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Posts posted by Geezer
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Got more work done on the Bleriot. Usually, WW1 cockpit openings are so small when compared to the rest of the aircraft, I just make a simple tub and reserve the details for the separate cockpit model. The Bleriot presents some unique problems so I'm going slow trying to figure out which details should be in which model.
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11 hours ago, acesfakia said:...Where are the ground objects Geezer! ....?
Thanks to Baffmeister for posting some of the stuff above. I just kinda forgot about releasing this stuff - comes with old age!
What specifically are you looking for? 63% for First Eagles, or 100% for Strike Fighters?
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2 minutes ago, Sky High said:Great concept. Could one make square or oblong units that could be conjoined to create towns and cities of varying sizes, possibly with irregular units on the edges to minimise the overall excessively square outline?
Maybe. Good idea.
I'll keep it in mind when I fool around with the concept in the future.
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Conversations with Gterl revealed a problem he has to deal with when making his excellent maps - the building models vary in size. He uses a combination of 100% actual size models and 63% size models - the size intended by TK for FE/FE2 - and has to make numerous adjustments to prevent visual clash between the different sizes.
So I have been experimenting with building entire villages and small towns in 63%. Shots below show first effort. The concept is to develop big models of towns and then paint a corresponding street grid base for them. Dunno if this will work, but it's worth looking into if there is a possibility of improving future game maps.
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Really nice work!
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Welcome back!
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Got announcement below from a buddy who won a DFC flying gunships in 'Nam.
The helicopter folks have been relentless, so...
Introducing...Rotor Head Red!
"Fear is a reaction. Courage is a decision.
This wine is named in honor of those courageous helicopter crews who have hovered into the jaws of death to save their countrymen. You truly have a flavor for life the protected will never know."Only 100 cases produced...We'll ship or you can pick up after April 1st!
2017 Dry-Farmed Estate Cabernet Sauvignon
Templeton Gap District
Carly's Vineyard
14% Alc.
100 cases produced
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Really nice stuff!
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George, your Caporetto map is gorgeous!
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Played with the Bleriot a bit. The rifle-armed observer may present a problem? To look half-way realistic, the rifle must be positioned offset from the observer's body. But, to swivel realistically, the center point must be centered on the observer's body. So...the rifle will be offset from the center point.
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On 2/4/2019 at 11:40 AM, seany65 said:Thanks Geezer, I've just D/l'd this now, as if I don't already have enough trouble surviving. Anyway, I hope it's easy to install as I only have 3 braincells.
Historically, the Western Front was populated with thousands of AA guns. They make life "interesting."
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European Ground Objects
in Thirdwire - First Eagles 1&2
Posted · Edited by Geezer
As I have said before, the 63% figure is per Wrench. I suggest you ask him.
Wrench
Known As Bob.
Wrench
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Posted September 11, 2016
now, with the visuals, its MUCH more clear. the 63% object just seem to "look right" against the ground.
There's always been a scaling problem in the 3w games. But, there always seems to be a work around!
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https://combatace.com/forums/topic/89548-1938/?tab=comments#comment-724314