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madvad

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Everything posted by madvad

  1. I know that is a very old mod. I create separated folders for it, updating it for SF2 specs. A folder for WS version, for NATO version, and for the Gun folder. The pod appears normally in the weapon selection, and I can fly with it, but the smoke never shows. Some tips?
  2. Welcome back and I hope that you are ok! I think that the next plane, should be some rare and inusual. Like a Jaguar biplace, Mirage G8, a Su-15 biplace or something shocking like that
  3. Well, I'm still having problems with that. As you can see in the screenshot, my Harpoons go towards the target, but instead of hitting them, they pass right over it and start flying backwards, leaving... aimed at the target. In this case it was an AGM-84D, and its info is: WeaponDataType=7 GuidanceType=3 //GuidanceType=7 (I try this before and the same thing happened). So, my NA campaigns begin to fail, because my AI planes can´t hit the enemy warfleet...
  4. Hello! I just noticed that some of my nations.ini in some terrains have these entrances: NeutralNation001=Airliner NeutralNation002=Civilian But I NEVER saw any of my civilian and airliners planes flying in the missions by the AI. These "neutral nations" really works?
    Amazing model!!! Very nice to fly with them and do some aerobatics! I just found only issue: the rudder movement are inverted. I checked the data.ini and just removed the // in the "ReverseModelOrientation=TRUE" and now it works perfectly.
  5. Whats change in the update?
  6. P-3C "Orion" Remod Pak 

    Nice work!!!
  7. Hello guys! Does anyone, for God's sake, have a correct loadout for the MiG-29? All the models I have here, and there are many, have such a confusing loadout and when you go to the weapon selection screen, it allows you to put 2 air-to-air missiles on each pylon, one overwriting the other and wrong things like that. Is there a definitive loadout that I can paste in the data.ini of the aircraft and solve these errors?
  8. Hello guys! I have pretty much every -29 available here in CA. Both from MF and the latest 9-12 versions. In some of them the armaments are correctly installed in the pylons, in others, there is the same position in the data.ini plus numbers 1, 2, 3, 4... and when you go to change it in the game selection screen, it does not allow you use SAHM missiles, or only allow R-73 or Aphid. Or the same pylon fits 2 R-73's... I try to change it in the da.ini and go ingame to see if it solves it, but I end up going crazy, I spend more time fixing or trying things than actually playing (it's always been like this, actually LOL). I'm not newbie to the game, I've been playing for many years like everyone here, but I confess that I would like to know if someone has a really functional loadout, without these crazy things, that I could just copy and paste in the data.ini of my aircraft and fly happily.
  9. SU-27 Flanker

    For me it works, but only under 850km/h; Over it he not deploy. Dunno if is like this in real life.
  10. SU-27 Flanker

    I really love it. Gives you a much more "professional" model, a upgrade to today simulation standards, better than the old "game alike" model. I only notice that the ailerons didn´t move.
  11. Mirage F1CT standard T1

    So in that way, I can replace my actual F-1CT with this one, since they are the same, correct?
  12. Mirage F1CT standard T1

    The T1 its a update version of the CT? I look for infos online and find nothing.
  13. This happen with my anti-ship missiles...they go towards the target, but they just miss and continue ad eternum. In the map, the missile icon shows the missile going backwards, aimed at the target as it drives away towards the horizon. That's what they have with MissileGuidance-=7
  14. Smokeless rocket effects pack (Beta Version)

    Yes, actually, I already have a pretty cool smoke effect that I use on the old missiles, available here on CA, and I'm happy with them. I would just like to have this fire effect from the engine you use, it's pretty cool.
  15. Smokeless rocket effects pack (Beta Version)

    I mean, if is possible to you, to make a version of the ordinary missiles, with smoke, and this kind of booster that you create. I liked the flames from the missile boosters, but I wounder this in the ordinary missiles.
  16. Smokeless rocket effects pack (Beta Version)

    I loved the rocket emitter. Can you make a version of this for a standard missiles, with smokes?
  17. This channel is amazing!
  18. Eurotrip or a non Official CA Getaround

    Woah! What a trip! Congratulations to all involved!
  19. Amazing work, as always! One question: this version is supposed to launch Exocets? Because the AM39 is not available in the loadout screen for me. And since the AM39 is in the Weapons folder, I got confused.
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