Jump to content

sophocles

+MODDER
  • Content count

    546
  • Joined

  • Last visited

  • Days Won

    30

Everything posted by sophocles

  1. Yes, but that will be a long while down the road.. the F-5B with both cockpits modelled is going to take some doing.. The time for the F-5E will come though..eventually
  2. I'll be posting progress in this thread a little at a time.. the "B" had a really weird nosewheel forward cover.. What's going to be challenging is getting the interior of the canopies fleshed out properly and the dividing internals between the instructor and student stations.
  3. F-5C_Skoshi Tiger_Ver1.0.7z

    You haven't fixed anything! In order for the sounds, and I mean all the custom sounds in the package to work how they were designed (and into which a lotof time was invested), you need to follow these basic instructions from the installation instructions .. "..2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file." Your solution is a "hack" which robs you of the chance to hear the other plane custom sounds including the engine, afterburner, and Hi-Fi cannon sounds .. So weirdguy, follow the instructions and enjoy the package as its designers intended.. and stop posting these interim "hacks" which detract from the quality of the package.. it's not right! Sophocles "
  4. F-5C_Skoshi Tiger_Ver1.0.7z

    Yes. now I see .. you have somehow managed to get hold of an unauthorized mod of my work. The sounds are just fine! The ReadMeInBrief.txt and the flight manual both cover the way the sounds should be installed .. obviously you've read neither .. I suggest giving those a read so as to avoid any further grief..
  5. F-5C_Skoshi Tiger_Ver1.0.7z

    Thanks to the administrators, the file is back up ready for download! The package has been updated to correct the missing sidewinders, and I've included a "quick-fix" patch so that previous downloaders don't have to download the whole package again. Cheers!!
  6. F-5C_Skoshi Tiger_Ver1.0.7z

    Darn, I was sure I'd forgotten something. Attached is the missing AIM-9B; just unzip it to your weapons folder. Missing Sidewinder AIM-9B.7z Really?? Where'd you get it? are you implying that the parachute doesn't work? .. because the tail parachute works just fine in this release. Sophocles PS: I'll be uploading a new version with the missing weapon shortly
  7. Gents, she's just been uploaded .. should be up soon. Kudos to the team, Ravenclaw_007, Baffmeister, Crusader, and Guuruu who all put in stellar efforts and have worked hard to get this as accurate as the game engine would allow. Here is the F-5C Skoshi Tiger manual for you to read while you wait .F-5C_Skoshi Tiger_Manual.pdf
  8. Hello all. Work is being completed on the F-5C external model and textures, but I really need some clarification on certain elements of the cockpit in this "C" model. I've yet to find any pictures/photographs on the net or in any of the F-5 books and publications that I have, depicting what the cockpit looked like. I know that the "C" avionics were essentially the same as the "A" except for the gyro (read the info above). Would anyone know If the use of the two-gyro platform mentioned in the text would necessitate a change in the attitude and direction gauges in the cockpit (from the "A")? I know it's a stretch, but someone may know. Thanks fellas! Sophocles
  9. This interests me; by "2br" you mean two bomb racks? Why two? .. you mean the invisible pylon + the visible one acting as the rack? I could easily link the existing pylon to an invisible "parent pylon" and thus use the "child", visible pylon as a rack but I'd really need more info about doing the ini dance for the racks though. Whenever you have the time Yakarov79 I'd love some more info
  10. Hello Gents, sadly, after days of creating pylons as fake rocket pods and fake gun pods, I've had no luck in getting the pylons to jettison using these fake weapons .. it seems that the parameter of NoJettision=FALSE just doesn't work :( The only thing that does work, is creating pylons as fake Fuel Tanks, which although jettison just fine, also have the dawback of jettisoning when one uses CTRL-D to jettison the fuel tanks. Completely heartbroken, I think the only workaround is to use loadouts which have either weapons or tanks .. NOT both. The weapon only loadouts would have no need for the CTRL-D command since obviously there are no external fuel tanks, but they would keep the wing-tip tanks and have the refueling probe selected (with some imagination, aircraft with the probe can refuel in flight.. cough, cough! .. and they will be able to jettison all 5 pylons with the jettison stores command (CTRL=J)! When using loadouts with no weapons (eg:Recce) the fuel tanks can be jettisoned, but the pylons stay. ..or I can just write all this off as a bad job and revert to the conventional way; where jettisoning pylons is simply not possible. I'd appreciate some feedback fellas; what do you guys think would better option?
  11. Much obliged daddyairplanes! I'll check them out.
  12. Sorry to be a pain fellas but does anyone know of a plane in the download section which has an example of a fake rocket pod with no rockets (being repurposed to a pylon or anything else)? I really want to make this work! Thanks in advance
  13. .. and here is the fake FT functioning as a pylon; this actually works just fine! [WeaponData001] TypeName=BombPylon FullName=Bomb pylon ModelName= ModelNodeName= Mass=0 Diameter=0 Length=0 SubsonicDragCoeff=0 SupersonicDragCoeff=0 AttachmentType= SpecificStationCode=Pylon NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=0.0 Asymmetrical=FALSE HideStationPylon=FALSE
  14. This is the fake rocket pod I've tried to use but it doesn't show up at all in the arming screen so there's definitely something wrong. Any ideas anyone [WeaponData001] TypeName=F-5C_Pylon FullName=F-5C Weapon Pylon ModelName= Mass=35.299999 Diameter=0.420000 Length=2.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF SpecificStationCode=Pylon NationName=USAF StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=NO_ROCKET NumRockets=19 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 //FrontCoverNodeName=Front_Cover RearCoverNodeName= ShowRockets=FALSE
  15. I followed your instructions to the letter .. but no joy :) .. the pylon doesn't jettison.
  16. I understand, but which entries in the data.ini would make the fake rocket pod/pylon jettisonable? When using fake fuel tanks there is an entry called NoJettisionTank=FALSE which serves this purpose.
  17. dtmdragon, now I see the problem.. when I jettison my fuel tanks I lose my pylons as well :( Could you send over(attach) a fake rocket pod so that I can experiment with it? Much obliged!!
  18. Here are the entries from the data.ini // Weapon Stations -----------------------------------pylon weights from Flight Manual [LeftSidewinderStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.77,-0.28,-0.21 AttachmentAngles=0.0,-2.0,90.0 LoadLimit=200.0 AllowedWeaponClass=IRM,FT AttachmentType=NATO,USAF SpecificStationCode=HAF LaunchRailNodeName=Left_WingRail LaunchRailMass=22.23 FuelTankName=F5a_wingtip_left_tank FuelTankNodeName=wingtip_left_tank NoJettisionTank=TRUE [RightSidewinderStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.77,-0.28,-0.21 AttachmentAngles=0.0,-2.0,-90.0 LoadLimit=200.0 AllowedWeaponClass=IRM,FT AttachmentType=NATO,USAF SpecificStationCode=HAF LaunchRailNodeName=Right_WingRail LaunchRailMass=22.23 FuelTankName=F5a_wingtip_left_tank FuelTankNodeName=wingtip_right_tank NoJettisionTank=TRUE [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.907,0.70,-0.653 AttachmentAngles=0.0,-0.75,0.0 DiameterLimit=0.490 LoadLimit=420.00 AllowedWeaponClass=BOMB,RP,CGR AttachmentType=NATO,USAF ModelNodeName=Left_Pylon_outer PylonMass=54.89 PylonDragArea=0.02 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.907,0.70,-0.653 AttachmentAngles=0.0,-0.75,0.0 DiameterLimit=0.490 LoadLimit=420.00 AllowedWeaponClass=BOMB,RP,CGR AttachmentType=NATO,USAF ModelNodeName=Right_Pylon_outer PylonMass=54.89 PylonDragArea=0.02 [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.490 LoadLimit=520.0 AllowedWeaponClass=BOMB,RP,FT,GP,CGR AttachmentType=NATO,USAF ModelNodeName=Left_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_150 FuelTankNodeName=FuelTank_150_UnderWing [RightWingStationInboard] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.490 LoadLimit=520.00 AllowedWeaponClass=BOMB,RP,FT,GP,CGR AttachmentType=NATO,USAF ModelNodeName=Right_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_150 FuelTankNodeName=FuelTank_150_UnderWing [LeftWingStationInboardAltFT] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.490 LoadLimit=520.00 AllowedWeaponClass=FT, AttachmentType=NATO,USAF ModelNodeName=Left_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_SF150 FuelTankNodeName=FuelTank_SF150_UnderWing [RightWingStationInboardAltFT] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.490 LoadLimit=520.00 AllowedWeaponClass=FT, AttachmentType=NATO,USAF ModelNodeName=Right_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_SF150 FuelTankNodeName=FuelTank_SF150_UnderWing [CenterlineStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,2.462,-0.668 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.00 AllowedWeaponClass=BOMB,FT,GP,NUC,RCN AttachmentType=NATO,USAF ModelNodeName=Pylon_center PylonMass=58.51 PylonDragArea=0.02 FuelTankName=F5a_FuelTank_150_Centre FuelTankNodeName=FuelTank_150_Centre [CenterlineStationAltFT] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,2.462,-0.668 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.00 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=Pylon_center PylonMass=58.51 PylonDragArea=0.02 FuelTankName=F5a_FuelTank_SF150_Centre FuelTankNodeName=FuelTank_SF150_Centre [Fuel_probe] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.4, 3.54, 0.22 AttachmentAngles=0.0,0.0, 0.0 LoadLimit=50 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass=0.00 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankNodeName=Refueling_pipe_1 FuelTankName=F-5C_Fuel_Probe NoJettisionTank=TRUE [LeftPylonInner] SystemType=WEAPON_STATION StationID=12 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=-3.25,0.30,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=520.00 DiameterLimit=0.5 AllowedWeaponClass=FT SpecificStationCode=Pylon ModelNodeName= PylonMass=0 PylonDragArea=0 FuelTankName=BombPylon FuelTankNodeName=Left_Pylon_inner NoJettisionTank=FALSE [RightPylonInner] SystemType=WEAPON_STATION StationID=13 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=3.25,0.30,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=520.00 DiameterLimit=0.5 AllowedWeaponClass=FT SpecificStationCode=Pylon ModelNodeName= PylonMass=0 PylonDragArea=0 FuelTankName=BombPylon FuelTankNodeName=Right_Pylon_inner NoJettisionTank=FALSE [LeftPylonOuter] SystemType=WEAPON_STATION StationID=14 StationGroupID=8 StationType=EXTERNAL AttachmentPosition=-3.25,0.30,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=520.00 DiameterLimit=0.5 AllowedWeaponClass=FT SpecificStationCode=Pylon ModelNodeName= PylonMass=0 PylonDragArea=0 FuelTankName=BombPylon FuelTankNodeName=Left_Pylon_outer NoJettisionTank=FALSE [RightPylonOuter] SystemType=WEAPON_STATION StationID=15 StationGroupID=8 StationType=EXTERNAL AttachmentPosition=3.25,0.30,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=520.00 DiameterLimit=0.5 AllowedWeaponClass=FT SpecificStationCode=Pylon ModelNodeName= PylonMass=0 PylonDragArea=0 FuelTankName=BombPylon FuelTankNodeName=Right_Pylon_outer NoJettisionTank=FALSE [CenterlineStationPylon] SystemType=WEAPON_STATION StationID=16 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=3.25,0.30,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.00 DiameterLimit=0.5 AllowedWeaponClass=FT SpecificStationCode=Pylon ModelNodeName= PylonMass=0 PylonDragArea=0 FuelTankName=BombPylon FuelTankNodeName=Pylon_center NoJettisionTank=FALSE and here are the entries from the loadout.ini.. //.............Loadout for F-5C Skoshi Tiger, Ver 1.0 by Sophocles // Station 1 = Left Wingtip Station // Station 2 = Right Wingtip Station // Station 3 = Left Wing Station Outboard // Station 4 = Right Wing Station Outboard // Station 5 = Left Wing Station Inboard // Station 6 = Right Wing Station Inboard // Station 7 = Left Inboard Station Alt FT // Station 8 = Right Inboard Station Alt FT // Station 9 = Centerline Fuselage Station // Station 10 = Centerline Alternative Fuel Tank // Station 11 = Refueling Probe // Station 12 = Jettisonable Left Wing Pylon Inboard // Station 13 = Jettisonable Right Wing Pylon Inboard // Station 14 = Jettisonable Left Wing Pylon Outboard // Station 15 = Jettisonable Right Wing Pylon Outboard // Station 16 = Jettisonable Centerline Pylon [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[09].WeaponType=F5a_FuelTank_150_Centre Loadout[09].Quantity=1 Loadout[12].WeaponType=BombPylon Loadout[12].Quantity=1 Loadout[13].WeaponType=BombPylon Loadout[13].Quantity=1 Loadout[14].WeaponType=BombPylon Loadout[14].Quantity=1 Loadout[15].WeaponType=BombPylon Loadout[15].Quantity=1 Loadout[16].WeaponType=BombPylon Loadout[16].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[07].WeaponType=F5a_FuelTank_SF150 Loadout[07].Quantity=1 Loadout[08].WeaponType=F5a_FuelTank_SF150 Loadout[08].Quantity=1 Loadout[10].WeaponType=F5a_FuelTank_SF150_Centre Loadout[10].Quantity=1 Loadout[12].WeaponType=BombPylon Loadout[12].Quantity=1 Loadout[13].WeaponType=BombPylon Loadout[13].Quantity=1 Loadout[14].WeaponType=BombPylon Loadout[14].Quantity=1 Loadout[15].WeaponType=BombPylon Loadout[15].Quantity=1 Loadout[16].WeaponType=BombPylon Loadout[16].Quantity=1 [Attack] Loadout[01].WeaponType=F5a_wingtip_left_tank Loadout[01].Quantity=1 Loadout[02].WeaponType=F5a_wingtip_left_tank Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A_Mk40_Mk1 Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A_Mk40_Mk1 Loadout[04].Quantity=1 Loadout[05].WeaponType=MK82 Loadout[05].Quantity=1 Loadout[06].WeaponType=MK82 Loadout[06].Quantity=1 Loadout[09].WeaponType=F5a_FuelTank_150_Centre Loadout[09].Quantity=1 Loadout[12].WeaponType=BombPylon Loadout[12].Quantity=1 Loadout[13].WeaponType=BombPylon Loadout[13].Quantity=1 Loadout[14].WeaponType=BombPylon Loadout[14].Quantity=1 Loadout[15].WeaponType=BombPylon Loadout[15].Quantity=1 Loadout[16].WeaponType=BombPylon Loadout[16].Quantity=1 In bold are the "hidden" entries (fake pylons) that nonetheless appear in-game as they should. Sophocles
  19. Eureka!!!!!!!!!!!! It dawned on me that the StationGroupID limit of six was not for the game itself but only for the weapon stations that would be "visible" in the armaments selection screen. So what i did was use the StationGroupIDs till number 8 in the data.ini as I had done it originally, but have included the "hidden" entries ID 7 through 8 ( StationIDs 12 through 16) for all the mission types in the loadout.ini! So it appears that 2 birds have been killed with one stone; ..one, the user doesn't have to mess around the arming screen manually adding the "jetisonable" pylons, and two, in-game ctrl-j jettisons both the stores and pylons.. as in the real F-5C!!! Thanks a lot for all your ideas gentlemen!!
  20. Guys I almost had it. I used dtmdragons idea to set up the pylons as Fuel tanks and everything was working fine untill I went beyond the "magic" number of only 6 StationGroupIDs available .. Is there any way to get around this 6 number for StationGroupIDs? I happened across this in one of my forum searches by Wrench.. "..yes, you can have a 7th station, if you want something permantently loaded. Can't remember what plane we used it on, but it did work iirc.." Can anyone help? One idea I've had is the refueling probe; does anyone know If it can be attached in a way other than setting it up as a weapon (I'd save a stationgroupid right there)???? However I liked the fact that the game user could select it in the weapons option menu and not have to fly with it on always.. Really appreciate any help!!!!
  21. I have no idea; anyone know?? The caption for the photo says "..and a friendly "zap" bulldog from a Marine attack squadron adorn the F-5 flown by Challen "Choni" Irvine.." What is meant by the word "zap"?
  22. That's interesting; would the pylons retain their regular pylon abilities (carrying ordnance)? I'd really need some more details dtmdragon; could you provide some of the code that would make this possible? Thanks much!!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..