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sophocles

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Everything posted by sophocles

  1. Gloster Javelin FAW9/9R

    Absolutely stellar effort!!!! Cleanly modelled, and the textures are great!! Congratulations mate!!!
  2. ini files look ok Volker, have you checked the mesh hierarchies of the two lods; the problem is most likely there.
  3. Hello all! I'm at my wits end .. pulling out my hair!! Been working on the dedicated NF-5A cockpit and I'm trying to get a digital counters for groundspeed to work in-game. I've modeled and mapped the counters (3 then 4) properly (I hope!) and have tried the following in the cockpit.ini, but the digits and tga don't show up at all in-game:( .. any ideas??? [GSIndicator] Type=GROUND_SPEED_INDICATOR CounterNodeFormat=GS_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=KNOTS //Scale=1.0
  4. That got me thinking .. and I found the problem .. I can't believe I had the polygons flipped!!!! Works like a charm now .. phew!! A big thankyou to you all!!!!
  5. I have them named from left to right as you say.. GS_dig4, GS_dig3, GS_dig2, GS_dig1 What on earth could it be?! It's these little problems that really annoy me..
  6. Yes, they are linked to the case immediately behind the counters.. Not tga? I'll try as bmp .. thanks for your help!!
  7. No it doesn't (just tried) .. that can't be good right?
  8. Thanks logan4! However, after renaming the counters in max to GS_dig4, GS_dig3, GS_dig2 and GS_dig1 with the entry .. .. [GSIndicator] Type=GROUND_SPEED_INDICATOR CounterNodeFormat=GS_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=KNOTS I've still no luck getting them to show up in-game :(
  9. Your tutorial about Remove light\ dark edges between meshes like gear doors etc was a godsend; I've finally got the shading right on the engine doors of the NF-5a!! Excellent find!!! Before .. ugly as F**** After the edit normals modifier "Now you see them .." Now you don't..
  10. Hellenic Air Force F-5A Volume I

    I'll see what I can do.
  11. Hellenic Air Force F-5A Volume I

    Probably, but i don't think that this scheme was ever adopted operationally .. could be wrong though
  12. As Guuruu told me when the model was compiled .. "No matter how many times you check, you're going to forget/overlook something.." wise words my friend!!
  13. This is also very, very true but someone's already taken great pains to model one (that's all I'm saying for now) The entire SF2 community and its generosity over the years provided me (and I'm sure everyone else involved) with the motivation to "give" something back. This obviously cannot be sustained indefinitely, but until TK provides us with a more modern platform that exploits current hardware and software, and consequently sees an overwhelming increase in the player base, I see little point in considering any type of payware offerings. Should TK surprise us with some real improvements, then anything is possible! Who knows? myself (and obviously others) may find ourselves in a position to take advantage of your patronage!
  14. As would I, and I would love the Turkish Strike Fighters 2 enthusiasts to flood me with offers to do them!! I'll offer all the help that is needed; I just don't have the time to do all the F-5A user nations, schemes, decals etc. Sophocles
  15. In the "user manual" provided with the package it states.... in the "Pilot's Notes" section that .. NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2. IN RL, the F-5A had 3 positions for flaps (as seen in the virtual cockpit); UP(zero deflection), LE (leading edge flaps only at 24 degrees deflection) and FULL. For take-off, flaps were set in the FULL position (meaning leading edge flap deflection of 24 degrees and trailing edge flap deflection of 20 degrees), while during landing, the flaps were set to LE (meaning leading edge extension only)initially and then to FULL for the final approach.
  16. Hello Streakeagle, many of your questions are answered in this thead.. https://combatace.com/forums/topic/72287-f-5a/?page=21 Though your comment regarding "the texturing and minor FM/model edits" not being hard or time-consuming as the previous effort are definitely true for some versions of the F-5A, the NF-5A, for example, has enough differences to the standard "A" variant to almost warrant a different designation! Besides, the real challenge is to include the differing cockpit configurations for these versions - which is no easy task! The "E" is a different animal entirely. Though I'm not excluding the possibility of modelling one, the planned variants to follow are the NF-5a, the F-5C "skoshi Tiger" ,the Norwegian F-5a and ofcourse the 2-seater F-5B.
  17. Thanks Russ; it really was a group effort - If it hadn't been for the guys, the project would have died years ago!
  18. A dedicated USAF A AND C are planned (much of the model has already been done for the F-5C), but they'll come after the European releases; GodWilling! As for the Taiwan aircraft; If someone would like to do a couple of skins or so, then I'm here to help.
  19. I'n not planning on a Turkish skin anytime soon, but If someone would like to do a few, I'll be sure to offer them templates!
  20. These schemes (among others) are planned for Volume II, which will include EX-Norwegian and Netherlands machines.
  21. Burner effects and sounds thanks to Guuruu!
  22. Gentlemen, it's been a labour of love! Just uploaded.. Hellenic Air Force F-5A Freedom Fighter Volume I It may be a while till it's ready for download so here's the "user manual" included in the pack, and a nice GIF file showing off the gunsight functionality. My sincerest gratitude to all involved (full credits in the manual). F-5a_HAF_Manual.pdf
  23. and finally the Mk.7(IRQ-7a) in game..with GKABS excellent pilot!
  24. ..and the Martin-Baker Irq-7a .. (derivative of the GQ-7a found in F-104 Starfighters) and a few more..
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