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F-5C_Skoshi Tiger_Ver1.0.7z
sophocles posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-5C_Skoshi Tiger_Ver1.0.7z August 2022 =============== United States Air Force F-5C Skoshi Tiger Volume III VERSION 1.0 ------------------------------------------------------------ We are proud to present the F-5C Skoshi Tiger, a combat veteran of the Vietnam War, and one of the most enduring American military aircraft designs ever produced during the Cold War period. This third Volume depicts the following variants; the USAF F-5C and the VNAF F-5C. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series. INSTALLATION INSTRUCTIONS: -------------------------- 1. Copy the contents of the "To Mods Folder(s)" to your SF2 Mod directory. Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases. 2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file. NOTE 1: ------------ Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package. The user may alternate between the two by "commenting out" the relevant line in the F-5C_COCKPIT.INI [CockpitData] Directory=cockpit <---This is the default //Directory=cockpit_Lo-Fi In order to "activate" the higher resolution textures you would decomment the previous line and comment out the next line, thus: [CockpitData] //Directory=cockpit Directory=cockpit_Lo-Fi <---This is now Low-Res NOTE 2: ------------ Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini from this.. [LOD001] Filename=F-5C.LOD to this.. [LOD001] Filename=F-5C_002.LOD Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a, so please take advantage of this _002.LOD model should you experience frame-rate issues. While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive. NOTE 3: ------------ For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail. Keys: ------- SHIFT+0 -> canopy open -/= (Default thrust vector Keys) -> elevator trim CREDITS: Sophocles - 3D Model, Cockpit, textures Ravenclaw_007 - Project "God-Father" 3D Modeling, Animations, Weapons, Research, Beta testing Baffmeister - Flight model, weapons edits, Avionics, Beta testing Crusader - Avionics and data tweaks, Beta testing Guuruu - Sounds and Afterburner effects, Beta testing Guest contributors: Gkabs - pilot figure Cliff7600 - Avionics tweaks, functioning horizontal trim indicator Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement! Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model. Brain-32 - Modeling advice, initial cockpit.cfg + more NeverEnough - Initial work on the Flight model Russouk2004 - Always answering questions when I needed help..Cheers!! Derk - Many, many references!!! Blade - Excellent mini-tutorial on damage textures Finally, thanks to TK and Thirdwire for creating such a fantastic game. **************************************************************** FEATURES: * A highly detailed external 3d model, including all features specific to the F-5C including...Aerial refueling probe and external armor plates under the cockpit and engine areas * Specular color and Normal (bump) maps. * Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible. * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them. * Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of Baffmeister. * 3 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by both the USAF and VNAF Squadrons. *Accurate serial numbers and pilot name decals for both the 4503rd Tactical Fighter Squadron and 110th commando squadron. * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter. * Super detailed dedicated F-5C 'Virtual Cockpit' with animated throttle control, rudder pedals, control stick, landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, flap position indicator..and more. * A full complement of highly (or should I say "insanely" detailed weapons carried by the USAF F-5C, all by ravenclaw_007. * Comprehensive F-5C Skoshi Tiger Loadouts representing the weapons carriage evolution of the F-5C in USAF service from 1965 to the 1967 by Sophocles. * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007. * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet. * All new afterburner, emitter, and engine smoke effects by Guuruu. * Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600. ****************************************************** PILOT NOTES ----------- F-5C Limit and Reference Speeds. [Indicated Airspeeds] FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge. FLAPS (MANOUEVERING): 450kts for both leading and trailing edge NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2. LANDING GEAR: 240kts DRAG CHUTE: 165kts CANOPY: 50kts NOSE WHEEL STEERING: 65kts MAXIMUM INDICATED AIRSPEED: 710kts [redline] MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft. -------------------------------------------------------------------------------------------------------------------------------- TAKE OFF ROTATION SPEEDS 13500lbs: 155kts [full internal fuel and two sidewinders] 20500lbs: 195kts [about the maximum weight possible with included stores] NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds. -------------------------------------------------------------------------------------------------------------------------------- CLIMB SPEEDS Military Power 13500lbs: 375kts with a transition to mach 0.89 20500lbs: 310kts with a transition to mach 0.74 Maximum Power 13500lbs: 595kts with a transition to mach 0.93 20500lbs: 480kts with a transition to mach 0.85 ------------------------------------------------------------------------------------------------------------------------------- FINAL APPROACH SPEEDS With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel. NOTE: Target touch down speed is 20kts less than final approach speed. ---------------------------------------------------------------------------------------------------------------------------------------- The Gun Sight -------------------------------------------------------- The designers of the F-5A elected the simplest and most reliable gunsight conceivable. The low-cost, optical-mechanical reticle display was manually adjustable from 0 to 200 mils depression. It was collimated to avoid sighting errors. The gunsight was acceptable for aiming AIM-9B missiles, guns, rockets and bombs. It was possible to "replicate" this simple, mechanical operation within Strike Fighters 2 series parameters, and thanks to Crusader's cockpit.ini entries, we have the following functionality: The site itself is animated so that the Mils lever and thecombining glass of the site move according to the Mills selected (activated when cycling through air to air weapons ; and more importantly, air to ground weapons with "Backspace" and "\" Backslash accordingly). ************************************************************* Agreement _________ THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION. ************************************************************* Sophocles August 2022 Submitter sophocles Submitted 08/20/2022 Category F-5 -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
..and the 1966 cockpit variant.. -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just copy link? -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
BTW, can someone please tell me the proper way to imbed the name of a fellow member in the threads? -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
..and there I was gearing up for the F-5B when @paulopanz came along with several new skins for a dedicated Norwegian AF variant .. I couldn't resist and dusted off the 2 RNoAF cockpit variants I'd started so long ago ..- 568 replies
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F-5B
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, but that will be a long while down the road.. the F-5B with both cockpits modelled is going to take some doing.. The time for the F-5E will come though..eventually -
F-5B
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'll be posting progress in this thread a little at a time.. the "B" had a really weird nosewheel forward cover.. What's going to be challenging is getting the interior of the canopies fleshed out properly and the dividing internals between the instructor and student stations. -
You haven't fixed anything! In order for the sounds, and I mean all the custom sounds in the package to work how they were designed (and into which a lotof time was invested), you need to follow these basic instructions from the installation instructions .. "..2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file." Your solution is a "hack" which robs you of the chance to hear the other plane custom sounds including the engine, afterburner, and Hi-Fi cannon sounds .. So weirdguy, follow the instructions and enjoy the package as its designers intended.. and stop posting these interim "hacks" which detract from the quality of the package.. it's not right! Sophocles "
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Yes. now I see .. you have somehow managed to get hold of an unauthorized mod of my work. The sounds are just fine! The ReadMeInBrief.txt and the flight manual both cover the way the sounds should be installed .. obviously you've read neither .. I suggest giving those a read so as to avoid any further grief..
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Darn, I was sure I'd forgotten something. Attached is the missing AIM-9B; just unzip it to your weapons folder. Missing Sidewinder AIM-9B.7z Really?? Where'd you get it? are you implying that the parachute doesn't work? .. because the tail parachute works just fine in this release. Sophocles PS: I'll be uploading a new version with the missing weapon shortly
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F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gents, she's just been uploaded .. should be up soon. Kudos to the team, Ravenclaw_007, Baffmeister, Crusader, and Guuruu who all put in stellar efforts and have worked hard to get this as accurate as the game engine would allow. Here is the F-5C Skoshi Tiger manual for you to read while you wait .F-5C_Skoshi Tiger_Manual.pdf- 568 replies
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F-5C Avionics
sophocles posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello all. Work is being completed on the F-5C external model and textures, but I really need some clarification on certain elements of the cockpit in this "C" model. I've yet to find any pictures/photographs on the net or in any of the F-5 books and publications that I have, depicting what the cockpit looked like. I know that the "C" avionics were essentially the same as the "A" except for the gyro (read the info above). Would anyone know If the use of the two-gyro platform mentioned in the text would necessitate a change in the attitude and direction gauges in the cockpit (from the "A")? I know it's a stretch, but someone may know. Thanks fellas! Sophocles -
F-5C Avionics
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This interests me; by "2br" you mean two bomb racks? Why two? .. you mean the invisible pylon + the visible one acting as the rack? I could easily link the existing pylon to an invisible "parent pylon" and thus use the "child", visible pylon as a rack but I'd really need more info about doing the ini dance for the racks though. Whenever you have the time Yakarov79 I'd love some more info -
F-5C Avionics
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I hear you brother! -
F-5C Avionics
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Gents, sadly, after days of creating pylons as fake rocket pods and fake gun pods, I've had no luck in getting the pylons to jettison using these fake weapons .. it seems that the parameter of NoJettision=FALSE just doesn't work :( The only thing that does work, is creating pylons as fake Fuel Tanks, which although jettison just fine, also have the dawback of jettisoning when one uses CTRL-D to jettison the fuel tanks. Completely heartbroken, I think the only workaround is to use loadouts which have either weapons or tanks .. NOT both. The weapon only loadouts would have no need for the CTRL-D command since obviously there are no external fuel tanks, but they would keep the wing-tip tanks and have the refueling probe selected (with some imagination, aircraft with the probe can refuel in flight.. cough, cough! .. and they will be able to jettison all 5 pylons with the jettison stores command (CTRL=J)! When using loadouts with no weapons (eg:Recce) the fuel tanks can be jettisoned, but the pylons stay. ..or I can just write all this off as a bad job and revert to the conventional way; where jettisoning pylons is simply not possible. I'd appreciate some feedback fellas; what do you guys think would better option? -
F-5C Avionics
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Much obliged daddyairplanes! I'll check them out. -
F-5C Avionics
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry to be a pain fellas but does anyone know of a plane in the download section which has an example of a fake rocket pod with no rockets (being repurposed to a pylon or anything else)? I really want to make this work! Thanks in advance -
F-5C Avionics
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
.. and here is the fake FT functioning as a pylon; this actually works just fine! [WeaponData001] TypeName=BombPylon FullName=Bomb pylon ModelName= ModelNodeName= Mass=0 Diameter=0 Length=0 SubsonicDragCoeff=0 SupersonicDragCoeff=0 AttachmentType= SpecificStationCode=Pylon NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=0.0 Asymmetrical=FALSE HideStationPylon=FALSE -
F-5C Avionics
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is the fake rocket pod I've tried to use but it doesn't show up at all in the arming screen so there's definitely something wrong. Any ideas anyone [WeaponData001] TypeName=F-5C_Pylon FullName=F-5C Weapon Pylon ModelName= Mass=35.299999 Diameter=0.420000 Length=2.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF SpecificStationCode=Pylon NationName=USAF StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=NO_ROCKET NumRockets=19 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 //FrontCoverNodeName=Front_Cover RearCoverNodeName= ShowRockets=FALSE -
F-5C Avionics
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I followed your instructions to the letter .. but no joy :) .. the pylon doesn't jettison. -
F-5C Avionics
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I understand, but which entries in the data.ini would make the fake rocket pod/pylon jettisonable? When using fake fuel tanks there is an entry called NoJettisionTank=FALSE which serves this purpose.