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Geezer

+MODDER
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Everything posted by Geezer

  1. Now that I've gotten stuff like pilots, props, etc tweaked, I had a little fun over the Alps! Gterl's map is a great setting for "the last biplane."
  2. Alpine Atmosphere

    While I want to remain focused on the early war versions, I have made a late war intruder variant - "bed check Charlie."
  3. Alpine Atmosphere

    Thanks. Still got lots to do. Should be ready by early summer - I hope.
  4. Farman F.40

    Two more tasty possibilities.
  5. This is a very interesting thread. Does the software also recognize subsystems such as oil coolers or radiators?
  6. Farman F.40

    Ya done good! Love the skull decal.
  7. Falco!

    Spent the morning experimenting with some of the propeller art developed by various modders, then comparing the results to photographs. The photo images were dependent on camera angle and shutter speed, combined with propeller rpm so I eventually settled for plain vanilla art because it sorta/kinda worked in any situation.
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    From the album Falco

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    From the album Falco

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    From the album Falco

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    From the album Falco

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    From the album Falco

  13. Falco!

    Slowly grinding my way through the endless details. Got a small graphics pack off to some testers and now I'm fooling around with props and other details. Still can't get the rudder and elevators to work.
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    From the album Falco

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    From the album Falco

  16. On the subject of the Dauntless, here is an interesting story. First shot shows the Northrop BT-1, which was a development of the early 1930s Northrop Gamma. For most of the 1930s, Northrop was a little mom and pop airplane company. Northrop sold the BT-1 design to Douglas to get through a financial rough spot, and a young Douglas engineer by the name of Ed Heinemann upgraded the design to create the Dauntless. So.....the great grand daddy of the Dauntless was the Northrop Gamma - I flipped the second shot to better show the similarities. EDIT: The Squadron/Signal pub on the Dauntless describes the development process in greater detail.
  17. Looking good! Looks like you are experimenting with weathering? Shot below may be helpful - it shows the upper surface midnight blue to have faded and grayed-out just a bit.
  18. Falco!

    Took a break from the DATA file and slapped on the unfinished 3-color skins to see what they look like ingame.
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    From the album Falco

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    From the album Falco

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    From the album Falco

  22. Falco!

    Slowly grinding my way through the long list of things that need tweaking. Finally got the transparencies working right. One problem that does not show in the screenshots is developing the DATA file. When gamer-flown, the CR42 maneuvers well and trims out nicely in level flight. When flown by AI/autopilot however, it tends to porpoise a bit along the pitch axis. Pitch damper is already set at 0.5. To preserve maneuverability, I would prefer not to mess with the pitch damper. Does this mean I need to alter the 3D model's center of gravity?
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    From the album Falco

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