-
Announcements
-
Registrations temporarily disabled 11/03/2024
New registrations are disabled until November 11, 2024.
-
-
Content count
2,813 -
Joined
-
Last visited
-
Days Won
93
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Geezer
-
Any plane modders have objections?
Geezer replied to Buddy1998's topic in Thirdwire - First Eagles 1&2
For the record, I have provided Buddy1998 with my Martinsyde files, plus many ground object packs. He has my full permission to use them in WOFF as he sees fit. -
Version
168 downloads
This pack contains several dozen new, high-res Euro ground objects for upgrading the really outstanding maps produced by FE modders. The intent is to push the envelope and see if FE can approach the immersion of more recent flight sims. There is a lot of confusion concerning FE objects. Generally speaking, mainstream objects (mostly buildings) are 63% of actual size. However, combat units and airfield objects are 100% full size - so they don't look strange when close to full size aircraft. The screenshots show all of the buildings contained in this pack. They are ALL 63%. Shown, but not included in this pack are airfield objects and WIPs of fortifications and terrain. They will be in a future objects pack and will be full size. Also included in the future pack will be more 63% walls/fences at 5 and 10 degrees for placement on sloping ground, plus more 63% railroad objects. Use MUE's excellent LOD viewer to identify each object as I don't feel like making explanatory diagrams. -
Two Armored Cars for the Eastern Front
Geezer replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Talk about weasel wording! First you say that you consider everyone's comments, and then say you decide if and when to make changes. Ultimately, you are no different from me, but I'm more honest and upfront about it. Just because everyone is entitled to their opinion does not automatically mean it is a well informed opinion, and therefore worthy of consideration. I have been slowly transitioning to WOFF's excellent mod in anticipation of their upcoming WW2 release, and will now accelerate that transition to a sim that looks like it was made in the 21st century. -
Albatros Factory Aircraft Production in Germany during World War I - HD Stock Footage
Geezer replied to Olham's topic in WOFF UE/PE - General Discussion
Good point. Also affected would be camo paint with large amounts of red, yellow, or blue pigment - German violet is an example. -
Albatros Factory Aircraft Production in Germany during World War I - HD Stock Footage
Geezer replied to Olham's topic in WOFF UE/PE - General Discussion
Yes, its the type of photographic film - orthochromatic - that makes the fuselages seem dark, and was the most common type of film used until just before WW2. That's why British and French roundels appear to have reversed colors in WW1 photographs. Orthochromatic photography refers to a photographic emulsion that is sensitive to only blue and green light, and thus can be processed with a red safelight in a darkroom. The increased blue sensitivity causes blue objects to appear lighter, and red ones darker. Yellow also appears a bit darker, so the combination of red and yellow in the wood results in the gray tones appearing to be much darker than they really were. Shot below shows the effect of orthochromatic film on the Union Jack flag - the dark blue appears light, and the medium red appears dark. -
Two Armored Cars for the Eastern Front
Geezer replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Yup - when you're on your own time, you can do it your own way! EDIT: A quick pass through the downloads shows you're one of Third Wire's most accomplished and prolific modders. You've MORE than earned the right to do things anyway you like. If some jerk doesn't like your work...tough shit. Until they have a track record to match yours, nobody cares what they think. -
Nice shots and a good description. Thanks! Brings back old memories - not all of them good (because of the primitive graphics system). Much better now - Aldo and Slomo do good work.
- 2 replies
-
- 1
-
- panzer elite
- britpack
-
(and 1 more)
Tagged with:
-
The first known deployment of a reflex optical gun sight was 1918 - the Oigee sight was operationally tested by Germany. For cost reasons, the reflex gun sight was ignored by most air forces until the mid-1930s, but Oigee's concept was almost universally employed by the start of WW2. Small numbers of limited production reflex sights eventually found their way into use by civilians, but they were both expensive and failure-prone. Interview below is by the dentist who transformed reflex optical sights - now known as "red dots" - into what they are today. https://www.youtube.com/watch?v=WDSHKEbUSak
- 1 reply
-
- 6
-
Italy (Piave Map) - diary & progress
Geezer replied to gterl's topic in Thirdwire - First Eagles 1&2
Magnificent work! Do you have the gondolas, ships, moorings, etc that you need? If not, send me a PM and I can make some stuff for you. EDIT: I get most of my building art from this site - it has a section dedicated to Venice. https://www.textures.com/browse/venice/109734 -
Guitarclassic55's Replacement Menu Screens update for First Eagles 2
Geezer replied to vonOben's topic in Thirdwire - First Eagles 1&2
Got it, thanks. Nice website. Looks like you've been flight simming for a long time! -
A large collection of new, hi-res ground objects is nearing completion - see shot below. I will add some more railroad stuff, plus some fences and hay stacks, then package it for testing. Anyone interested in placing these new objects on an existing map for evaluation, lemme know and I'll send the package to you when it is ready - probably next weekend. EDIT: the fortifications in the lower left corner - intended for the SCW - are still WIPs, and will not be part of the package.
-
Yup, the large groups of soldiers are one single object. I've already made two batches of French and German soldiers, each batch consists of a small, medium, and large group of figures. Additionally, each figure will also be an individual LOD so the map maker can custom design a tableau on his map. My thinking is to do the same for Austrian, Italian, and British (who look similar to US) figures - perhaps Russian figures also.
-
Been playing around with some new stuff, and have a question for the map makers. I thought I'd make some vehicles, wagons, soldiers, guns, etc that would be the same size as buildings. That would avoid the visual mismatch between 100% ground units and 63% ground objects. Still just playing around, but the intent would be to use the new stuff as stage props and place them in towns, beside barns, etc. Has anyone experimented with 63% combat units? If so, do they function like full size ground units?
-
Anyone using SweetFX or the ENB Series in FE?
Geezer replied to vonOben's topic in Thirdwire - First Eagles 1&2
Thanks! Will give ENB a try with your settings. -
Quack74 and I have found a way to break the aircraft production bottleneck - we hope. I'm currently revising my old model of the Junkers J.1. When I get it mapped and roughly working ingame, I'll turn it over to him and let him finish it while I continue working on other stuff.
- 8 replies
-
- 11
-
Been slowly working my way through the model and upgrading it to current standards. Stephen1918 taught me his way to make a new aircraft. You "borrow" files from an already existing model of similar size and configuration, and then slowly modify the INIs to reflect the characteristics of the new aircraft. I'll probably use SkippyBing's Baffin files for a starting point, get it roughly working ingame, then pass it on to Quack74 to finish the artwork. Perhaps it can then be passed on to Ojcar to tweak the FM and other stuff?
-
The ShadowBrokers, an entity previously confirmed by The Intercept to have leaked authentic malware used by the NSA to attack computers around the world, today released another cache of what appears to be extremely potent (and previously unknown) software capable of breaking into systems running Windows. The software could give nearly anyone with sufficient technical knowledge the ability to wreak havoc on millions of Microsoft users. The leak includes a litany of typically codenamed software “implants” with names like ODDJOB, ZIPPYBEER, and ESTEEMAUDIT, capable of breaking into — and in some cases seizing control of — computers running version of the Windows operating system earlier than the most recent Windows 10. The vulnerable Windows versions ran more than 65 percent of desktop computers surfing the web last month, according to estimates from the tracking firm Net Market Share. The crown jewel of the implant collection appears to be a program named FUZZBUNCH, which essentially automates the deployment of NSA malware, and would allow a member of agency’s Tailored Access Operations group to more easily infect a target from their desk. via Matthew Hickey According to security researcher and hacker Matthew Hickey, co-founder of Hacker House, the significance of what’s now publicly available, including “zero day” attacks on previously undisclosed vulnerabilities, cannot be overstated: “I don’t think I have ever seen so much exploits and 0day [exploits] released at one time in my entire life,” he told The Intercept via Twitter DM, “and I have been involved in computer hacking and security for 20 years.” Affected computers will remain vulnerable until Microsoft releases patches for the zero-day vulnerabilities and, more crucially, until their owners then apply those patches. “This is as big as it gets,” Hickey said. “Nation-state attack tools are now in the hands of anyone who cares to download them…it’s literally a cyberweapon for hacking into computers…people will be using these attacks for years to come.” Hickey provided The Intercept with a video of FUZZBUNCH being used to compromise a virtual computer running Windows Server 2008–an industry survey from 2016 cited this operating system as the most widely used of its kind. Susan Hennessey, an editor at Lawfare and former NSA attorney, wrote on Twitter that the leak will cause “immense harm to both U.S. intel interests and public security simultaneously.” A Microsoft spokesperson told The Intercept “We are reviewing the report and will take the necessary actions to protect our customers.” We asked Microsoft if the NSA at any point offered to provide information that would help protect Windows users from these attacks, given that the leak has been threatened since August 2016, to which they replied “our focus at this time is reviewing the current report.” Asked again, the spokesperson replied that Microsoft has “nothing further to share.” https://theintercept.com/2017/04/14/leaked-nsa-malware-threatens-windows-users-around-the-world/
-
Anyone using SweetFX or the ENB Series in FE?
Geezer replied to vonOben's topic in Thirdwire - First Eagles 1&2
OK, got an initial test version. Two .INI files are found below for DL. The ENVIRONMENT.ini increases the amount of sunshine to roughly high noon on a summer day. The resulting appearance of the game map varies - some maps are brighter than others. The increased sunshine also makes aircraft more shiny, as if they had been waxed and polished. A sample fix to reduce aircraft shine - for Stephen1918's Brequet - is included in the DL. Note this is not a one size fits all situation. Modders will have to fiddle with .INI settings to get the appearance they desire. EDIT: In case you want to preserve unique settings in your ENVIRONMENT.ini, the only changes needed are shown below - just paste them into your already existing .ini. [Day] SunHeight=0.240 //SunBrightness=1.00 SunBrightness=3.50 //SunLightLevel=1.0 SunLightLevel=9.50 //SunLightLevel=6.50 //SunLightLevel=2.50 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.680,0.694,0.641 AmbientColor=0.340,0.340,0.375 SkyColor=0.200,0.506,0.804 HorizonColor=0.839,0.89,0.945 FogColor=0.839,0.89,0.945 SunSpecularColor=0.310,0.262,0.340 //SunSpecularColor=0.810,0.762,0.740 HDRSunColor=1.000,1.000,1.000 LightSrcModifier=1.0 [Day1] SunHeight=0.150 SunBrightness=3.50 //SunBrightness=1.50 SunLightLevel=9.50 //SunLightLevel=1.5 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.555,0.560,0.538 AmbientColor=0.330,0.330,0.365 SkyColor=0.216,0.447,0.745 HorizonColor=0.839,0.89,0.945 FogColor=0.839,0.89,0.945 SunSpecularColor=0.810,0.762,0.740 HDRSunColor=1.000,1.000,0.900 LightSrcModifier=1.1 Lighting Tweaks.rar -
Anyone using SweetFX or the ENB Series in FE?
Geezer replied to vonOben's topic in Thirdwire - First Eagles 1&2
Your question got me experimenting a bit. It quickly became obvious that the lighting levels needed adjustment before I could fool around with color adjustments in SweetFX/ENB. Shots below show Steven1918's Brequets being massacred by Monty CZ's Avia B534s. First shot shows unmodified environment lighting, while second shot shows first experiment. When I get the lighting levels tweaked to my satisfaction, I'll post them here and then move on to Sweet FX. -
Fooled around with the 1938 concept and put together a composite shot of French, German, British, and Italian aircraft that were in operational use in mid-1938. Nearly all of them will be developed for the SCW, and will only need new skins for use over Gterl's Vosges map.
-
Yesterday, a buddy flew in an old Ford trimotor and sent me some shots.
- 11 replies
-
- 11
-
Leaked NSA Malware Threatens Windows Users Around the World
Geezer replied to Geezer's topic in The Pub
Agreed. -
If the skins are made with .bmp art, it should work in all editions of FE.
-
The world's first international race for molecule-cars, the Nanocar Race is on
Geezer posted a topic in The Pub
When nano-cars look like an Alfa-Romeo, I'll get excited. :o) Nanocars will compete for the first time ever during an international molecule-car race on April 28-29, 2017 in Toulouse (south-western France). The vehicles, which consist of a few hundred atoms, will be powered by minute electrical pulses during the 36 hours of the race, in which they must navigate a racecourse made of gold atoms, and measuring a maximum of a 100 nanometers in length. They will square off beneath the four tips of a unique microscope located at the CNRS's Centre d'élaboration de matériaux et d'études structurales (CEMES) in Toulouse. The race, which was organized by the CNRS, is first and foremost a scientific and technological challenge, and will be broadcast live on the YouTube Nanocar Race channel. Beyond the competition, the overarching objective is to advance research in the observation and control of molecule-machines. More than just a competition, the Nanocar Race is an international scientific experiment that will be conducted in real time, with the aim of testing the performance of molecule-machines and the scientific instruments used to control them. The years ahead will probably see the use of such molecular machinery—activated individually or in synchronized fashion—in the manufacture of common machines: atom-by-atom construction of electronic circuits, atom-by-atom deconstruction of industrial waste, capture of energy...The Nanocar Race is therefore a unique opportunity for researchers to implement cutting-edge techniques for the simultaneous observation and independent maneuvering of such nano-machines. The experiment began in 2013 as part of an overview of nano-machine research for a scientific journal, when the idea for a car race took shape in the minds of CNRS senior researcher Christian Joachim (now the director of the race) and Gwénaël Rapenne, a Professor of chemistry at Université Toulouse III - Paul Sabatier. Three years later, the nanocars are operational and ready to face off on the circuit's gold surface. There were numerous challenges in organizing this race, from selecting the racecourse, which must accommodate all types of molecule-cars, to adapting the scanning tunneling microscope. The participating teams also had to overcome a series of difficult tasks (depositing and visualizing the molecules beneath the microscope), as well as meet numerous criteria (the molecules' structure and form of propulsion) in order to participate in this race. Of the nine teams that applied before the end of May 2016, six were selected, and four will take their place at the 4-tip microscope's starting line on April 28, 2017 for the 36-hour race in Toulouse. The challenges facing researchers in the race will be so many steps forward in novel fields in chemistry and physics. In the process, each team will build up new skills, data, and know-how that will one day contribute to the development of surface chemistry (which enables chemical synthesis directly on a particular surface), or in the new science of surfaces known as membrane science, which makes it possible to deposit a molecule-machine on the surface of a cell, or to control the movement of a single molecule in a liquid. The CEMES-CNRS microscope is the only one in the world allowing four different experimenters to work on the same surface. The development of such multi-tip microscopes will enable synchronizing a great number of molecule-machines in order to increase capacity, for instance for storing energy or capturing it from a hot metallic surface. A genuine "atom technology" is dawning. http://www2.cnrs.fr/en/2895.htm -
The world's first international race for molecule-cars, the Nanocar Race is on
Geezer replied to Geezer's topic in The Pub
I'll keep that in mind when I get to SCW ground objects. Every dashing ace needs a white scarf and a fast sports car! EDIT: Perhaps a Delahaye for the French aces?