Jump to content

Geezer

+MODDER
  • Content count

    2,813
  • Joined

  • Last visited

  • Days Won

    93

Everything posted by Geezer

  1. Italian 37 AA

    From the album FE2 Ground Objects

  2. German AA MG

    From the album FE2 Ground Objects

  3. German 37 AA

    From the album FE2 Ground Objects

  4. French AA MG

    From the album FE2 Ground Objects

  5. French 37 AA

    From the album FE2 Ground Objects

  6. More FE Ground Objects

    Progress shot below. Still gotta finish the Brit uniforms, and then complete the Austrian MG - Austrian observer in foreground.
  7. AA Guns 1

    From the album FE2 Ground Objects

  8. More FE Ground Objects

    Progress shots below of stuff for WW1 AA guns, maintenance stuff, and 1940 desert landing ground stuff.
  9. Test 3

    From the album FE2 Ground Objects

  10. Ground Objects 2

    From the album FE2 Ground Objects

  11. Ground Figures 6

    From the album FE2 Ground Objects

  12. Ground Objects 1

    From the album FE2 Ground Objects

  13. More FE Ground Objects

    No, in principle I have no problem with sharing this stuff. The only potential problem is file conversion so IL2 can accept textures and models designed for FE2. I have no interest in learning how to do that, but if someone else will convert the files I'm willing to talk to them.
  14. Test 4

    From the album FE2 Ground Objects

  15. Test 3

    From the album FE2 Ground Objects

  16. Ground Objects 1

    From the album FE2 Ground Objects

  17. Halberstadt D.V

    Thanks. While I honestly don't know how far I can push the FE envelope, I intend to find out. I suspect that high-res graphics will be the problem, rather than polycount. When finished, the Halberstadt's polycount should be 12K-15K, while the standard game's RE8 model is somewhere in the mid 20s. TK once wrote that FE uses mip-mapping, so I hope that the impact of hi-res graphics will be confined to aircraft close to the gamer. If any of the old-timers here have experimented with BIG artwork, I'd love to hear about the results.
  18. I'd also like to thank you guys for the guidance you have given Shoresroad. It's been so long since I had FE2 installed that I am pretty much starting over again, and the info above will be a big help.
  19. Halberstadt D.V

    The finished model will use two 2028 x 2048 bitmaps, plus a couple of small ones for wires, spinning prop, etc. I'll also make a couple of LODs - hopefully, that will reduce impact to frame rates. Two more shots below: cockpit and "Evil Hun" pilot figure (still a WIP).
  20. Evil Hun

    "Evil Hun" pilot figure.
  21. Halberstadt 1

    Halberstadt D.V cockpit.
  22. Halb 20

    Closeup of Halberstadt texture art.
  23. Halb 21

    Progress shot of New Halberstadt D.V in German markings
  24. Halb 25

    Progress shot of new Halberstadt D.V in Turkish markings.
  25. Palestine WIP

    Excellent! The camels and cavalry are impressive, as is the terrain artwork. Looks like the ground tiles are 512 x 512?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..