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Everything posted by Geezer
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WIPs of the Pfalz and Nieuport are posted on the previous page. Mike Dora, VonS, and several other guys are carefully revising and testing new files for these aircraft, eliminating a lot of rough edges that have accumulated over the years. The goal is to produce a unified series of aircraft and file mods that live up to FE2's potential.
- 700 replies
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VonS sent some outstanding experimental shots that I just had to share with you guys. He is systematically tweaking files to develop a much improved environment for the new aircraft we are developing. The last two shots would look great over a muddy France!
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Still feeling my way with this ship stuff, but I should have a package ready for KJakker and gterl pretty soon.
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Been corresponding with gterl about objects for the Mark 2 version of his Italian front map. Among other things, he requested some maritime objects. First experiments below. I'm tinkering with a wake concept that would be a transparent plane on the water surface, part of the LOD. While it would not be dynamically animated, anything would be better than the stock game's wake.
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More shots of more vessels.
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A few more shots. Some were taken using DX9 and some were taken using DX11. Doesn't seem to make any difference, so I'm going to resume experimenting with SweetFX.
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Shots of WIP Pfalz DIIIa.
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It takes as much time to set up the files as it does to construct the models and skin them. Mike Dora and VonS are busy fixing many subtle file problems left over from FE/FEG - these aircraft are for FE2. Meanwhile, the aircraft are available as WIPs - note the files are still rough. WIP Nieuport17c.rar WIP Pfalz DIIIa.rar D3a Templates.rar N17 Templates.rar Pilots.rar
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Also worked on two new aircraft, the Sopwith Triplane and Berg D1.
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Got some more work done on the di Bruno and ship wakes.
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Il2 DD Update Dev Blog 191
Geezer replied to 76.IAP-Blackbird's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: News
So I've read, and Tank Crew too! I hope they include some mod tools so we can make new ground objects?- 4 replies
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- flying circus
- il2 developmentupdate
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Il2 DD Update Dev Blog 191
Geezer replied to 76.IAP-Blackbird's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: News
Love the WW1 concept art.- 4 replies
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I am not sure my experience is helpful, but I use VonS' flightengine settings, have everything set to MAX/UNLIMITED, and get the results shown below (with no weird anomalies). I suspect results may depend on your GPU as much as the game engine?
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I've already posted some WIPs and upgrades in the screenshots section for Gterl's superb Italy map. His upgrade to Gepard's Vosges map is equally good, but upgrading it is a bit more complex so I'm starting a dedicated thread for it. Below are a number of WIP aircraft, plus Vosges Refinements which contains upgraded art for many elements already present in Gterl's original release. The contents of Vosges Refinements must be copied into both Gterl's WW1 Vosges folder, PLUS the GREEN folder inside the WW1 Vosges folder. Results shown below. Also included is a copy of my FLIGHT folder containing atmospheric upgrades by Panama Red, Quack74, and VonS. Click images to see hi-res versions. WIP Nieuport17c.rar WIP Pfalz DIIIa.rar WIP Nieuport23.rar WIP Pfalz D8.rar Vosges Refinements.rar My Flight.rar
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He...ahem...died with his boots OFF!
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Very impressive. Will your planned mod tools be 32- or 64-bit?
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Glad you like it. There is still undeveloped potential in FE2, and several of us are working to see how much better we can make the sim. Below are more WIP aircraft. WIP Nieuport17c.rar WIP Pfalz DIIIa.rar WIP Nieuport17cLewis.rar WIP Nieuport23.rar WIP Pfalz D8.rar WIP HalberstadtCLIV.rar
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Been busy with Real Life, but began to tweak the sky color using VonS' settings above. I first went to my GPU control panel (NVIDIA GTX970, DX11) to fool around with gamma, brightness, contrast, etc. First adjustment I tried was contrast, which made FE2 images look less flat. First shot below is default contrast at 50%. Second shot below, the only change is contrast increased to 90%. The effects will vary from rig to rig because of differences in monitors, graphics cards, etc but I'll continue to post what I discover. EDIT: For those who want to experiment, below are my FLIGHT and WW1 ITALY game map files. Also attached is the experimental Nieuport 28 for FE2. Do NOT pester me about some stuff not working because it is still a WIP. Also attached are new WW1 pilots. My Flight.rar My Italy.rar WIP N28.rar Pilots.rar