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Everything posted by Geezer
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Progress shot below. Still gotta finish the Brit uniforms, and then complete the Austrian MG - Austrian observer in foreground.
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Progress shots below of stuff for WW1 AA guns, maintenance stuff, and 1940 desert landing ground stuff.
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No, in principle I have no problem with sharing this stuff. The only potential problem is file conversion so IL2 can accept textures and models designed for FE2. I have no interest in learning how to do that, but if someone else will convert the files I'm willing to talk to them.
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Thanks. While I honestly don't know how far I can push the FE envelope, I intend to find out. I suspect that high-res graphics will be the problem, rather than polycount. When finished, the Halberstadt's polycount should be 12K-15K, while the standard game's RE8 model is somewhere in the mid 20s. TK once wrote that FE uses mip-mapping, so I hope that the impact of hi-res graphics will be confined to aircraft close to the gamer. If any of the old-timers here have experimented with BIG artwork, I'd love to hear about the results.
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ROF, FE2, or WOFF? (and a question or 2 about FE2)
Geezer replied to MrGoTime's topic in Thirdwire - First Eagles 1&2
I'd also like to thank you guys for the guidance you have given Shoresroad. It's been so long since I had FE2 installed that I am pretty much starting over again, and the info above will be a big help. -
The finished model will use two 2028 x 2048 bitmaps, plus a couple of small ones for wires, spinning prop, etc. I'll also make a couple of LODs - hopefully, that will reduce impact to frame rates. Two more shots below: cockpit and "Evil Hun" pilot figure (still a WIP).
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Excellent! The camels and cavalry are impressive, as is the terrain artwork. Looks like the ground tiles are 512 x 512?