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Royohboy

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Posts posted by Royohboy


  1. I never got the Hawks to work, no matter how many forum/KB hints I tried. The closest I ever got was that the Hawks seemed to track enemy a/c while on their launchers, but they never fired (neither at 30, 20, 10, 5 nor 1 miles). While obviously the Hawk has worked for a chosen few other SAMs have been eager to please right out of the box (especially the Bloodhound seems to be rather blood-thirsty) :ok:


  2. würd gern die übersetzung lesen ... rofl

    Ja, das Vertrauen in Übersetzungsprogramme scheint keine Grenzen zu kennen...

     

    Mal im Ernst, gibt es denn eine ernsthafte Alternative zu diesem Forum? Für Checksix ist mein Französisch leider zu schlecht, aber hier kommt's mir langsam vor wie in der Täterä...


  3. - Full (comprehensive & user friendly) mission editor / creator

    How about Le Missioneur?

     

    - encyclopedia / reference

    Wikipedia has tons of information on military aviation nowadays, even though some of it should probbly taken with a grain of salt... Much better, however, than what encyclopediae came with some 1990's flightsims.

     

    - some fast way for skinners to be checking skins application. (Stand alone model viewer? 3D models in loadout screen?)

    I agree; something like a standalone viewer would speed up skinning considerably. There is UMC2 which has some support for .LOD files, but it's not a big help for skinning, really.

     

    - cinematographic camera effects like shaking, floating etc

    There is a mod that does just that, i.e. it simulates the effect of motion on the pilot view. You'll have to search the download section. It's a really cool mod :yes:


  4. Cool, Blackbird :clapping:

    Die einzige Anregung, die mir einfällt, ist, die Cockpitdach-Animatio an die Geschwindigkeit zu koppeln. Das ist aber wohl, soweit ich das bisher mitgekriegt habe, eine Glaubensfrage.

     

    Großes Kino jedenfalls :ok:


  5. Ich meine, die UH-1D, die ich in dem Thread hier ein paar Seiten zurück gesehen habe, hatte Türen - aber die gibt's nicht auf CombatAce zum Runterladen. Die Türen vom UH-1B passen ohnehin nicht.

     

    Mal was anderes: Ist hier eigentlich mal über das Thema 'Autobahn' gesprochen worden? Sowohl in den Terrain Tiles wie auch als vorgeschobenes Flugfeld, meine ich. Die 500m 'Highway Strips' sind sehr nett für Harrier, aber verglichen mit dem Teilstück der A61, das für sowas vorgesehen war, etwas kurz.


  6. You mean you paint 1/285th scale tanks in MERDC pattern? I found it tedious in 1/87th already... :blink:

    However, as a reference I'd rather use http://www.panzerbaer.de/, or google the vehicle-name + MERDC in Google image search, and use the very detailed b/w schematic drawings that often come up (and from which most of these skins are derived; taking shortcuts, though). I would especially advise against using the M1 Abrams skin as a reference, as I haven't been able to find any camouflage plan at all for that one.


  7. Ich bin gerade erst auf diesen Thread gestoßen, und ich bin maßlos beeindruckt :good: (danke an Ravenclaw für den Hinweis auf das deutsche Forum). Auf dem englischsprachigen Forum ist ja schon heftig was los, aber bei den Projekten hier stockt einem der Atem!

     

    Wie weit ist eigentlich die Skin für den UH-1D bisher gediehen? Ich habe nämlich selber ein bisschen gebastelt, bevor ich das hier gesehen habe:

    post-35646-1231837006_thumb.jpg

    Wie man vielleicht an den fehlenden Türen sieht ist das Ursprungsmodell das UH-1H Gunship von hbgh/Henrik/MontyCZ, bei dem ich die Waffenstationen unsichtbar gemacht habe. Falls teppichklopfermäßig bisher sonst nichts weiter passiert ist, würde ich zumindest den/die/das Skin fertig machen und in die Runde werfen.

     

    Grüße, Peter


  8. US Army MERDC Camouflage Pattern Skin Pack


    MERDC is the camouflage scheme used by the US military from the late 1970s to the mid 1980s, and before the introduction of the current 3-tone pattern NATO pattern. There were several regional and seasonal MERDC variations, of which I have included the two commonly seen in Germany back then.

     

    If you'd like your WWIII to take place at a time when the F-15 was brand-spanking new, when everybody was scared of an all-out nuclear war, and when practically every F-16 model kit featured either prototype or pre-production aircraft, this one is for you.

     

    These skins are subject to the Combat Ace Fair-Use Policy; thy may not be used for payware.


     


  9. This is actually fairly easy. Here's how to make a transparent image with The Gimp in five easy steps™:

     

    1. Start Gimp; File -> New
    2. You should now see a dialogue; set desired size and in advanced options choose background->transparent.
    3. Now you have a completely transparent image. Choose desired colour, click on fill-tool (paint bucket) and set opacity to, say, 50% and click into/onto your image. Voilà, transparent colour. :buba:
    4. Right-click on image, File->save as, type "transparent.tga" as file name (or whatever tga you like).
    5. A dialogue pops up now; uncheck "RLE compression" (else your file will not work in the sim) and click OK.

    Congratulations, you just made a transparent image :clapping:

    I suppose the process is not too dissimilar in Photoshop or PSP. Much easier than making one of those planes which you knock ou by the dozen :wink:


  10. Snoopy's exit bugged me so much that I had to experiment a bit: While Snoopy is no longer part of random generated CAS missions post Oct08-patch he can still be used in user-made mission (e.g. created with Le Missioner). Here are the results of my experiments:

    1. If in a user-made mission you set Snoopy's mission to FAC (and see to it he's over the target on time) he'll circle somewhere near, and you'll get the radio messages (troops in contact, reporting his position, promising smoke markers). Snoopy won't mark anything, though, and though circling he doesn't neccessarily circle above your target (he was several mile off in my tests).
    2. If you set Snoopy's mission to CAS instead of FAC (same target as the player's), and see to it that in his loadout.ini he has enough smoke-rockets to last him for some time, you'll get your target marked, but you won't get any radio messages except for the troops-in-contact-bit. I have found this to work incredibly well: See to it that Snoopy reaches the objective point at the same time or slightly ahead of you. He'll keep your target well-marked as he'll make pass after pass until he'll run out of ammo. In the mission-file you should set his ammunition to 0% to prevent him from strafing the target after he has run out of rockets.
    3. Using a combination of the above will give you a bit of both worlds, though probably not in a very realistic fashion: If you use a 'true' FAC, and a 'CAS-FAC' with nearly identical flightpaths you'll get the circling, all the radio messages, the smoke. This does effectively give you two FAC's who - for obvious reasons - can't share the same callsign.

    It looks like merging some of the old FAC code with some of the CAS code might yield nicely woorking Snoopies, but then I'm no programmer. Here are some screenies of my experiments:

     

    Snoopy (CAS-flavour) marking my target

    post-35646-1230819611_thumb.jpg

     

    Target is clearly marked

    post-35646-1230819664_thumb.jpg

     

    BTW, Snoopy's callsign was hand-edited in the mission-file - the voice-messages still call him Cowboy 1.

    post-35646-1230819684_thumb.jpg

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