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Everything posted by bandina
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F104 without SF Europe
bandina replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Many thank I'll try it Bye Ivo -
Mirage 2000 Pack (WIP)
bandina replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi these skins are for Mirage Factory Mirage 2000 already on the download section or this is a new Mod ? Bye Ivo -
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Flightengine and N.A.
bandina replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank to all for your reply than I have understant is better keep the original file. Bye my heroes -
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Flightengine and N.A.
bandina replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes thank Fubar I have write in wrong section, sorry. But I have tried to erase from my flight folder the flightengine file and the game work fine. Then the flightengine file what is it for? I can run the game whitout it ir is better to have in my folder flight? Bye Ivo -
Hi I hve read that file flightengine get problem with N.A. scenary ( too white ) I have installed the ''Vietnam mod'' and it has the file flightengine I can erase it or get same problem with the vietnam add on ? follow the my flighengine from '' Vietnam mod'' and If I would take this file what is the lines to change for good vision in N.A. scenary ? Bye [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=Comm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini ForceFeedback=FlightEffect.ifr ForceFeedbackControl=PITCH_CONTROL DeltaT=0.016667 MaxDeltaT=0.100 RefreshTime=0.016667 ChangeTimeAmount=15 MaxTimeCompression=8.0 StartTimeCompression=1 StartPaused=FALSE ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView [LoadingScreen] BackgroundImage=LoadingScreen1.bmp BackgroundImageSize=1024,768 TextFontName=Arial TextSize=20 TextFontColor=250,250,250 TextFile=LoadingText.str LoadingTextStringID=TXT_FLT_LOADING PercentTextStringID=TXT_FLT_LOADING_PERCENT ProgressBarRange=100 ProgressBarRect=204,733,820,753 StreamAudio=loading.wav FadeTime=0.2 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=8192 MaxModelType=2048 MaxMeshPerScene=4096 MaxModelPerScene=4096 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [FarSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=25000.0 NearClipDistance=249.9 [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 [LowDetailOption] HorizonDistance=45000.0 DetailMeshSize=3 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=50000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=5 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=75000.0 DetailMeshSize=6 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [soundSettings] SampleFrequency=11025 BitsPerSample=16 DopplerFactor=1.0 [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=80000.0 MinHeight=2.0 MaxHeight=35000.0 [MapSettings] MapMaxSize=200000 MapMinSize=20000 MapInitSize=100000 MapScaleRate=5.0 ZoomControl=CAMERA_ZOOM_CONTROL [screenShot] FilenameFormat=img%05d.jpg MaxScreenShot=99999 SoundEffect=shutter.wav [TextStrings] GamePaused=TXT_FLT_GAME_PAUSED GameUnpaused=TXT_FLT_GAME_UNPAUSED TimeCompress=TXT_FLT_TIME_COMPRESS NormalTime=TXT_FLT_NORMAL_TIME TimeSet=TXT_FLT_TIME_SET StartFlight=TXT_FLT_START_FLIGHT WaitJoin=TXT_FLT_WAIT_JOIN [skipToNext] Timer=3.0 FadeTimer=1.0 SkipToNextView=FlybyView AutoPilotCommand=AUTO_PILOT [startView] StartView000=ShoulderView StartView001=CockpitFront [inFlightChat] TargetText=ChatTarget.str RepeatDelay=0.5 RepeatRate=0.1 CursorFlashTime=0.4 CursorString=|
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In-flight map
bandina replied to balasch0's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi try this set-up and let me know. [MapSettings] MapMaxSize=1500000 MapMinSize=1000 MapInitSize=100000 MapScaleRate=30.0 ZoomControl=CAMERA_ZOOM_CONTROL Bye -
In-flight map
bandina replied to balasch0's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi where I can find the file Flightengine.ini ? into my documents save game? Bye -
More types AI aicrafts
bandina replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi thank for your reply but this C: users / user name / saved games / thirdwire / strike fighters 2 vietnam / objects / aircrafts is valid also for AI aircraft ? Bye -
Hi I have a question about the aquire visual targhet , I have understand when I have on my hud the red box of the enemy, I can swicht shift-ins for aquire this targhet and add the yellow box but nothing happened, I have to swicht ins for select targhet, why the aquire visual targhet doesn't work ? I' m on the same flight line of the enemy no upper or down the radar might work right. Bye Ivo :heat:
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time sam launch
bandina replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank fubar512, you are great for me... -
time sam launch
bandina replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi thank to everybody for your reply, but when I add on the map ( Vietnam) the sam 2 or 6,or 3 with the right radar and direction, I find on the flight sam site but mainly shot the gun SA60 (cannon) and rarerly the sam work, instead always SAM 8 work, but I can't see it start from the ground, I'm shot down immediately, I would see the sam start to the ground in the night... and what is the right formation to choose ( none sovietAD soviet thank..) Bye :blink: -
time sam launch
bandina replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok but for SAM 2 what is the right radar in the menu there are SAM fx/ B/ E and so on and what radar I have to add ? Bye -
time sam launch
bandina replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi i have tryed but nothing, then I have made a new mission ( with mission builder) and I have put a SAM 2 X but it doesn't launch to me nothing... grrrrrrrrrrr bye -
time sam launch
bandina replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi fubar512, I have see the data.ini it is set up to : [WeaponSystem] TargetType=AIR MissileRange=34000.000000 MinMissileRange=10000.000000 PitchAngleRate=8 MaxPitch=80.0 MinPitch=0.0 DefaultPitchAngle=30.0 YawAngleRate=12.0 YawLimited=TRUE MinYaw=-30 MaxYaw=30 DefaultYawAngle=0 LookAroundChance=0 MissileLaunchTime=2.0 YawModelNodeName=turret PitchModelNodeName=rail if I change MissileLaunchTime=2.0 to 0 what happend ? Bye Ivo :idea:
