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Everything posted by Geezer
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Got the new Breguet 14 fuselage mapped, and made some new escadrille markings for the Nieuport 24. When this stuff gets released, the files will include templates and sample colors so guys can make new markings.
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Testing sorta/kinda realistic battle damage for the wooden fuselage and cloth covered wings.
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Needed a short break from WW1 stuff, so I worked on Sparviero skins. While still rough, the 3-color skins are far enough along to show what they will look like when complete.
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Strike Fighters 2 Screenshots Thread
Geezer replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
VonS' previous atmospherics look spectacular over any game map in FE2, so his new atmospherics should also work well in SF2. Everybody wins. -
Gterl's map and VonS' atmospherics look so good that I tried them out with my old CR42 and Gladiator.
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Below are two experimental screens for the Pfalz D8. If they survive the testing process, They'll become the templates for other aircraft.
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More development shots as we slowly perfect the new Generation 2 aircraft.
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Excellent work.
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From the album FE2 Atmospherics
While testing a new aircraft, I stumbled across a beautiful combination of gterl's map and VonS' atmospherics that make FE2 look like a painting. -
I'm amazed. While testing the CL4, I blundered into a situation where gterl's superb map and VonS' equally superb atmospherics combine to make this old game engine look like a painting!
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A few more early test shots.
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Got the Halberstadt CL4 flying for the first time.
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More.
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Nice work. I "borrowed" Stephen1918's excellent Hanriot files to temporarily get a test version of the Pfalz' younger brother working ingame.