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sophocles

+MODDER
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Everything posted by sophocles

  1. Thanks Centurion, I'm now working on in-game settings, baking final diffuse and speculars (a lot of stuff to tweak there..)and getting the glass textures and reflections to look right. Hopefully I'll be able to post some in-game screenies of the cockpit soon! Thanks Brain32, I'm familiarizing myself with in-game tweaks .. Cheers
  2. Tornado GR1/GR4 for SF2 V4.0

    Nice update; I really don't remember it looking this good!
  3. Absolutely fantastic, Stary!! Thanks for all the hard work!
  4. Hello all, another small update. I think I've overdone the reflections on the glass gauge faces .. might tone them down some. Cheers!
  5. Outstanding! Can't wait to see them textured!
  6. Absolutely gorgeous!!!! That's what I call Hi-Fidelity; Bravo to all involved!!
  7. Ravenclaw is my hero too! Don't forget Centurion, this is all your fault .. your MiG-25 pit got me started!! I agree, this community is overwhelmingly generous!!!:):):)
  8. This is a really good site; There are drawings of virtually any aircraft you can think of!
  9. Thanks for the encouragement guys :) (I guess you've realized that my emoticons don't work) I've given myself till the end of the month for all the cockpit work .. I'm really looking forward to doing some liveries on the external aircraft!
  10. Yes, I'm panning on the NF-5a, the RF-5a and perhaps even an CF-5a (with their completely different instrument panel! Here's another update pic .. unfortunately still lots to do .. but she's so close!
  11. Hello all! has anyone managed to get spec and normal maps work in the cockpit? I've been trying but thyey don't seem to show up in game !:( Many thanks in advance
  12. It's things like this that really help!! I'd never have thought of checking yhe .out file (sounds obvious now :)
  13. The lighting and render setup I've got didn't show them up in scene; look ok now, just got to fiddle with the settings. Many thanks Brain32!
  14. Thanks Centurion, I already have these and about 1000 other references (spend hours over photos and plans). I'm trying to make her as accurate as possible (both inside and out!!)
  15. Then I must be doing something wrong (don't show in the scene either) .. I'll look into it some more; Thanks!
  16. Yes. I've put copies in the cockpit folder and in the main folder .. no luck:( Brain32, Have you got them to work in a cockpit? (can't remember them in the Hornet pits)
  17. Royal International Air Tattoo 2013 [90 pics!]

    Excellent!! Thanks for sharing!
  18. Thanks all! The encouragement really helps:)
  19. Hello all! another major update ... The seat is the only thing that's left (modelling done, needs mapping and texturing). From there on it's placing the gauge needles and writing up the cockpit.ini Who knows? by the end of the week I may get back into the external model after a year's absence (woeking on the cockpit)!! Hope you like!
  20. Wow!! that terrain is really looking wonferful, JSFAggie!!!!
  21. Hello all, a little WIP on the gauge texturing. More updates to follow as per progress :)
  22. Hello Centurion-1, I haven't done any tape guages, but this is a little info from TW exporter notes .. " All movable parts, including individual needles on the gauges, should be made separate mesh. Most instruments will be moved either by simple rotation (needle on the analog gauge, lever on a switch, etc.) or by simple translation (“vertical” type gauge as seen on F-105). For simple rotation type instrument, its y-axis should be placed at the axis of rotation, i.e, for needle on the gauge, y-axis should go through the panel, and x-axis should point to the right, z-axis should point up. Artificial horizon should be modeled as a sphere (with enough polys), and its pivot point should be at the center of the “ball”, oriented the same way as the cockpit and the external models." Here's a jpg from the stock F-105 gauge I don't know if any of this helps ..
  23. Ooops! Got to try that .. Wouldn't want cloud layers getting in through the canopy!
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