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Everything posted by Geezer
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Nice work, Steve. It may have been a hassle, but you captured the flowing lines of the fuselage.
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Getting closer. The over-sized rocks and bushes will have to be painted out, but the bare ground is starting to look fairly good.
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Using Stephen1918's excellent Palestine mod as a test bed, I'm experimenting with hi-res terrain tile art. Test shots of hi-res airfield art below. EDIT: The army Corps of Engineers camo pubs state there are three types of desert. Gray(-ish brown), red(-ish brown), and yellow(-ish brown). I'm working with gray desert right now because it's easier. Once I figure stuff out, I'll make red and yellow copies of the gray artwork.
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Ingame shot of the Gladiator MK2 wandering in the wilderness.
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Shots of two CR42 updates being tested. Ground attack racks and bombs, plus Belgian camo for baffmeister's BoB mod. The camo looks odd up close, but works pretty good at a distance. EDIT: The CR42 was not equipped to carry bombs in 1940, I'm just testing both on one model because its easier.
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Shots from the "office."
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Shot below shows the large 2048 tile art pasted to an FE sized tile, with some ground objects. EDIT: Showed shot below to a buddy, who flew two tours in 'Nam. He won the DFC taking out Communist AA guns, and said the vehicles' scale "looks about right."
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Made some VERY rough experimental terrain tiles for FE2. First shot is Stephen1918's stock Palestine mod. Subsequent shots are of experimental tile art sized at 2048x2048. Note improved immersion at different altitudes - almost resembles IL-2. The concept I'm toying with is LARGE 2048 tiles for "important" locations (airfields, cities, ports, fortifications, etc) transitioning to smaller tiles in areas that are of no real interest and are located well away from important areas. Dunno if this will work, but it should reduce the hit on framerates? Second shot looks at combination of large and small tile art - frame rates ain't bad.