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Everything posted by Geezer
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Factually correct. No engine will run very long if it is vibrating that much. It indicates something is badly out of balance/alignment. I'm guessing Third Wire used excessive vibration because it looked cool, not because it was realistic. Same with gun muzzle flashes. Any veteran will tell you that muzzle flash is usually seen only in low light conditions. But, many sims deliberately show excessive muzzle flash because gamers have been conditioned by Hollywood to expect it. Video below shows .50 cal firing - there is smoke but no flash. http://www.military.com/video/guns/machine-guns/the-m2-machine-gun/3015650566001/
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WW2 WIPs Thread
Geezer replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Nice work. -
Saw a posting by LloydNB today - some time ago he said he might be interested in skinning a Sea Gladiator. So, I got the version with the tail hook working, plus experimented with some test colors.
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Steve, nice colors.
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The Webley pistol needs simplification - its borrowed from a 1937-38 China mod I toyed with several years ago.
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Thanks. Gterl and I have spent a lot of time doing research. First, I'm trying to capture the improvised look of the Republicans and then I'll make the Nationalists.
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KC-97G Stratofreighter
Geezer replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice job! When I was in SE Asia, my outfit's base flight was still operating KC-97s as transports (not tankers) in 1969. -
Been playing around with Republican figures.
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Spent the morning working on Gladiators - finally got the guns to fire correctly. Having figured that out, I'll apply lessons learned to the Hurricane.
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Terrain and texture (and lod) problem on SF2 dx10
Geezer replied to Canadair's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Even though my problem went away, the answer is yes. -
One of the definitive refs for French aircraft - French Aircraft of the First World War - confirms the SPAD XVI was basically a SPAD XI with a more powerful engine. There was some structural strengthening (for the heavier, more powerful engine) but it was internal and not visible. As you pointed out, the only real visual difference was the larger valve covers.
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Terrain and texture (and lod) problem on SF2 dx10
Geezer replied to Canadair's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have experienced clipping in FE2 similar to your second photo. It went away when I revised the 3D model, but I don't know what caused it. Second shot shows same aircraft after a minor change, not associated with the engine. Go figure. -
Yeah, everything you see - except the tile art - is intended for Spain. I also have plans to design clumps of town buildings in a modular system, so they can be placed on the map several different ways. When Gterl and I first discussed a SCW, we agreed we wanted better buildings - George called the current buildings "cuboids" and requested more detail.