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Everything posted by Geezer
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Nice work. It's an oldie but a goodie.
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Thanks for catching that. I've been experimenting with shadow distances and didn't notice the shadows went away!
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More test shots. I keep experimenting with game lighting - the stock light settings are too dark and murky for bright sunshine. If you like the look of high summer shown below, drop the attached ENVIRONMENTSYSTEM file into your FLIGHT folder.
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Some shots of the Halberstadt, in final stages of development.
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Got the test version off to Ojcar and Steve today. Hangar and loading screens below, based on viper63a's templates.
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From the album Halberstadt D5
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Yes, the lower wing root was a major source of aerodynamic drag that few constructors cared about in WW1. In the early 1930s, constructors had to make smooth transitions to reduce drag.
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WIP Mega THREAD!
Geezer replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Interesting. I don't know much about map making. To my uninformed eye, it looks like eliminating the straight edged river banks would require custom tile art? -
The radically curved lower wing trailing edge seems counter-intuitive, but is accurate. Shots below show the curved trailing edge was typical of Halberstadt designs.
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From the album Halberstadt D5
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Thanks. Got the cockpit done, though the bracing wires need tweaking. Still got a few more things to do, such as LODs, but it should be ready for Ojcar pretty soon.
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Slowly fixing problems. Our fearless Halberstadt pilot is having an "Oh S**t!" kind of day.