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Everything posted by Geezer
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I keep screwing around with how the fuselage is broken down into components (nose, fuselage, tail) - this appears to influence how the damage model decals display ingame? I would like to develop larger, hi-res damage decals that reflect damage to wood, fabric, and metal (see CR42 art). If I can work something out, I'll apply lessons learned to the Halberstadt and CR42. Right now, the Hurricane is just a test bed - it lacks landing gear and other essential stuff.
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More shots showing the sculpted surfaces that simulate fabric covering.
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Fooled around with the Hurricane this morning. It's just a concept demonstrator - there's a million things need fixing - but I wanted to see what it looked like ingame. EDIT: I am using RAVEN's excellent Hurricane files to make a Mk1 with snub nose and small radiator, used extensively in the desert and also in the BoB.
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Thanks Steve.
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Just remembered two more guys to acknowledge. Bortdafarm for the original FM, which was then modified by Peter01.
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2 PM Sunday: just submitted it for release. Should be available pretty soon.
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Nearly ready for release. Ojcar has tweaked the FM and, as usual, Stephen1918 has been an immense help in answering my questions. Shots below show a dogfight between eight D5s and ten Martinsydes, with good framerates.