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Everything posted by sophocles
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A-6C Intruder
sophocles replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Just got them! Absolutely superb!! Thanks a lot! -
A-6C Intruder
sophocles replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Fantastic job as always GKABS!!; Sorry for a stupid question, but where are the sound files for your A-6s? -
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Hello Julio, this is what prompted me to look into the problem. I realized that the lewis gun was used as weapon station since it had both entries in the data.ini and the loadout.ini. This then made me experiment by placing the Lewisgun folder (lewis01) into the weapons folder instead of in the guns folder (where it was by default) and that did the trick as well as renaming the entry in the loadouts,ini from " 303CAL_LEWIS_MK2" into "lewis01" with the station ID matching the one in the [centerWingStation] in the data.ini. All thst was left to do was to adjust the AttachmentPosition of the gun and the ejection entries because the gun wasn't sitting right. What a nightmare!! If I had seen your post earlier it would have saved me quite a few hours, but thankyou so very much for looking so deeply into the problem and setting up your schematic!
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Hello all! After getting inti First Eagles 2 again, I've been confounded by 2 issues; 1) I can't get any of the Nieuport 17 aircraft in the download sections to appear in First Eagles 2 with the Lewis gun! It just isn't there. I've read some posts about this phenomenon but nothing seems to work! 2) I've downloaded some effects packages for gun tracers and smoke and it appears that they only work in the original First Eagles. I'd really appreciate it If any of you who have the above working in FE2 can point out some solutions. Cheers! Sophocles
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Nah! I'm lost, I don't know what i'm doing .. Here's an effect for smoke tracer from Jan Tuma which I can't get to work in FE2 TracerSmoke.tga TracerSmokeEmitter.ini
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Thanks Kevin! I'll do just that..
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Hellenic Air Force F-5A Volume I
sophocles posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Hellenic Air Force F-5A Volume I July 2020 =============== Hellenic Air Force F-5A Freedom Fighter Volume I VERSION 1.0 ------------------------------------------------------------ F-5A variants included in the Package: HAF F-5A standard version (1965 - 1974) HAF F-5A with Martin Baker IRQ-7a ejection seat (1975 - 1999) HAF Rf-5A reconnaissance variant with 4 K-92a cameras We are proud to present the F-5A HAF Volume I, the first of many to come, focusing on one of the most enduring American military aircraft designs ever produced during the Cold War period. This first Volume depicts the following Hellenic Air Force variants; the HAF F-5A standard, the HAF F-5A with the Martin Baker IRQ-7a ejection seat, and the HAF RF-5A reconnaissance variant. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series. INSTALLATION INSTRUCTIONS: -------------------------- 1. Copy the contents of the "To Mods Folder(S)" to your SF2 Mod directory. Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases. 2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file. NOTE 1: ------------ Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package. The user may alternate between the two by "commenting out" the relevant line in the F-5A_STANDARD_COCKPIT.ini [CockpitData] //Directory=cockpit Directory=cockpit_Lo-Fi <---This is the default In order to "activate" the higher resolution textures you would decomment the previous line and comment out the next line, thus: [CockpitData] Directory=cockpit <---This is now Hi-Res //Directory=cockpit_Lo-Fi NOTE 2: ------------ Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini from this.. [LOD001] Filename=F-5A_STANDARD.LOD to this.. [LOD001] Filename=F-5A_STANDARD_002.LOD Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a, so please take advantage of this _002.LOD model should you experience frame-rate issues. While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive. NOTE 3: ------------ For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail. Keys: ------- SHIFT+0 -> canopy open CREDITS: sophocles - 3D Model, Cockpit, textures ravenclaw_007 - 3D Modeling, Animations, Weapons,textures baffmeister - Flight model, testing crusader - Avionics and data tweaks, Beta testing Guuruu - Sounds and Afterburner effects, Beta testing Guest contributors: Alfa2 - Loadouts and a wealth of info on the HAF variants. gkabs - pilot figure Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement! Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model. Brain-32 - Modeling advice, initial cockpit.cfg + more NeverEnough - Initial work on the Flight model Russouk2004 - Always answering questions when I needed help..Cheers!! Dag - RoNAF textures and research (to be included in a dedicated future RoNAF F-5a module) Derk - Many, many references!!! Blade - Excellent mini-tutorial on damage textures Finally, thanks to TK and Thirdwire for creating such a fantastic game. **************************************************************** FEATURES: * Three model set including the HAF F-5A standard version (1965 - 1974), the HAF F-5A with Martin Baker IRQ-7a ejection seat (1975 - 1999), and the HAF RF-5A reconnaissance variant with 4 K-92a cameras; each with their own custom loadouts. * Three, highly detailed external 3d models, including the RF-5A, whose nose was graciously modeled by ravenclaw_007. * Specular color and Normal (bump) maps on all models * Seven Level of Detail models (LODs) for each model, providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible. * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the Factory variety and the Sargent Fletcher variants. * Fine-tuned flight parameters in three distinct aircraft data configuration files for all 3-D models, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of Baffmeister. * 8 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many HAF Wings and Squadrons. * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter. * Super detailed 'Virtual Cockpit' with animated throttle control, rudder pedals, control stick, landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches. *Accurate and functional representation of the Norair F-5A gun sight, with animated Mils selector and accompanying animated combining glass. (Mechanics by Crusader) * A full complement of highly (or should I say "insanely" detailed HAF weapons carried by the HAF F-5A, all by ravenclaw_007. * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007 * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet. * All new afterburner, emitter, and engine smoke effects by Guuruu. ****************************************************** PILOT NOTES ----------- F-5A Limit and Reference Speeds. [Indicated Airspeeds] FLAPS: 300kts for both leading and trailing edge. NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2. LANDING GEAR: 240kts DRAG CHUTE: 165kts CANOPY: 50kts NOSE WHEEL STEERING: 65kts MAXIMUM INDICATED AIRSPEED: 710kts [redline] MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft. -------------------------------------------------------------------------------------------------------------------------------- TAKE OFF ROTATION SPEEDS 13500lbs: 155kts [full internal fuel and two sidewinders] 20500lbs: 195kts [about the maximum weight possible with included stores] NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds. -------------------------------------------------------------------------------------------------------------------------------- CLIMB SPEEDS Military Power 13500lbs: 375kts with a transition to mach 0.89 20500lbs: 310kts with a transition to mach 0.74 Maximum Power 13500lbs: 595kts with a transition to mach 0.93 20500lbs: 480kts with a transition to mach 0.85 ------------------------------------------------------------------------------------------------------------------------------- FINAL APPROACH SPEEDS With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel. NOTE: Target touch down speed is 20kts less than final approach speed. ------------------------------------------------------------------------------------------------------------------------------- ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION. ************************************************************* Sophocles July 2020 Submitter sophocles Submitted 07/16/2020 Category F-5- 11 replies
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how to make 4096 x 4096 textures
sophocles replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What problem did you have? remember that Win10 deletes "some" files so you have to turn security settings off before you try to install onto Win10. -
how to make 4096 x 4096 textures
sophocles replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Volker, 3dsmaxworks just fine on windows 10 (just upgraded myself and have run into no problems at all (32 bit version). What i'd suggest is to see If your paint programme is configured to use your graphics card. There's no need to buy a new computer, your specs are way more than enough. -
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Fuel Tank woes..
sophocles posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello all! Could someone please tell me why the game only accepts 2, but not 3 different fuel tanks under the same pylon? (with different station ids ofcourse). I can get 2 different fuel tanks to function, but when I try a third, it doesn't show in the weapon selection screen. Here is the relevant part of the Data.ini Any help would be greatly appreciated! [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.490 LoadLimit=520.0 AllowedWeaponClass=BOMB,RP,LGB,FT SpecificStationCode=HAF AttachmentType=NATO,USAF ModelNodeName=Left_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_150 FuelTankNodeName=FuelTank_150_UnderWing [RightWingStationInboard] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.490 LoadLimit=520.00 AllowedWeaponClass=BOMB,RP,LGB,FT AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Right_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_150 FuelTankNodeName=FuelTank_150_UnderWing [LeftWingStationInboardAltFT] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.610000 LoadLimit=885.000000 AllowedWeaponClass=FT, AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Left_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=NF5a_FuelTank_275 FuelTankNodeName=FuelTank_275 [RightWingStationInboardAltFT] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.610000 LoadLimit=885.000000 AllowedWeaponClass=FT, AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Right_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=NF5a_FuelTank_275 FuelTankNodeName=FuelTank_275 [LeftWingStationInboardAltFT2] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.610000 LoadLimit=885.000000 AllowedWeaponClass=FT, AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Left_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_SF150 ============ These do not show up!! FuelTankNodeName=FuelTank_SF150_UnderWing [RightWingStationInboardAltFT2] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.610000 LoadLimit=885.000000 AllowedWeaponClass=FT, AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Right_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_SF150 ============ These do not show up!! FuelTankNodeName=FuelTank_SF150_UnderWing -
Fuel Tank woes..
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks to all but the solution was simple .. I'd forgotten to add the system entries for the extra tank in the wings section of the Data.ini All is good now! -
Fuel Tank woes..
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Kevin I added another dummy node to the model onto which I added the Fletcher tank, but still no success (-: -
Fuel Tank woes..
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Carlo. I just downloaded his files and it appears that he has different ModelNodeName entries for the different tanks whereas the F-5 tanks are all attached to the same ModelNodeName entries; that is Left_Pylon_inner . I wonder If this is how he did it? example from the T-33 Data [RightWingTipStation01] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 5.792,-0.527,-0.065 AttachmentAngles=0.0,0.0,0.0 LoadLimit=900 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tip_Tank_point_DX PylonMass=5.00 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=F-80_Lockheed_tank FuelTankNodeName=L_Tank165_DX [LeftWingTipStation02] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-5.792,-0.527,-0.065 AttachmentAngles=0.0,0.0,0.0 LoadLimit=900 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tip_Tank_point_SX ================> These are different! PylonMass=5.00 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=265_Misawa_tank FuelTankNodeName=Misawa_Tank265_SX -
Fuel Tank woes..
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Maybe you're right Eric .. I don't know if anyone has done it before but I'd sure like to find out! Thanks for your response! -
Strike Fighters 2 Screenshots Thread
sophocles replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Courtesy of @paulopanz -
3ds max , Edit Normals
sophocles replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This just came to me .. have you tried exporting both "with/without decals" to see If it helps because I suspect that without decals option doesn't tesselate polygons (which may impact the exporter's management of normals. -
3ds max , Edit Normals
sophocles replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Volker, here's a couple of suggestions: Have you checked that you have the same smoothing group on both sides of the seam? You've probably already checked; but is the seam properly welded? -
Cockpit Shadows
sophocles replied to muhammad's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes; this is the main concern; I guess it's doable but it'll take a lot of work. I wish we'd known about this earlier cause it has the potential to really make the cockpits look more dynamic. Great find @muhammad !- 9 replies
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In Grief and Sadness...Our Greatest Loss...GodSpeed Marty.
sophocles replied to swambast's topic in CombatACE News
My deepest condolences to his family and loved ones. -
My condolences brother, ..