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Romflyer

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Posts posted by Romflyer


  1. welcome any thing just aks me

    btw whit not share that campaing whit the rest of us :grin:

     

    Now that I can actually test the damn thing :blink: ......I will be cleaning up the lose ends and then I will share it.

     

    Here is my storyline

     

     

     

    Operation Great White North

     

    On Sept7 1995 the province of Quebec held a referendum to split away from the rest of Canada, in reality the final results were 50.5% to stay in Canada, and 49.5% to seperate....

     

    http://en.wikipedia.org/wiki/Quebec_referendum,_1995

     

    In this "what-if" scenario the results are reversed and Quebec has decided to seperate, some of the western provinces start the process to follow Quebec’s lead and to form a Western Alliance of their own, the Canadian government is brought to it's knees.....there is a complete failure of Parliament and Canada is crumbling.

     

    Meanwhile the Global Sedition forces see the opportunity to grab a foothold in Northwestern region in hopes to claim dominance of the Arctic region cutting off Alaska and opening up many doors for an all out move into North America.....

     

    In an effort to stop the invasion the Canadian forces have combined with American and British forces to try and stop this evil crusade

     

     

     

    The storyline and the geography of the scenario are both......completely implausable :this: but it seemed like a fun idea with a little bit of historical background.

     

     


  2. This just posted this morning

     

    "

    Well, we've been working 20-hours 7-days week for the past month (yes we even worked through the Thansgiving weekend, although we did take a short break to have a big steak dinner icon_wink.gif ) to make the Christmas date for everyone, but it looks like we won't make it. Usually, the last 2 months is all about which features could be cut to make the deadline, as no matter how conversative you make the estimate, everything almost always takes longer and cost more to develop. And while we would love to make Christmas, at this point, we probably won't unless we make even more drastic cuts to the features.

     

    TK "


  3. Both things happened to me! Though the random plane crash on runway seems to be more frequent... In a Dhimar vs., Paran camp i've been running, the MF F/A-18A+ keep detonating in mid air without reason... it's weird! But that must be some kind of plane specific bug I think, since it happened so often.

     

     

    This sounds to me like what happens when you forget to back off on the throttle during cruise.....if you stay in afterburn too long you will overheat and get a nasty surprise. :blowup:


  4. Here is what my huddata.ini settings looks like.

    use normal settings and this will clean up the screen but still give you info like which weapon you have chosen, and it will breifly tell you what type of AC you have visually targeted.

    I would suggest that you make a copy of your huddata.ini then make these changes, and if it's not what you are looking for then you can always go back.........but I think it will do what you are looking for.

    Hope this helps.

     

    [Debug]

    DisplayDebug=FALSE

     

    TextFontName=Arial

    TextSize=12

     

    [smallLabelFont]

    TextFontName=Arial

    TextSize=8

     

    [Map]

    MapDisplayLabels=TRUE

     

    [infoDisplay]

    BackgroundImage=TextBackground.tga

    //BottomLeftPosition=0.01,0.985

    //BottomRightPosition=0.99,0.985

    DisplayWidth=0.20

    VerticalBorder=0.0015

    HorizontalBorder=0.008

    EnemyTargetColor=1.0,0.0,0.0,1.0

    FriendlyTargetColor=0.0,0.0,1.0,1.0

    UnknownTargetColor=1.0,1.0,0.0,1.0

    WaypointColor=1.0,1.0,1.0,1.0

    TextFile=HUDText.str

    NormalColor=1.0,1.0,1.0,1.0

    WarningColor1=1.0,1.0,0.0,1.0

    WarningColor2=1.0,0.0,0.0,1.0

    AGLAltStart=609.6

    AGLAltWarning=152.4

     

    [Display001]

    DisplayType=DIRECTOR

    ObjectType=TARGET_ENEMY

    ConeSize=15

    BoxSize=2

    BoxType=SQUARE

    BoxColor=1.0,0.0,0.0,0.75

    ConeModelName=redcone

     

    [Display002]

    DisplayType=DIRECTOR

    ObjectType=TARGET_FRIENDLY

    ConeSize=15

    BoxSize=2

    BoxType=SQUARE

    BoxColor=0.0,0.0,1.0,0.75

    ConeModelName=bluecone

     

    [Display003]

    DisplayType=DIRECTOR

    ObjectType=NEXT_WAYPOINT

    ConeSize=0

    BoxSize=0

    BoxType=TRIANGLE

    BoxColor=1.0,1.0,1.0,0.75

    ConeModelName=whitecone

     

    [Display004]

    DisplayType=RADAR

    PosX=0.865

    PosY=0.015

    Width=0.0

    Height=0.0

    Alpha=0.60

    InitTime=2.0

     

    [Display005]

    DisplayType=DIRECTOR

    ObjectType=RADAR_TARGET

    ConeSize=15

    BoxSize=10

    BoxType=DIAMOND

    BoxColor=1.0,1.0,0.0,0.75

    ConeModelName=

     

     

     


  5. I have used this program in XP and in Vista, but it should also work in Win 7, actually someone else already made comment about getting it running in Win 7.

     

    1) So please tell a little more about the error message.

    2) Did you run the windows tutorial on voice commands?

    3) are you trying to load the SF2 profile from within the SHOOT interface?

    4) did you place the SF2 profile in the profile folder?

     

    Hopefully with a bit more information I can help you out.

     

    Cheers

    Rom


  6. Be sure that you have not installed WOE in it's default location, it should not be in the programs folder.......if you have it installed there then it would be best to just do a fresh install to a suitable Vista/Windows 7 location, then patch up to 08, and then I would suggest you use the MF weapons pack http://combatace.com/files/file/8130-mirage-factory-weapons-pack-01252009/ which is compatable with 08.


  7. SHOOT SF2 profile


    This file allows you to interact with your Squadron mates and Red Crown (Control) using spoken words.....so instead pressing TAB-2-8-3......you just say "Flight one Rejoin" or instead of pressing TAB-7-3 you say "Control Vector Target"

     

    I have been using it in Gen1 for a couple of years now and have recently got it working in SF2.

     

    The read me has links to the SHOOT 1.6.4 download and the profile for SF2 comes with printable list of common phrases used for within the game.

     

    Cheers

    Romflyer

    shoot20exe.zip


     


  8. I too am a big fan of CH products I have their pedals and their yoke, have had both for years and they are awesome, you will not go wrong with CH.......I also use an X52 pro for all my combat flying and I really like it as well, it is much shinier than the CH stuff, but I really dont expect it to last as long either.

     

    One big question.........do you have pedals?......if no is your answer, then I would suggest you take a serious look at the Logitech G940 , it looks great, it has Force feedback, most reveiws I've read have been good (if I remember right, even Ruggbutts review was mostly favourable) ......... if you try to match CH or TM to the logitech (stick,throttle, and pedals) dollar for dollar (or Euro for Euro)......the logitech seems like an easy choice.

     

    However, if you answered yes about the pedals.........I would suggest CH


  9. Things are VERY different now

     

    you should have SF2 anyway.

    90% of all 3rdpary terrains reference the desert cat for airfields (as they're the most commonly used), as well as other terrain objects.

     

    My plan was to get the expansion pack with the mission editor next.........to be honest SF2 was kinda last on my list......maybe I'll need to re-evaluate.......?

     

    Actually, if I was to down load some other terrains are they likely to have the desert airfield inis within there main folder and I can copy them over?


  10. I apologise for my ignorance.......but I am still a bit confused......I have always understood that if you are using Europe then you have GermanyCE.cat, if you are using Vietnam then you have VietnamSEA.cat, and if not then you use Desert.cat......Now I only have SF2E so will I able to extract the 6 desert airfield inis....from where? is there a desert cat in my new SF2E main folder?.....I am not currently at my home computer so I cant just open it up and look, for that matter I have only had SF2E for about 4 days and I havent yet needed to use the Cat extractor yet.......But from what I am reading from your response it sounds like maybe I will need to get either SF2 or SF2I in order to have the desert airfield inis to get these sceneries working correctly?

     

    Please advise,

    Cheers

    Rom


  11. do you have the proper cat required for the terrains being pointed to? OTH, do you have ALL the desert airfield inis in the terrain folder(s)? ANW and SoCal require the Desert cat (should say so in the included readmes***). Can't speak to black sea, as that ain't mine --but here's an experiment -- point it to GermanyCE and see what happens

     

    the ANW trees I can't do a thing about --- it's a TOD issue that I'm not going to revist. Ever

     

     

    *** remember-these were originally build for 1stGEns, whose terrain cats INCLUDED all the proper airbase inis (read: desert airfields). SF2 does NOT and requires the proper, corrcet terrain-specific airfield ini INSIDE the 3rd Terrains, when using an improper cat pointer

     

    I am running these within SF2E so I am using the GermanyCE.cat.... both ANW and Socal worked well for me in WOE however I had this same runway issue with the Black Sea........I am not sure about your question about the desert airfield inis in the terrain folder could you please explain

    Thanks

    Rom


  12. Thanks Wrench, that fixed it.

     

    I have come accross a couple of other graphical issues though.....every tree in American Northwest is hovering about 20 ft above the ground .......and, when I start a mission (ANW,SoCal, and Black Sea) the game insists on placing me on runway 36, so if I am starting a mission from an airport that the runway is actually 27 then I am placed half way down the runway perpendicular to the runway .......to make it really interesting each plane in my flight gets placed in the exact position as me, so when I start to roll forward it's like I am driving through my wingmans plane :yikes: ......I also noticed that after the mission inbound for landing the waypoints are also setting me up for a landing on 36, but of course it should be for 27 or 21 or whatever, the approach controller tells me 36 as well.......it's like the game isnt recognizing anything but runway 36

     

    Any thoughts?

    Cheers

    Rom


  13. So I finally got the wife to look the other way long enough for me to slip a new rig in under the radar :grin: of course the first thing I did was get out my credit card and finally get into SF2.....everything has been going pretty good and I'm slowly get everything running like I am used to from gen 1..... One issue that has come up is in both American northwest and Socal sceneries I am having troubles with sky textures, it seems to flicker back and forth between overcast and a fake looking pastel blue sky. The stock Germany looks correct, and I did go into the KB and read Wrench's instructions on porting over gen 1 scenery.....but no joy

    Any help would be appreciated

    Cheers

    Romflyer

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