-4D had 27 claims in 30 (known) engagements with no gun kills So firstly, if you add an internal gun but still don’t train anyone to use it then despite any figures nothing really changes. Secondly the missiles and radars had improved since 1965 regarding close in capability and so the Gun was starting to look very secondary by now. Considering the extra effort required for guns in skill, fuel, risk of collision, and making themselves more vulnerable, a missile would be the priority weapon regardless of the USAF training issues. What about the gun pods? Stop gap measures meant some squads using the 20mm SUU-16 and SUU-23 Gatling gun pods on the F-4C and D respectively – however despite some success these were somewhat inaccurate and the extra drag had a noticeable effect on range. Looking happy to be here - SUU-23 Gun pod on the center line station of an F-4 (Clive Camm) Some championed the Gun pod such as Korean war ace Col Frederik “Boots” Blesse after it became a useful strafing tool for South Vietnam sorties. USAF Col Robin Olds was a tad less enthusiastic: The gun pod wasn’t so much a speed penalty as an object of increased drag and fuel consumption. But that wasn’t my objection to the gun pod, I refused to carry it for 3 basic reasons; It took the place of five or six 750 lb bombs. Only my older and more experienced fighter pilots had ever been trained in aerial gunnery, to say nothing of air-to-air fighting. There were perhaps a dozen of them in the 8th TFW. I had no intention of giving any of my young pilots the temptation to go charging off to engage MiG-17s with a gun. They would have been eaten alive. Instead they fought MiGs the way I taught them and did so with notable success. The US Navy briefly trialed the 20mm MK4 (GAU-4) Gatling gun pod but this was determined to be useless in operation with technical difficulties and also meant the preferred configuration of center line drop tank only could not be carried. The not so successful MK4 (GAU-4) gun pod at China Lake (Dave Woolsey) Did the Navy not want an internal or any gun? For the primary purpose of fleet air defense, ‘missiles only’ it seems was deemed adequate. When in combat over Vietnam some Navy pilots wanted it and others didn’t. The gun pod was not persevered with and even an offer of free SUU-16/23 pods from the USAF was turned down on one occasion. We can deduce that if you reshaped the F-4J nose like the F-4E then you also have to reduce the radar dish size and forfeit range which might not be the best idea regarding fleet defense. Simply plonking in the APQ-120 with less range and no useful lookdown/shootdown capability was probably not going to win USN favour. Even spending the money on a modified APG-59/AWG-10 still gets you reduced range at the end of it. The APG-59/AWG-10 in the F-4J had some good lookdown techniques (for its time) and was considered superior. However even without the gun the F-4B/J Phantom avionics suffered from heavy carrier landings: I had a USN F4J pilot in my back seat one night gunship escort mission (can't for the life of me remember why) and he marvelled at the radar pickup. I asked him why he thought it was so good when he was flying the J model. He told me after about 4 'standard' carrier landings the radar wasn't so hot anymore. (Walt BJ) So, what did the Pilots say about Guns, Training, and Back Seat Drivers During the Vietnam conflict a Secret project (Red Baron) took place which compiled every A-A engagement fought. As part of that the aircrews were interviewed where available, giving quite a mixed view. 3 April 1965 F-4B USN front seat pilot (with 1000 hours) There is a need for a close in weapon as a backup on any mission……………….Guns would also be useful as an air-ground weapon (stopping a truck convoy, for example) 10 July 1965 USAF F-4C front seat pilot Gun not necessary; it will get people into trouble. Would like capability to fire all missiles on the F-4 with Centreline Tank on. Less minimum range for missiles instead of guns…….Because lack of ACT at time of event, did not know how to manoeuvre the F-4 as well as he could later after some experience. 6 Oct 1965 USN F-4B front seat pilot Fighter needs guns or short range missile……………..Turning and acceleration rate of MiG-17 was impressive. The MiG leader was aggressive and a good fighter pilot. 23 April 1966 USAF F-4C front seat pilot Improve the performance of the AAM and the gun will not be needed…………Training safety restrictions severely limited air-combat-tactics training prior to deployment to the combat area. 23 April 1966 USAF F-4C front seat pilot The need for a F-4 gun is overstated, although it would be of value if it could be obtained without hurting current radar and other system performance. If you are in a position to fire guns, you have made some mistake. Why after a mistake would a gun solve all problems. Also having a gun would require proficiency at firing, extra training etc. Have enough problems staying proficient in current systems. If the F-4 had guns, we would have lost a lot more, since once a gun dual starts the F-4 is at a disadvantage against the MiG. 23 April 1966 USAF F-4C front seat pilot Felt that he had very poor air-combat-tactics background. Prior background was bomber and other multi-engine. Transition to F-4 oriented toward upgrading a qualified fighter pilot rather than training a pilot with no fighter background. 25 April 1966 USAF F-4C back seat pilot Gun is not particularly desirable, if the performance of the aircraft is degraded by an external installation. Also, one might make the mistake of getting into a turning battle if a gun was available 25 April 1966 USAF F-4C back seat pilot Capability of the F-4 is being wasted by having a pilot in the back seat. The pilot is not adequately trained as a radar observer. Need a radar expert in the back seat. The pilot back seaters main goal is to be upgraded to the front seat rather than master the radar. 26 April 1966 USAF F-4C front pilot It is a fallacy to say that you can bring the F-4C home and land it solely from the back seat. You’ve got to blow the gear down and then there is no antiskid system; there is no drag chute handle; there is no fuel gauges or switches; you may be limited to using internal fuel; you can’t dump fuel or jettison tanks. A gun would be nice in an F-4C as long as it was clearly understood it was only a weapon of last resort. Soviet fighters are more capable than US aircraft inside gun range. 29 April 1966 USAF F-4C back seat pilot It was not necessary to have a pilot in the back seat of the F-4 except during night A-G missions when a pilot may more capably advise the aircraft commander. Actually, a radar officer would be more interested in the back-seat operation than a pilot would be. 29 April 1966 USAF F-4C front seat pilot It would be undesirable and possibly fatal for an F-4 to use a gun in fighting with a MiG because the MiG is built to fight with guns and the F-4 is not. 30 April 1966 USAF F-4C front seat pilot Training was not really adequate for this engagement, didn’t know what the back should do in a hassle such as this. 14 June 1966 USN front seat pilot Guns would be most useful for the ResCAP role but not particularly valuable in the air to air role. An F-4B from VF-111 Sundowners giving it some - just because (USN) The F-4 Phantom II Dogfighter? As we know the F-4 was not particularly the most agile fighter in theatre and turning at a slower speed was a bit of a problem. However, US fighters had seldom been the best turners in previous conflicts such as WWII (think F-6F Hellcat V Zero) ……power and speed could make up for it and were often better attributes to have. In 1966 the US Navy flew “Project Plan” flying the F-4B against a series of fighters to determine how good it was in an Air Superiority role. It concluded that contrary to what F-4 pilots thought the F-4 was the best air to air fighter in the world (including the F-8), if the F-4 stayed fast. To fly the F-4 however in BFM/ACM you needed to have training and a lot of experience (like most jets of this era). One particular characteristic of the hard-winged F-4 was “Adverse Yaw” at slower speeds where the pilot had to make the turn using rudder pedals instead of the stick. If the stick was used the chances of departing were very high – somewhat fatal in combat. Now stick a pilot in the cockpit with little training and you can see that in the heat of battle adverse yaw becomes quite serious (not just A-A but avoiding SAMs etc). Of course, pilots just simply avoided going anywhere near adverse yaw if they could however that meant they could never max perform the jet if they needed to in every situation. Adverse Yaw was all but eliminated by adding leading edge slats to the F-4E with the 556 "Rivet Haste" Mod late 1972. Too late to have any real relevance for Vietnam though. In Part 2 we look at the very different training aspects of the USN/USAF/VPAF, the F-105 / F-8 paradox and the myth / legend of Colonel Tomb.
  2. View File Iran-Iraq War Terrain/Campaign Included in this package is a brand new Iran-Iraq/Western Asia Terrain with 4 campaigns. Three of the campaigns compose the three periods of the Iran Iraq War- 1st- the initial invasion which spans from 1980 through 81- Lots of CAS and Intercept as well as strike missions. 2nd The War of the Cities and Tanker War from 1982-1987-Many interdiction anti-shipping and strike missions similar to Rolling Thunder 3rd The Battle For Al-Basrah all of 1988- Lots of CAS, anti-ship and strike missions The 4th campaign is a semi-fictionalized Project Dark Gene/Ibex campaign from 1970-77 with USAF and IIAF units conducting recon missions against Soviet Installations and protecting Iranian borders from Iraqi Incursions. Because the terrain doesn't extend to the Soviet Border the campaign was turned 90 degrees with northern Iraq-Mosul/Tikrit acting as our stand in Soviet area. Includes all the required aircraft and skins including Ravenclaw's Beautiful new IIAF/IRIAF F-4's and Iranian weapons and new F-4D and RF-4E skins to match from Yakarov79! A separate install is not required and will work best if incorporated into a big everything thrown in Mod Folder. This mod package is meant to be an addition to Operation Darius or Operation Desert Storm and NATO Fighters 5 from Eburger68. Ground Objects from Mr Burgers packages are required for example Iranian Destroyers. Here is a link to Op Darius- http://combatace.com/topic/74627-operation-darius-final-part-1-of-4/ And Desert Storm- http://combatace.com/topic/84643-operation-desert-storm-for-sf2-redux-part-1-of-3/ Nato fighters 5- http://combatace.com/files/file/13332-nato-fighters-5-part-1-of-8/ The Aircraft included in this mod are readily available here at CA and the thank you/credits list is too large to name everyone! See the credits list for NATO Fighters 5 that should cover everyone! A HUGE thanks to Blaze for Letting me tinker with his new Western Asia Terrain to make it Perfect for an Iran-Iraq War Campaign! This Mod is a combination of many people's work here at CA thank you everyone who helps contribute to the Community! I am by no means an expert but I have had a blast putting this together over the last few months if someone can add more realism to the campaigns PM me and let know! I hope everyone enjoys this! Submitter Spudknocker Submitted 01/29/2017 Category User Made Campaigns  
  3. Version 1.0

    1,518 downloads

    Included in this package is a brand new Iran-Iraq/Western Asia Terrain with 4 campaigns. Three of the campaigns compose the three periods of the Iran Iraq War- 1st- the initial invasion which spans from 1980 through 81- Lots of CAS and Intercept as well as strike missions. 2nd The War of the Cities and Tanker War from 1982-1987-Many interdiction anti-shipping and strike missions similar to Rolling Thunder 3rd The Battle For Al-Basrah all of 1988- Lots of CAS, anti-ship and strike missions The 4th campaign is a semi-fictionalized Project Dark Gene/Ibex campaign from 1970-77 with USAF and IIAF units conducting recon missions against Soviet Installations and protecting Iranian borders from Iraqi Incursions. Because the terrain doesn't extend to the Soviet Border the campaign was turned 90 degrees with northern Iraq-Mosul/Tikrit acting as our stand in Soviet area. Includes all the required aircraft and skins including Ravenclaw's Beautiful new IIAF/IRIAF F-4's and Iranian weapons and new F-4D and RF-4E skins to match from Yakarov79! A separate install is not required and will work best if incorporated into a big everything thrown in Mod Folder. This mod package is meant to be an addition to Operation Darius or Operation Desert Storm and NATO Fighters 5 from Eburger68. Ground Objects from Mr Burgers packages are required for example Iranian Destroyers. Here is a link to Op Darius- http://combatace.com/topic/74627-operation-darius-final-part-1-of-4/ And Desert Storm- http://combatace.com/topic/84643-operation-desert-storm-for-sf2-redux-part-1-of-3/ Nato fighters 5- http://combatace.com/files/file/13332-nato-fighters-5-part-1-of-8/ The Aircraft included in this mod are readily available here at CA and the thank you/credits list is too large to name everyone! See the credits list for NATO Fighters 5 that should cover everyone! A HUGE thanks to Blaze for Letting me tinker with his new Western Asia Terrain to make it Perfect for an Iran-Iraq War Campaign! This Mod is a combination of many people's work here at CA thank you everyone who helps contribute to the Community! I am by no means an expert but I have had a blast putting this together over the last few months if someone can add more realism to the campaigns PM me and let know! I hope everyone enjoys this!
  4. File Name: 'Rivet Haste’ F-4E USAF pack add-on File Submitter: dtmdragon File Submitted: 19 June 2016 File Category: F-4 F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0 2.0 Updates/ corrections - Corrected tail tip color from green to red/ orange. - Added historicly correct small serial numbers to tail fin - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers. Included: - F-4E_72 ‘Rivet Haste’ You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc: http://combatace.com/files/file/13932-f-4e-usaf-pack/ Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Features of the ‘Rivet Haste’ F-4E: - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings. - MIDAS4 gun port. - TISEO - APR-35/36 RHAW - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms. - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip. Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - Decals for the 34TFS , 469TFS and the original Templates from Sundowner - Skins for the 57th FIS made by Soulfreak - TISEO made by Crusader - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - new updated model , textures and weapons by ravenclaw_007 - mppd Enjoy, Dan. Background on the Rivet Haste project: With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war. Click here to download this file
  5. 'Rivet Haste’ F-4E USAF pack add-on

    Version 2.0

    254 downloads

    F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0 2.0 Updates/ corrections - Corrected tail tip color from green to red/ orange. - Added historicly correct small serial numbers to tail fin - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers. Included: - F-4E_72 ‘Rivet Haste’ You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc: http://combatace.com/files/file/13932-f-4e-usaf-pack/ Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Features of the ‘Rivet Haste’ F-4E: - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings. - MIDAS4 gun port. - TISEO - APR-35/36 RHAW - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms. - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip. Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - Decals for the 34TFS , 469TFS and the original Templates from Sundowner - Skins for the 57th FIS made by Soulfreak - TISEO made by Crusader - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - new updated model , textures and weapons by ravenclaw_007 - mppd Enjoy, Dan. Background on the Rivet Haste project: With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war.
  6. File Name: F-4T Phantom II Air Superiority Fighter - Ghost Grey Phantoms File Submitter: dtmdragon File Submitted: 25 May 2016 File Category: What If Hangar F-4T Phantom II Air Superiority Fighter 1.0 The F-4T was a late 1970s proposal by McDonnell for a stripped F-4E optimized for the air superiority role. All air-to-ground capability was to be eliminated and associated equipment removed. The armament consisting solely of the built-in M61A1 cannon, the four belly-mounted AIM-7 Sparrow missiles, and the four wing-mounted AIM-9 Sidewinder missiles, or an alternative warload of six AIM-7. A digital computer was to have handled the weapons system. By the late 1970s, the Phantom was clearly old technology, and no customers ever expressed any interest in the F-4T. The project was abandoned before anything could be built. It was never clear but it was suspected that the proposal had been aimed at a particular potential export customer. BUT what if the F-4T had entered production, either in foreign service, or to supplement the F-15A, or even as a potential alternative to the F-16A ADF? And so I give you the F-4T Phantom II Air Superiority Fighter: - Base aircraft is the 'F-4E_79 TISEO & ARN-101' from Ravenclaw and co’s awesome F-4E USAF pack. - Deleted all air to ground weapons capability. - Each inner wing weapon station can carry either 2x AIM-9 or 1x AIM-7 or an ECM pod. - Empty weight, empty inertia and stall speed lowered to that of the stripped out Third Wire F-4F. This makes it probably the most maneuverable and best dogfighting F-4 Phantom models, other than the IAF Super Kurnass 2000 prototype. - Retained AN/ARN-101 antenna for long range navigation. - Retained TISEO for target identification. - Higher 'G' HPC center drop tank. - Cleaned up the ‘noises’ and shadows on the radar display to better represent the digital filtering of the Digital Scan Converter Group (DSCG) radar display later model F-4E were equipped with. - Added Pulse Doppler look-down function to the AN/APG-120 radar, as later model F-4E Phantom’s upgraded with the AN/AWG-10A digital fire control computer had this feature. - Changed the gunsight reticle to the green and red colored AN/ASG-26A which was also used on the F-4G Wild Weasel. - Ghost Grey Air Superiority camouflage scheme. - Changed the fiscal year component of the serial numbers to the late 70's: 77, 78 or 79. Included in this mod are: - F-4T Phantom II - 9 different USAF, ANG and AFRES skins. - 7 different USAF, ANG and AFRES squadrons. - High resolution Ghost Grey camo F-4E PSD templates - F-4T hanger & loading screens To Install simply un pack and drop into your mods folder. Notes: Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - TISEO made by Crusader - 3D model , textures and weapons by ravenclaw_007 - Pilot, Florian & JAT81500 Enjoy, Dan Click here to download this file
  7. Version 1.0

    278 downloads

    F-4T Phantom II Air Superiority Fighter 1.0 The F-4T was a late 1970s proposal by McDonnell for a stripped F-4E optimized for the air superiority role. All air-to-ground capability was to be eliminated and associated equipment removed. The armament consisting solely of the built-in M61A1 cannon, the four belly-mounted AIM-7 Sparrow missiles, and the four wing-mounted AIM-9 Sidewinder missiles, or an alternative warload of six AIM-7. A digital computer was to have handled the weapons system. By the late 1970s, the Phantom was clearly old technology, and no customers ever expressed any interest in the F-4T. The project was abandoned before anything could be built. It was never clear but it was suspected that the proposal had been aimed at a particular potential export customer. BUT what if the F-4T had entered production, either in foreign service, or to supplement the F-15A, or even as a potential alternative to the F-16A ADF? And so I give you the F-4T Phantom II Air Superiority Fighter: - Base aircraft is the 'F-4E_79 TISEO & ARN-101' from Ravenclaw and co’s awesome F-4E USAF pack. - Deleted all air to ground weapons capability. - Each inner wing weapon station can carry either 2x AIM-9 or 1x AIM-7 or an ECM pod. - Empty weight, empty inertia and stall speed lowered to that of the stripped out Third Wire F-4F. This makes it probably the most maneuverable and best dogfighting F-4 Phantom models, other than the IAF Super Kurnass 2000 prototype. - Retained AN/ARN-101 antenna for long range navigation. - Retained TISEO for target identification. - Higher 'G' HPC center drop tank. - Cleaned up the ‘noises’ and shadows on the radar display to better represent the digital filtering of the Digital Scan Converter Group (DSCG) radar display later model F-4E were equipped with. - Added Pulse Doppler look-down function to the AN/APG-120 radar, as later model F-4E Phantom’s upgraded with the AN/AWG-10A digital fire control computer had this feature. - Changed the gunsight reticle to the green and red colored AN/ASG-26A which was also used on the F-4G Wild Weasel. - Ghost Grey Air Superiority camouflage scheme. - Changed the fiscal year component of the serial numbers to the late 70's: 77, 78 or 79. Included in this mod are: - F-4T Phantom II - 9 different USAF, ANG and AFRES skins. - 7 different USAF, ANG and AFRES squadrons. - High resolution Ghost Grey camo F-4E PSD templates - F-4T hanger & loading screens To Install simply un pack and drop into your mods folder. Notes: Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - TISEO made by Crusader - 3D model , textures and weapons by ravenclaw_007 - Pilot, Florian & JAT81500 Enjoy, Dan
  8. File Name: F-4A Phantom II File Submitter: KamilP File Submitted: 18 March 2016 File Category: F-4 This pack includes: F-4A Phantom II (block 1) - J79-GE-2 engine (66,7 kN) - AN/ALQ-50 radar F-4A Phantom II (block 3) - J79-GE-2A (71,6 kN) - AN/APQ-72 - AAA-4 IR sensor - Multiple bomb racks I am not a 3D modeller, so I had to use stock F-4B model, with some removed nodes and some textures repainted to mask the most visible differences between F-4A and F-4B, so please consider this mod more as a stand-in, than a fully realistic model of the aircraft. Credits: Third Wire - stock F-4B model Julhelm - AN/APQ radar (from F4D Skyray) Click here to download this file
  9. F-4A Phantom II

    Version 1.0

    217 downloads

    This pack includes: F-4A Phantom II (block 1) - J79-GE-2 engine (66,7 kN) - AN/ALQ-50 radar F-4A Phantom II (block 3) - J79-GE-2A (71,6 kN) - AN/APQ-72 - AAA-4 IR sensor - Multiple bomb racks I am not a 3D modeller, so I had to use stock F-4B model, with some removed nodes and some textures repainted to mask the most visible differences between F-4A and F-4B, so please consider this mod more as a stand-in, than a fully realistic model of the aircraft. Credits: Third Wire - stock F-4B model Julhelm - AN/APQ radar (from F4D Skyray)
  10. File Name: F-4M Phantom II - Royal Australian Air Force - US Style schemes File Submitter: Sheriff001 File Submitted: 02 February 2016 File Category: What If Hangar This is the F-4M Phantom II for the Royal Australian Air Force with US style skins. Contents There are three versions of the F-4M in this mod. TK's F-4M: 2SQN SEA Camouflage 3SQN ADC Grey 3SQN SEA Camouflage 12SQN SEA Camouflage 30SQN ADC Grey 30SQN SEA Camouflage 75SQN ADC Grey 75SQN SEA Camouflage 76SQN ADC Grey 76SQN SEA Camouflage 77SQN ADC Grey 77SQN SEA Camouflage 79SQN ADC Grey 79SQN SEA Camouflage TK's F-4M (75): 2SQN SEA Camouflage 3SQN ADC Grey 3SQN SEA Camouflage 12SQN SEA Camouflage 30SQN ADC Grey 30SQN SEA Camouflage 75SQN ADC Grey 75SQN SEA Camouflage 76SQN ADC Grey 76SQN SEA Camouflage 77SQN ADC Grey 77SQN SEA Camouflage 79SQN ADC Grey 79SQN SEA Camouflage TK's F-4M (80): 2SQN Hill Grey 2SQN SEA Camouflage 2SQN SEA Wraparound 3SQN ADC Grey 3SQN Hill Grey 3SQN SEA Camouflage 3SQN SEA Wraparound 12SQN Hill Grey 12SQN SEA Camouflage 12SQN SEA Wraparound 30SQN ADC Grey 30SQN Hill Grey 30SQN SEA Camouflage 30SQN SEA Wraparound 75SQN ADC Grey 75SQN Hill Grey 75SQN SEA Camouflage 75SQN SEA Wraparound 76SQN ADC Grey 76SQN Hill Grey 76SQN SEA Camouflage 76SQN SEA Wraparound 77SQN ADC Grey 77SQN Hill Grey 77SQN SEA Camouflage 77SQN SEA Wraparound 79SQN ADC Grey 79SQN Hill Grey 79SQN SEA Camouflage 79SQN SEA Wraparound History The idea for this aircraft comes from my alternate history site. It was first operated by this alternate Royal Canadian Navy in 1968. The RAAF's primary strike aircraft for the sixties was the F-105 Thunderchief. During the Vietnam War, the RAAF used its Thunderchiefs to strike targets of strategic importance to the Saigon Fascist regime. However, German air defences in South Vietnam had taken their toll on the Thuds. With the F-111C suffering serious delays, the RAAF took what was available, the F-4 Phantom. This aircraft had just been introduced by the Royal Australian Navy. In Vietnam, the Phantom enjoyed a high level of success, and showed its multi-role capacity. With the delivery of the F-111s, and their work up to full operational capability, the RAAF needed to find a mission for its Phantoms, or a buyer. The RAAF recommended early replacement of most of its F-104 Starfighters. The Government accepted this option, and the F-4M served as Australia's front line tactical fighter until the mid 1990s. The wikia article for the aircraft itself is found here: - http://themarshall.wikia.com/wiki/Miscellaneous_Cold_War_technology#McDonnell_Douglas_F-4K.2FM_Phantom Installation Copy the contents of the ModFolder folder into your mod folder. Notes There is also a version with RAF style skins. The two can be integrated together, however the RAF style version has a different name, F-4M Phantom II FGR.22. Credits TK: F-4M from the SF2: Europe. Ravenclaw_007: F-4E templates, F-4B templates, high resolution AIM-7 Sundowner: F-4E templates, F-4B templates Click here to download this file
  11. Version 1.0

    58 downloads

    This is the F-4M Phantom II for the Royal Australian Air Force with US style skins. Contents There are three versions of the F-4M in this mod. TK's F-4M: 2SQN SEA Camouflage 3SQN ADC Grey 3SQN SEA Camouflage 12SQN SEA Camouflage 30SQN ADC Grey 30SQN SEA Camouflage 75SQN ADC Grey 75SQN SEA Camouflage 76SQN ADC Grey 76SQN SEA Camouflage 77SQN ADC Grey 77SQN SEA Camouflage 79SQN ADC Grey 79SQN SEA Camouflage TK's F-4M (75): 2SQN SEA Camouflage 3SQN ADC Grey 3SQN SEA Camouflage 12SQN SEA Camouflage 30SQN ADC Grey 30SQN SEA Camouflage 75SQN ADC Grey 75SQN SEA Camouflage 76SQN ADC Grey 76SQN SEA Camouflage 77SQN ADC Grey 77SQN SEA Camouflage 79SQN ADC Grey 79SQN SEA Camouflage TK's F-4M (80): 2SQN Hill Grey 2SQN SEA Camouflage 2SQN SEA Wraparound 3SQN ADC Grey 3SQN Hill Grey 3SQN SEA Camouflage 3SQN SEA Wraparound 12SQN Hill Grey 12SQN SEA Camouflage 12SQN SEA Wraparound 30SQN ADC Grey 30SQN Hill Grey 30SQN SEA Camouflage 30SQN SEA Wraparound 75SQN ADC Grey 75SQN Hill Grey 75SQN SEA Camouflage 75SQN SEA Wraparound 76SQN ADC Grey 76SQN Hill Grey 76SQN SEA Camouflage 76SQN SEA Wraparound 77SQN ADC Grey 77SQN Hill Grey 77SQN SEA Camouflage 77SQN SEA Wraparound 79SQN ADC Grey 79SQN Hill Grey 79SQN SEA Camouflage 79SQN SEA Wraparound History The idea for this aircraft comes from my alternate history site. It was first operated by this alternate Royal Canadian Navy in 1968. The RAAF's primary strike aircraft for the sixties was the F-105 Thunderchief. During the Vietnam War, the RAAF used its Thunderchiefs to strike targets of strategic importance to the Saigon Fascist regime. However, German air defences in South Vietnam had taken their toll on the Thuds. With the F-111C suffering serious delays, the RAAF took what was available, the F-4 Phantom. This aircraft had just been introduced by the Royal Australian Navy. In Vietnam, the Phantom enjoyed a high level of success, and showed its multi-role capacity. With the delivery of the F-111s, and their work up to full operational capability, the RAAF needed to find a mission for its Phantoms, or a buyer. The RAAF recommended early replacement of most of its F-104 Starfighters. The Government accepted this option, and the F-4M served as Australia's front line tactical fighter until the mid 1990s. The wikia article for the aircraft itself is found here: - http://themarshall.wikia.com/wiki/Miscellaneous_Cold_War_technology#McDonnell_Douglas_F-4K.2FM_Phantom Installation Copy the contents of the ModFolder folder into your mod folder. Notes There is also a version with RAF style skins. The two can be integrated together, however the RAF style version has a different name, F-4M Phantom II FGR.22. Credits TK: F-4M from the SF2: Europe. Ravenclaw_007: F-4E templates, F-4B templates, high resolution AIM-7 Sundowner: F-4E templates, F-4B templates
  12. Or uhh uhmm... old F-4Ds get revenge for being replaced by F-15Es. I guess fuel consumption isn't an issue? I mean it is the Persian Gulf. That will show that damned 4th Fighter Wing!
  13. F 4NAM

    From the album SF2

    Returning home with a crippled F-4.
  14. F4

    From the album SF2

    HAF F-4 Flying near Olympus mountain
  15. On March 10, 1967, Bob Pardo was part of a four-ship mission to take out a target just north of Hanoi, North Vietnam. Going in, Earl Aman and Bob Houghton's F-4 Phantom took a mortal hit and what happened next is one of the most amazing stories you’ll ever experience. http://www.oldguysandtheirairplanes.com/
  16. Iran's F-4 Phantoms have soldiered on through a decades-long embargo on spares and support equipment, with the jets being maintained by the Iranian industry and parts supplied through the black market. It's thought that just a few dozen Iranian F-4D/Es are actually flyable at any given time. If these reports of Iranian F-4s supporting Iraqi forces are true, it would be an incredibly reckless move by the Iranians as the Obama Administration has stated time and time again that there is no formal military cooperation among the two usual foes when it comes to defeating ISIS in Iraq. But that's assuming we can take the Obama Administration's statements at face value. There have been rumblings that back-channel conversations about the ISIS issue have occurred during the recent Iranian nuclear negotiations. With the US and its coalition partners dominating the airspace over Iraq, Iran's precious F-4s would be at risk of being shot down if they even inadvertently approached a US or coalition aircraft. Alternatively, if the these jets are operating freely over Iraq, and not just racing across the border unannounced and back, it would mean that some sort of agreement has been struck between the US. Such an agreement would be unprecedented and would be inherently risky, as Iranian fighters using non-precision bombing methods and their own rules of engagement could result in massive collateral damage. Seeing as Iran is a Shiite-led country, large casualties among Iraq's Sunni population at the hands of Iranian pilots could deepen the ethnic divides that already plague Iraq and greatly complicate an already intricate situation. EXPAND I would bet that the truth lies somewhere in between full-on cooperation and flat-out no cooperation or formal communication, with basic deconfliction of coalition and Iranian air traffic through assigned airspace occurring at the very least. These reports also emerge as other accounts have stated that Iranian commandos are assisting the fledgling Iraqi Army and Shiite militias on the ground and that Iranian aircraft are indeed operating out of Iraqi airfields. So far there has been no substantiation to these claims, with today's image being the first from a decent source that shows direct Iranian involvement in the conflict. This just reminds us that the old adage "the enemy of my enemy is my friend" is really the only guiding light in that troubled region. Still, common ground against even the bitterest of foes should not be wasted, and hopefully, if our militaries are corresponding and working together on some level, that mutual understanding could blossom into a much less volatile relationship down the road. Regardless of the possibility of easing of tensions through military cooperation, if Iran is now truly in the anti-ISIS fighting mix with its air power, things just got a lot more complicated in the skies over Arabian Peninsula. http://foxtrotalpha.jalopnik.com/breaking-iranian-f-4-phantoms-wade-into-the-anti-isis-1665411308
  17. Inspired by a vid from a few years back - thought it needed to be redone in the premier F-4 sim.
  18. Back to Op Pulsator (Beirut 1983). Between trips to the Lebanon, we did a lot of excellent training flying, taking advantage of the glorious weather in Cyprus. It is worth mentioning a fight that my nav and I got into one glorious and cloudless Friday afternoon on a training sortie there. Not a fight as in fisticuffs, the more gentlemanly pursuit of aerial jousting; Air Combat Training. Although it was not all that uncommon to practice 1 v 1, 2 v 2 and (occasionally) 4 v 4, three element fights were more unusual; in this case 1 v 1 v 1. Three aircraft each on his own side trying to 'kill' the other two and attempting to avoid being shot by either. Perhaps I should explain how this works. All three players start at the same point and split outwards, at 120° intervals, to a pre-nominated range (say, 10 or 15 miles from the start point (This is known as the 'Mercedes Split' - think of the Merc symbol and it will all make sense). Then they are allowed to turn in and may take shots on either or both the other players. The training advantage of this is that it stops crews from getting involved in a lengthy, 1 v 1 fight as the third aircraft can enter the fray at any moment and engage the other two players. The idea, as I saw it, was to force the other two to get tied-up and be the third jet, the one who gets to kill everyone else. So, on the Friday in question, I had a brilliant game plan; so brilliant that it couldn't possibly fail. We split, to set up the fight, with us heading southeast. As we extended out towards 15 miles from the centre point, I started a climb to get as high as we could whilst explaining to my nav what my wily scheme entailed. We would not rush into the fight; we would take our time, gain as much altitude as possible and let the other two get tied up together and, hopefully, lose sight of us. Then we could swoop down on them from the heavens like a silent avenger from the Gods, unseen and unopposed, heroically to shoot them both while they were too busy even to see where we came from. Then we would roll in behind them and take a few yards of gun camera film with which to taunt the other players later. He seemed reasonably impressed with this. Oh, yes, one other thing, I was not going to get caught slow, I would have 'fighting speed' (at least 450 knots)all the time. Everything went swimmingly. Our powerful F-4K FG.1 made it to over 50,000 feet and still at a respectable speed. Nobody would ever see us up here. And, even better, the other two were engaged in a 'knife fight in a phone booth' directly below us, highlighted beautifully against the shiny Mediterranean. Rolling my mighty Phantom on her back and leaving both throttles parked up by the firewall (full burner), I pulled the nose down to point at our unsuspecting prey. Now in a vertical dive, God's own gravity combined with the potent thrust of the Phantom's two Rolls Royce Speys in full burner to accelerate us dazzlingly quickly toward the gleaming sea. In the time it took me to position the sight on each of our opponents in turn and to unleash terrible destruction upon them, we were too. Upon them..............I mean, not only upon them but straight through the middle of the now defunct fight, still accelerating. I heaved on the stick, planted it firmly in my lap in a vain effort to level out from this screaming dive. At such high speeds the F-4 Phantom was not over-blessed with what we call 'nose authority'; the ability to point the nose of the aircraft where desired - in this case, above the horizon. Now I was no longer battling to enter the fight with unarguable advantage, I was battling to recover from this self-induced, high speed, high angle, death dive in the distance remaining between the sea and us. 'Calmly' I closed both throttles, opened the speed brakes and pulled like a bastard, remarking 'casually' to my back-seater 'I think we've blown this', to which he replied, 'What do you mean, “We”?' from Paul Courtnage ex RAF
  19. No MTV-type ADHD visuals or annoying and repetitive "dubstep" music here. US NAVY and Grumman's "Sea Legs" film short.
  20. File Name: USAF Desert Scheme File Submitter: slick cowboy File Submitted: 20 December 2013 File Category: What If Skins These are desert skins for the stock TW F-4C/D, F-100D_64/68 and F-105D_66. The F-4 desert skins don't replace the stock ones in the game, so you can still use both. They refer to the same stock decals though. F-4 skins made with Sundowner's templates. F-100D skins made with hgbn's hi-res template. F-105D skin made with Sundowner last hi-res template (I included the bump maps) Installation: I made separate folders for the various aircraft types in which you'll find the desert skin folder. Paste the folder in the corresponding aircraft folder in your mod folder. That's pretty much it... Cheers Click here to download this file
  21. USAF Desert Scheme

    Version 2.0

    222 downloads

    These are desert skins for the stock TW F-4C/D, F-100D_64/68 and F-105D_66. The F-4 desert skins don't replace the stock ones in the game, so you can still use both. They refer to the same stock decals though. F-4 skins made with Sundowner's templates. F-100D skins made with hgbn's hi-res template. F-105D skin made with Sundowner last hi-res template (I included the bump maps) Installation: I made separate folders for the various aircraft types in which you'll find the desert skin folder. Paste the folder in the corresponding aircraft folder in your mod folder. That's pretty much it... Cheers
  22. File Name: CF-4E Phantom II - Canadian Forces - Part 2 File Submitter: Sheriff001 File Submitted: 04 October 2013 File Category: What If Hangar Introduction Here is McDonnell Douglas CF-110E Phantom II for the Canadian Forces Air Command. It is based on ravenclaw_007's new F-4E. This package contains the CF-4E, skins in Canadian Voodoo Grey and SEA camouflage. History During the 1960s, the Royal Canadian Air Force commenced a search for a more affordable fighter to supplement the CF-101 Voodoo, and the CF-104 Starfighter. The RCAF advised the government to acquire the F-4 Phantom II. The Canadian Government accepted the RCAF's advice, but McDonnell made a counter proposal. McDonnell's executives suggested that the Canadian Government order enough Phantoms to replace their entire fighter force, in exchange McDonnell would buy back the Voodoos, Orenda would manufacture J79 engines. The Government agreed to order enough Phantoms to equip nine squadrons, plus an operational training unit. The high rates of F-4 production at the time would allow for fairly rapid delivery beginning in 1968. The official Canadian designation for the Phantom was CF-110, but it was universally known as the CF-4. The Canadian Forces Air Command fielded four Phantom squadrons for NORAD, two for NATO at CFB Baden-Sollingen, three more NATO reinforcement squadorns in Canada, and an Operational Training Unit. In Europe, the CF-4 undertook the roles of close support, battlefield air superiority, and strike with nuclear and conventional weapons. Beginning in 1972, the reconnaissance role was filled by twenty four new RF-4E distributed among the NATO squadrons. In 1981, 414 Squadron was made operational with twenty CF-4G Wild Weasel aircraft. Canada's Phantoms saw combat in the Gulf War, and in Bosnia. After the Bosnian War, Canada decided to replace the CF-4 with the F/A-18C/D. The Phantom began to be phased out of CAF service in 1995, and was finally retired in 1998. Most of the surviving Canadian Phantoms were converted into QF-4 target drones. Contents This package contains the following: CF-4E-75 CF-4E-78 Weapons, from effects Ravenclaw_007's F-4E Phantom II Sounds from Comrad's F-4C(67) Phantom II skin-soundMOD Part 1 contained the CF-4E, CF-4E_72, and CF-4E_72 MIDAS & Hard Wing. Part 3 will contain the CF-4E-79, and CF-4E-86. Installation Copy all folders into your mod folder. Overwrite when prompted. Loadouts While Part 1 had special NORAD loadouts, the Phantoms in Part 2 have a single set of air-to-air loadouts, with AIM-7, AIM-9, and ECM pods. Credits TK: SF2 series Ravenclaw_007: F-4E Phantom II Sundowner: original templates Comrad: sounds If there are any suggestions, bugs, or if anyone has been left out of the credits, please contact me, and I will make the necessary changes. Enjoy! Click here to download this file
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