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Geezer

+MODDER
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Everything posted by Geezer

  1. Cockpit 2

    From the album Halberstadt D5

  2. Cockpit 3

    From the album Halberstadt D5

  3. Cockpit 4

    From the album Halberstadt D5

  4. Your Verdun map will be a perfect testing ground for some models I have in development. Example below is the Morane-Saulnier Type P. The P was accepted for service by the French air service - to replace the obsolescent Type L/LA - on 31 March, 1916. 565 were built for the French, and it was widely used for recon/arty spotting through the autumn of 1917. The Brits operated 106 P's, plus Russia operated a small number to supplement the 400 plus Type L/LA aircraft used until Russia's surrender.
  5. Type P 5

    From the album Verdun Stuff

  6. Verdun Stuff

    Models in development that are suitable for Quack's new Verdun map.
  7. Type P 2

    From the album Verdun Stuff

  8. I'd love to give it a shot! Geezer
  9. Working with Wrench, Quack, Gterl, and Stephen, I'm developing a range of more realistic looking ground objects. Shots below are WIPs, and will eventually include ships and waterfront objects. While intended for WW1, they can also be used for most other eras - 1930s, WW2, and even the Cold War. The Forts are dinosaurs from a bygone age, and are BIG muthers!
  10. New Ground Objects

    Shot below shows some samples being tested. They are MUCH larger than normal ground objects, so the map makers have been asked to test them and see if they work OK.
  11. Beardmore built Nieuport 12 WIP

    Delightful! The transparent center section looks really good.
  12. Moska MB bis

    It sure is. Ya done good!
  13. New Ground Objects

    Also gonna make some dedicated Alpine houses/buildings. They will have deep foundations - like the Alpine fort - so they can be placed on irregular terrain.
  14. New Ground Objects

    Fun atmosphere shot.
  15. Fort 16

  16. New Ground Objects

    Alpine fort overlooking valley with some buildings to give sense of scale. Might stick some trees on the fort?
  17. Fort 15

  18. New Ground Objects

    Two more shots of damaged Alpine fort, for gterl's mountain maps.
  19. Fort 14

  20. New Ground Objects

    Thanks. Because many of these new objects will be HUGE - such as the maritime harbors - I'm experimenting with damage versions. Two test shots below.
  21. Fort 13

  22. Fort 12

  23. New Ground Objects

    Speaking of "someday" terrain, I've also been fooling around with Storm Over The Sahara. Wrench's North Africa map runs well in FE2, so I dropped in some hi-res ground textures from Eritrea and it looked pretty good. Edit: just checked and the 1024x1024 ground textures were from the HiRes Desert pack, not Eritrea.
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