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JimBeamer5

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Everything posted by JimBeamer5

  1. Boeing MH-47G SOA Chinook View File Notes: This is not actually a MH-47G SOA Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do. The MH-47G Special Operations Aviation (SOA) version is currently being delivered to the US Army. It is similar to the MH-47E, but features a more sophisticated avionics including a digital Common Avionics Architecture System (CAAS). The CAAS is common glass cockpit used by different helicopters such as MH-60K/Ls, CH-53E/Ks, and ARH-70As. Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded. She is armed with a pair of player operated 7.62mm miniguns. US Army Rangers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the Rangers to deploy as many of the MH-47's parts are "fake" weapons and therefore can be "fired". The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "L" landing key. Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not. Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre! INSTALLATION: Place the MH-47G folder into your Aircraft folder. Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder. Place the 160MiniGun, 47R, 47Tank2, 47Winch, 160HeloGunnerR and US Ranger folders into your Weapons folder. Place the 160HeloPilot1 & 2, 47A, 47Boom, 47Cargo, 47CM, 47FLIR, 47J, 47M, 47M2, 47RN, 47S, and 47W2 folders into your Pilots folder. Place the Chinook and Chinook4 wav files into your Sounds folder. Place the two TADS files and the Loading wav file in your Flight folder. And finally, place the contents of the Object folder (RangerCrater001, USForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Rangers on the ground once deployed. NOTE: The new "crater" is WreckType008, if you already have a WreckType with this number, just paste mine in and rename them as required. You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site. CREDITS (a LONG list of contributors): A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic SOA Chinook from the 160th Special Operations Aviation Regiment. Dave "Zur" Zurawski for the glass CAAS cockpit. Thanks Dave for the permission. My good friend Florian "AmokFloo" Schneider for the new US Army Ranger model and freight palette. Thanks buddy! Thanks also to the following: The BANIDOS TEAM for the most excellent damaged Chinook. Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base. Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the 160 pilots and gunner. Dels for the C-130J tanks. FastCargo for the Paveknife pod and TSS FLIR pod. Wingwiner for the THC Cluster Rocket. Ravenclaw_007 for the flare/chaff launchers. Dmtdragon for the flare/chaff positions etc. Tracker for the GRUA_Alouette. 331KillerBee for the M134 Minigun, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8. Anyone else I have missed, apologies. Thanks to all. Submitter JimBeamer5 Submitted 06/24/2011 Category CH-47  
  2. Guys, apologies for the thread necro, any further words on any of the projects mentioned here? JB5
  3. Non Aircraft DLC

    I'd like to be able to zoom in more on the editor to place objects easier, and for some reason since the latest patches I can only add one of any object - I used to be able to add up to 16. Anybody else having this trouble? JB5
  4. Non Aircraft DLC

    I'm hoping for some more functionality in the in-game editor. The editor is basically the reason I play (as opposed to mod) this sim. JB5
  5. Yep, get SF2. Worth it just for the Mission Editor. I would have paid $20 to have the Mission Editor as a DLC. Instead, you get it for free with WOE2 Expansion Pack 2. An incredible bargain. JB5
  6. Harry can you use your, um, joystick with either hand? Apparently if you use your other hand it's like someone else is doing the flying....
  7. If you look closely there's also an F-4 of some description on one of the landing shots. No way a Bug could be built with the level of technology back then. Ok, you've got the original, but no way to duplicate it. IIRC from the Axis of Time it took them 2-3 years to come up with an A-4 copy, and yes they had all the plans on file. A-4 first flew around mid-54 so not too fanciful at all. They also had F-86's with Sidewinders (again doable) and the next planned jet was going to be their first supersonic bird, an F-5 copy. And that was stretching it I think was the quote. So certainly not leaping straight to electric jets or plastic bugs. For a nutjob Birmingham kept this series of books at least on the level as he could. But I agree, Bugs in the 40's would be cool, so why not? In SF anything is possible. JB5
  8. Syria, Spain, UK, Greece... But what about Israel?

    Yeah, changed your sig I see. A move in the right direction.
  9. Syria, Spain, UK, Greece... But what about Israel?

    So what happened in the UK was a "protest" huh? And you like to quote that POS Chomsky. Well, well. Is is troll hunting season yet?
  10. RED TAILS looks awesome! for me to poop on

    Exactly right Don, it's already been done well. How about a movie on Dick Bong, Tommy McGuire or Gabby Grabeski? Or Joe Foss or Marion Carl? How about Robin Olds? Or George Welch, hell of a man right there. For Units what about the 49th, 56th or 352nd FG's? Or VF-17, or VMF-214? How about VT-8 who knew they were on a suicide mission and went anyway? JB5
  11. Nothing on their site about it, but will they have any helos of any description? Even AI etc? JB5
  12. Forgot to thank Fastcargo for the fakepilot, and the superior method of using the fake pilot method than I was using. Thanks for your explanation and the object itself. JB5
  13. Sikorsky HH-60T Jayhawk 2.0

    Version V2.1

    370 downloads

    Note: Version 2 is just the Jayhawk. The other "easter egg" helos are in the 1.0 file only. Not really a HH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do. HH-60T is the upgrade model of the HH-60J, it has a glass cockpit and weapons capability. I have used the MH-60 cockpit to simulate this. She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Installation: Place the HH-60T folder into your Aircraft folder. Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder. Place the CGHeloPilot1 & 2 folders into your Pilots folder. Place the JayR folder into your Pilots folder. Place the JayW folder into your Pilots folder. Place the Jayhawk wav file in your Sounds folder. Place the two TADS files and the Loading wav file in your Flight folder. Place the contents of the Decal folder into your Decal folder. You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site. Credits: A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60T Jayhawk "6029" from Coast Guard Air Station Kodiak. Alaska. Kesselbrut for MH-60G Cockpit. Wrench for Hangar/Loading Screens I used as a base. Dels for drop tanks from his PC-9 Mod. Note these tanks are used as they were the largest possible that could be used and the helo would still hover. Anything bigger is too heavy. Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner. 331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and winch housing. Anyone else I have missed, apologies. Thanks to all.
  14. Help please from you .ini gurus. I'm trying to get the multiple "weapons" to appear externally on a model, without using a rack or similiar. The effect I'm searching for is what you get with an Internal Weapons Station (bomb bay) where you can have multiple weapons using AttachmentPosition001, AttachmentPosition002 etc. It works with an Internal weapons station, but the "weapons" don't show unless the bomb bay doors are open. What I need is the weapons to show without having to open a bomb bay. So, internal or external, whatever works, but I'd like to use the one entry in the data.ini, rather than having to make eleven new weapons stations. (I could do that, but it's very messy). Is it possible? JB5
  15. Thanks for the reply Dels. It confirms my own findings and others posts I've read on the board. Not really that important, would have been something nice to have though. JB5
  16. Boeing Chinook RAF HC.5 View File Notes: This is not actually a HC.5 Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do. A programme to upgrade 46 Chinook HC2, HC2A and HC3 helicopters was initiated in December 2008. Called Project Julius, it includes new digital flight deck avionics based on the Thales TopDeck avionics suite, comprising new multifunction displays, a digital moving map display and an electronic flight bag, installation of a nose-mounted FLIR detector, and upgrading the engines to the more powerful T55-714 standard. Upgraded HC2, HC2A and HC3 aircraft will be redesignated HC4, HC4A and HC5 respectively, and deliveries are expected to commence in 2011. The first conversion, a Chinook HC4, first flew on 9 December 2010. Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded. She is armed with a pair of player operated 7.62mm L7A2 MMG's. SAS Troopers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the SAS to deploy as many of the HC.5's parts are "fake" weapons and therefore can be "fired". SAS Troopers are used as IIRC they are the only British Forces that use the M4 Carbine. The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key. Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not. Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre! INSTALLATION: Place the ChinookHC5 folder into your Aircraft folder. Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder. Place the HC5Tank, HC5Winch, L7A2, RAFHeloGunner and SAS folders into your Weapons folder. Place the 47Cargo, 47S, 47W2, HC5A, HC5A2, HC5CM, HC5F, HC5FLIR, HC5J, HC5M, HC5M2, HC5P, HC5RN, RAFHelopilot1 and RAFHelopilot2 folders into your Pilots folder. Place the Chinook and Chinook4 wav files into your Sounds folder. Place the two TADS files and the Loading wav file in your Flight folder. And finally, place the contents of the Object folder (SASCrater001, UKForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Troopers on the ground once deployed. NOTE: The new "crater" is WreckType009, if you already have a WreckType with this number, just paste mine in and rename them as required. You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site. CREDITS (a LONG list of contributors): A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic RAF HC.5 Chinook. Dave "Zur" Zurawski for the glass "Top Deck" cockpit. Thanks Dave for the permission. My good friend Florian "AmokFloo" Schneider for the new SAS Trooper model and freight palette. Thanks buddy! Thanks also to the following: The BANIDOS TEAM for the most excellent damaged Chinook. Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base. Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the RAF pilots and gunner. Dels for the C-130J tanks. Ravenclaw_007 for the flare/chaff launchers. Dmtdragon for the flare/chaff positions etc. Tracker for the GRUA_Alouette. 331KillerBee for the L7A2 MMG, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8. Anyone else I have missed, apologies. Thanks to all. Submitter JimBeamer5 Submitted 07/11/2011 Category SF2 DAT Mods  
  17. Probably. And don't forget Guns a Go Go! There's are so few helos available for SF, so it's just a matter of time. JB5
  18. Nice Zippers Guys First non-US service helo, Chinook HC.5 (current version of the troubled HC.3 with all glass "Top Deck" pit): British Troops stage a raid on a suspected Tali hideout in The 'Stan. JB5
  19. I do the best with what I can but other sources would be nice. JB5
  20. Sparky there is an actual Victorious around somewhere (the one with the big radar tub right?), also done by Hinchinbrooke. I can't seem to find it for download, I'm pretty sure I have a copy somewhere, not sure what condition it is in though. JB5
  21. View File Sikorsky HH-60T Jayhawk 2.0 Note: Version 2 is just the Jayhawk. The other "easter egg" helos are in the 1.0 file only. Not really a HH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do. HH-60T is the upgrade model of the HH-60J, it has a glass cockpit and weapons capability. I have used the MH-60 cockpit to simulate this. She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Installation: Place the HH-60T folder into your Aircraft folder. Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder. Place the CGHeloPilot1 & 2 folders into your Pilots folder. Place the JayR folder into your Pilots folder. Place the JayW folder into your Pilots folder. Place the Jayhawk wav file in your Sounds folder. Place the two TADS files and the Loading wav file in your Flight folder. Place the contents of the Decal folder into your Decal folder. You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site. Credits: A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60T Jayhawk "6029" from Coast Guard Air Station Kodiak. Alaska. Kesselbrut for MH-60G Cockpit. Wrench for Hangar/Loading Screens I used as a base. Dels for drop tanks from his PC-9 Mod. Note these tanks are used as they were the largest possible that could be used and the helo would still hover. Anything bigger is too heavy. Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner. 331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and winch housing. Anyone else I have missed, apologies. Thanks to all. Submitter JimBeamer5 Submitted 05/06/2011 Category UH-60  
  22. The final V3, with many improvements, has just been released, here: http://combatace.com/files/file/12093-sikorsky-mh-60t-jayhawk/ JB5
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