Jump to content

Geezer

+MODDER
  • Content count

    2,813
  • Joined

  • Last visited

  • Days Won

    93

Everything posted by Geezer

  1. Help Us Prevent Cable Company F..kery

    WASHINGTON — Republican Federal Communications Commission Commissioner Ajit Pai hosted a press conference on Tuesday to discuss with reporters about his concern about President Obama’s proposal “to regulate the internet.” Pai cited concerns ranging from the proposal causing heavy-handed FCC regulations on the internet to the plan being a “gift to trial lawyers.” TheDC: Previous attempts at regulating the internet have been shot down in the courts, why is it that this one seems to be a little scarier than the last ones? PAI: Two different reasons. One is the unprecedented involvement of the executive branch in our decision-making. Traditionally the FCC has been an independent agency that, even though I and the other chairmen are appointed by the president and confirmed by the Senate, we’re considered to be independent and render expert objective judgment about some of these difficult policy questions. Here what you have is the president in an unprecedented way saying explicitly, “Not only do I want the FCC to do XY and Z, but this is the legal theory I want them to use to support it.” I think once that announcement was made, the trajectory of how our decision-making was proceeding, I think the writing was on the wall and the FCC felt like it was under enormous pressure to do what the president wanted us to do. And so that’s one fact. MORE: http://dailycaller.com/2015/02/10/fcc-commissioner-unprecedented-involvement-of-executive-branch-in-our-decision-making/
  2. Italian Front (WIP)

    Correct - it IS the fortress at Przemysl. I originally made the fortification objects in response to requests from the FE map makers. Later, I expanded the selection so the objects could be used in other times and places.
  3. Test 5

    That is a test tile in 3dsMax. I first made a plane 500m x 500m, then applied the art. Then, I Tessellated the plane which divided it into many smaller polygons, with points at the intersections. I then selected those points that sorta/kinda matched the gully and moved the points downward to form a kind of V channel in the plane. That is the quick and dirty way to roughly simulate a gully. A better way would require more points, which would enable you to make a floor to the gully with slanted sidewalls.
  4. First Eagles WW2

    Got some more work done on the civilian vehicles, and made some experimental 2048 terrain art applied to a FE 500m tile. If the large tile art doesn't slow the fps too much it may be possible to really improve map appearance.
  5. Test 4

  6. Test 3

  7. Test 2

  8. Test 1

  9. Flanders

    Outstanding visual effects. Nice castle too.
  10. Geezer & stephen 1918

    I checked out the website, but modding TW is within my comfort zone right now. Maybe in the fullness of time.....
  11. Fortifications

    Understand that I know almost nothing about making maps. I think you need to learn how to use the Terrain Editor to place objects on a map. Can some one with map making knowledge help this guy out?
  12. First Eagles WW2

    The odd-looking biplane twin in the 8mm footage was the Vickers Valentia, an obsolete bomber-transport still in use because nothing else was available.
  13. valentiacol

  14. First Eagles WW2

    Found an interesting modder-made video of the East African air war. The interesting footage starts about midway, and features some personal 8mm film footage of the obscure, obsolete aircraft operated by the Brits in 1940. EDIT: Should've said South Africans instead of Brits. The main event was Egypt/Libya, and featured the same eclectic mix of obsolete aircraft as East Africa.
  15. The map guys have asked for some better industrial objects - progress shots below. I've finished the really big fabrication/assembly halls - intended for shipyards and large industrial areas such as the Ruhr. Now, the selection of smaller factories and warehouses - shown in the foreground - is being expanded. These are more appropriate for most locations, and the map guys say they can be placed more easily on existing maps. There will also be a refinery and coal yard to cover WW1, WW2, and the Cold War. The terrain tile is SF 1000m with 2048 art - the large size may now be realistic with Gerwin's addition of JPEG format to his TFD tool. None of the industrial objects shown uses art larger than 512x512 - a few use 256x256.
  16. New Industrial Objects

    Thanks, I am feeling better and got some work done on the Citroen TA. While the civilian vehicles are intended for use with the industrial objects, they can also be used elsewhere. Quick and dirty concept shots of TA and CR42 WIPs, combined with some WW1 pilots and a hangar from the 1930s airfield objects. Guys can have a good time customizing their installs in the near future.
  17. TA Tableau 1

  18. TA Tableau

  19. New Industrial Objects

    Another good point. I'm a bit fuzzy from the flu - thanks for that pointing out.
  20. New Industrial Objects

    A good suggestion, but there is more to it. Most of the 1940 desert vehicles I am making were originally civilian vehicles adapted for military use. In effect, I am reverse engineering them back to civilian vehicles so the original military versions can be used around airfields. On reflection, maybe I should just keep it as simple as possible and make them all the same size?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..