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Romflyer

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Everything posted by Romflyer

  1. Thank you very much......that has been driving me NUTS for a while Cheers Romflyer
  2. You forgot to mention the amazing reboots of the f-16c........ and the fa-18 A,B,C,E,and F's
  3. If you go into the viewlist.ini and make the following changes LimitPitch=FALSE -----> look up down - FALSE allows more freedom so I use it LimitYaw=TRUE ------> Set to FALSE to enable 180 all round LimitRoll=FALSE This will unlock the head movement on all the aircraft......
  4. Last night, after not playing for a few weeks I loaded up a single mission on one of my favourite maps......got everything set and pressed "FLY"...........black screen, CTRL-ALT-DELETE out and restart the game and pick a different plane and different map.....same results. So I figure I'll try a different install.......load up ODS, same results, Black screen as soon as I press "Fly Mission" I am running a fully merged install with the Europe expansion pack patched to April2012 and everything usually runs great...........Anyone have any thoughts or suggestions? I did recently uninstall another game from the computer and I'm thinking that maybe the uninstallation has mistakenly removed or damaged DX10? Any suggestions would be appreciated, I really don't want to have to do a re-install of the game. Cheers Romflyer
  5. Thanks for the response SupGen Interestingly enough when I went back the next night everything loaded up like normal????...One of those "ghost in the machine" moments
  6. I don't think there are many people here anymore who know who Dave is
  7. SARCASM 1.4

    Hey Stary Starski I didnt see a readme What should I know about installing this? Cheers Romflyer
  8. I too am holding on tight to my April patch, I think it's the best place to be right now.
  9. Yes, that is basically what I was saying about lowering the nose to break the stall..........but thats clearly not the technique which was working in Ceasar's video. EDIT Ceasar bet me to it on the answer. Thanks for the clarification Ceasar......that clears up my question
  10. Ceasar, Nice video I really enjoyed it, and found it very informative........I was surprised that the technique to recover from the stall is so much different than the technique used in most GA aircraft, the biggest difference being elevator back instead of elevator forward to break the stall..? that, and closing the throttle as opposed to opening it as you would in a small propellor driven aircraft to recover from a fully developed spin. Can anyone please explain to me exactly why elevator back is the correct procedure in an aircraft like the F-14 (and I presume other similar types) ....I mean aerodynamically what exactly is pitching the nose up doing to help recover. Cheers Romflyer
  11. Roger Here is a some of the text from within the huddata.ini that will help to explain some of the options available to customize the information shown on your screen. [infoDisplay] BackgroundImage=TextBackground.tga //BottomLeftPosition=0.01,0.985 <----------------the slashed remove the text //BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 BoxSize=2 <-------------------this controls the target box size BoxType=SQUARE BoxColor=1.0,0.0,0.0,0.75 ConeModelName=redcone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=15 BoxSize=2 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=0 BoxSize=0 <------------------------this controls the waypoint triangle size BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName=whitecone [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0.0 <---------------these removes the stupid radar screen Height=0.0 <-------------- Alpha=0.60 InitTime=2.0 [Display005] DisplayType=DIRECTOR ObjectType=RADAR_TARGET ConeSize=15 BoxSize=10 BoxType=DIAMOND BoxColor=1.0,1.0,0.0,0.75 ConeModelName=
  12. I think that most modern planes in SF2 wont let you lock up a friendly. As for IFF, I use CNTRL-R as a kind of IFF, it will visually target your current radar target......so if it turns red then your good to go....if it turns blue then hold your fire.
  13. After you aquire radar lock on a bogie press CNTRL-R and you will acquire a visual lock on the same target.........and I dont think it matters at what range, I have never tried it at 100nm but it works at 20-50nm which is way beyond where you would normally get a visual lock so it should work at further distances. Edit I just went back re-read your post........and I guess you are more refering to lock on ground targets, in which case my tip wont be of any help Oh well, it's still a good tip.
  14. I was thinking that this sounds like an overheating issue, especially when you say that everything runs fine for about 5 minutes and then the problems start.......I would suggest you look into some of the cooling stands available for laptops. Have a look through some of the options on this page........and they seem pretty reasonably priced?? http://accessories.dell.com/sna/category.aspx?c=ca&category_id=8107&cs=cadhs1&l=en&s=dhs&~ck=anav&ST=laptop%20cooling%20pad&dgc=ST&cid=3852&lid=2018296&acd=1230881379347400
  15. One thing that I have noticed with this otherwise beautiful cockpit is that the mirrors reflection doesnt correctly track the bank angle of the plane/horizon, when you bank to the right the reflection banks slightly to the left instead of following to the right......It is visible in Kulbit's video. EDIT I cant beleive that I have sat on this for a year...... today I actually bring it up and Crusader posts it while I am typing.
  16. I have never tried this on the runway, but in SF2.NA if I wait to long on the cat my wing take's off ahead of me, starts to climb out, then banks hard over straight into the chuck.
  17. Something else to keep in mind is how much time you spend in afterburner, you can suck your tanks dry in real hurry if your not carefull.
  18. Well the first thing I checked was to compare the rudder section in the data.ini's between the CF-18 and the Blue Angel.........but they seem identical. I will look further and will post if I find anything.
  19. Thanks Dave The question about the MFD's was just kinda curiousity.....I was more trying to point out the concern with the rudders.
  20. Spectacular package guys.....NICE WORK ! Love the new cockpit.............Love the new flap set-up.......Love the functioning ILS! Looks great and feels great to fly in. One thing I noticed was that the rudders on the CF-18 seem to be always toed inwards like they should when you apply speed brake.....the only other model I have tried so far was the Blue Angel and it didnt have this with the rudder?? I would post a picture but for whatever reason I cant figure out how, I havent posted since the last round of site upgrades and I cant find an upload tab???? Also, in the Superhornet pit you can cycle MFD screens using ripple keys but this seems to be absent in this cockpit, is this intentionally different? Cheers Romflyer
  21. Does this mean we wont be seeing a fix for the HSI?
  22. If you use the new exe for SFNA to run the game then you will only have stock planes available. So you will need to run the game using the exe of the version in which you have mod planes installed......you will still have access to your new Iceland terrain and planes through the other exe.
  23. Ever since the release of Brain32's awesome new superbug pit I have trying to use the F-18F, I have been struggling with the afterburner sounds........struggling isnt the right word....... there isnt any afterburner sound. I tried to redirect the sound in the data.ini to another AB sound but it didnt seem to help. Anybody have any ideas on why I am not getting a RUMBLE when I need it?
  24. When I said that I tried a different burner sound the idea was to confirm that I was pointing to a sound file that worked. And everything seems to be in order.......just no functioning AB sound
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