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Geezer

+MODDER
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Everything posted by Geezer

  1. Gladiator

    Started mapping the Gladiator.
  2. Gladiator

    Be advised that I am no longer involved Gladiator development - I'm fed up with file bashing. LloydNB and Baffmeister have very graciously agreed to continue development of the SF2 versions. Speaking for myself, I will continue modeling and skinning - because that is what I enjoy - but I will only do production stuff on an occasional basis.
  3. Gladiator

    If it works and benefits the community, of course! Feel free to post this where the SF guys may see it. Baffmeister and LloydNB are tinkering with some Gladiator releases for SF2, but they are discovering it is a huge amount of "extra" work.
  4. I am fed up with the time consuming and frustrating part of releasing aircraft. The part I like - 3D models and skins - consititutes maybe 50% of the required effort. Hobbies are supposed to be fun, but the other 50% is NOT fun and I stop doing it today. This does not mean my aircraft won't necessarily find their way to CA's download section, it just means someone else will have to help carry the load to make it happen. LloydNB and Baffmeister have done Sterling work assisting me so far, and have agreed to try and see if they can release SF2 packages. Below is a snippet from our PM thread: "Please continue and release anything you cobble together with my blessing. I will also keep you guys in the loop - you and Lloyd can expect to see a Gauntlet fairly soon. I will get it mapped and flying ingame as a Gladiator MK2, then let you guys finish it. Then, I'll figure out how to make the Hurricane's landing gear work. I like making models and skins, but all that other stuff is so time consuming it prevents me from doing what I do best. I'll ask around and see if I can find someone who can assist me with FE2 releases." That's the bottom line. If you guys like aircraft that look like a modern flight sim, its time to roll up your sleeves and help make releasable packages. Step up and volunteer to help. Otherwise, it ain't gonna happen...
  5. Correct. Also stuff like damage holes, and the additional files for new bombs, guns, sounds, pilots, etc. We've been successful at figuring out most of this stuff, but I wound up doing the majority of the grunt labor so my planned production of models and skins is now eight months behind what I could have otherwise accomplished.
  6. Vogesen WIP

    You guys lemme know if you need any more ground objects.
  7. Thanks for the support and suggestion about a private forum. LloydNB, Baffmeister, and I have successfully produced a collection of models, skins, and FMs that raise the bar to new heights, but its been a LOT of work! We're all very good at our specialties, but every hour spent on packaging is an hour not spent on what we do best. We have a number of additional Gladiator and CR42 versions that can be released both for FE2 and SF2, but the packaging work is the big hold up. I don't see any problem with a private forum devoted to BOTH SF2 and FE2, but correct me if I am wrong. Dunno what to call it - maybe "White Scarves And Wheel Spats"? Strictly speaking, it won't be only fabic covered biplanes - there will also be some early generation monoplanes such as the Hurricane, Macchi C200, and Messerschmitt Bf109B & E/jabo.
  8. File Name: WW2 German Flight Crew File Submitter: Geezer File Submitted: 27 February 2016 File Category: Prop Cockpits This pack contains flight crew figures designed to fit Veltro's WIP FW189, but they can be used for most any other German WW2 aircraft. There are two different pilot figures - a fighter pilot and a bomber pilot. There are also two gunner figures that - with some repositioning - 3D model guys can fit into aircraft they are working on. Click here to download this file
  9. WW2 German Flight Crew

    Version

    100 downloads

    This pack contains flight crew figures designed to fit Veltro's WIP FW189, but they can be used for most any other German WW2 aircraft. There are two different pilot figures - a fighter pilot and a bomber pilot. There are also two gunner figures that - with some repositioning - 3D model guys can fit into aircraft they are working on.
  10. I just sent Veltro2K a 3D model layout for his new figures, and also posted figure LODs in the SF2 download section.
  11. The film clip does not display on my browser, but it sounds like some really interesting footage.
  12. One of those two Goshawks survives, and is displayed in a Polish museum.
  13. Ed - I scaled your complete aircraft model to fit published dimensions, then merged one of my SCW figures who was carefully scaled to be 6 feet tall. Using the SCW figure as a guide, I sized the new pilot figure, and then dropped him into your cockpit. He fits well for the most part - the armor protects his head and his hands reach the control yoke. The only rough spot is the rudder pedals seem too close to the pilot's seat. The pilot's pose is ergonomically good - not perfect, but good - so my first reaction would be to extend the rudder pedals forward. What do you think?
  14. Check your PM. We have a size issue - the pilot roughly matches the controls, but looks too small for the rest of the cockpit.
  15. This caught me at just the right time. I've decided to make some pilots and gunners for Veltro - it's a nice diversion from my usual desert stuff. Progress shot below shows first attempt to fit a pilot to his aircraft model. This is more difficult than it appears because we have different versions of 3dsMax, and the .max files are not compatible. We are using an intermediate format as a workaround, but some scale/size data is lost so there's a lot of tweaking required.
  16. Test 1

    From the album SF2 Stuff

  17. SF2 Stuff

  18. Try this and see if it drops into your model OK. If not, send me your model in obj or 3ds format and I'll adjust the arms and legs to fit your cockpit. German Pilot.rar
  19. Contact me by PM and maybe we can work something out. I have WW2 RAF and Regia Aeronautica pilots that could probably be adapted to fit your cockpit. I'll see if I can make a quickie adaptation for a German pilot.
  20. You can't get there from here. The pilot LOD you have is a hybrid. It uses the torso shown in the striped scarf art. However, I grafted a new head onto that old torso - it uses the other artwork entitled "New German Pilot." The 3D model head that used the striped scarf is no longer part of that model. If you really want the winter scarf, DL the WW1 Halberstadt D5 from First Eagles. The pilots folder contains several different WW1 pilots - the "British Winter Pilot" is what you want. Overwrite the existing art - BrWntrPilot - with Black Winter Pilot art, but continue to call the art file "BrWntrPilot" Then adapt the end result to run in SF2. Because the 3D models in question are no longer on my hard drive, that's the best I can do for you - I eliminated those early models about two years ago. Dunno if I can reconstruct a new pilot figure from remaining bits and pieces but I'll look and see.
  21. Ah, got it now. He is an old WW1 pilot included by mistake - I archived those files and can't conveniently access them. The current batch of Glad/CR42 pilots are third generation in terms of complexity and realism. The German pilot in question is generation 2, made with an earlier torso (first jpg) to which a new head (second jpg) was added. Its faster/easier for me to use parts of already existing artwork, rather than waste time making new artwork. Some current pilots will even have a third jpg, usually for the scarf.
  22. Avanti!

    Some of the Eyetie vehicles are starting to look like something. Throw in a few figures and you get an idea of what the 1940 desert mod will look like.
  23. Could you be more specific? Which German pilot?
  24. Arty 1

    From the album Storm Over The Sahara

  25. Storm Over The Sahara

    A sorta/kinda mod for First Eagles 2. The early North African campaign (June 1940-December 1940) saw the last Glory Days of the biplane fighter - only a handful of monoplane fighters were present in the first six months of the war.
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