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Geezer

+MODDER
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Posts posted by Geezer


  1. Making good progress on the R11 cockpit, but need help with the instrument panel gauges.  Could a French-speaking fan - maybe Coupi or Jeanba - help me out?  I need a distinctly FRENCH WW1 engine tachometer, air pressure gauge, and water temperature gauge.  Thanks ahead of time.

    cockpit-1.jpg

    • Like 4

  2. Mike -

    I had the same problem and fixed it by replacing two groups in the wwiCaporetto_data.INI - [SolidObjectTextureMaterial] and [AlphaObjectTextureMaterial] - with the two shown below.  Just copy/paste and it should work. :biggrin:

    [SolidObjectTextureMaterial]
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=TRUE
    AlphaTestEnabled=TRUE
    CullMode=NO_CULL
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=5.000000
    BlendOp=BLEND_SRC_ALPHA 
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=TEXTURE

    [AlphaObjectTextureMaterial]
    DepthBufferCheck=TRUE
    DepthBufferWrite=FALSE
    RenderedInOrder=false
    AlphaTestEnabled=TRUE
    CullMode=NO_CULL
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.00000
    DiffuseColor=1.000000,1.000000,1.000000,1.00000
    ZBufferOffset=2.000000
    BlendOp=BLEND_SRC_ALPHA
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=FALSE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=TEXTURE
    Fade=NORMAL
    StartFadeDistance=50.0
    EndFadeDistance=50.0

    • Like 3
    • Thanks 1

  3. Eugene2:

    Dunno what has been passed on to you guys, as I have not had time to DL the team's WIP aircraft packs.  So.......attached is what I have been able to locate so far.  Got two more backup discs to look at, so I should be able to find the rest. 

    Note the excellent spinning rotary engine artwork is the work of Stephen1918.  Also, the attached all say "templates" but are mostly artwork, plus templates.

    N17 Templates.rar

    Templates.rar

    N21 Templates.rar

    N23 Templates.rar

    N24 Templates.rar

    N27 Templates.rar

    N28 Templates.rar

    R11 Templates.rar

    • Like 5

  4. 5 hours ago, Eugene2 said:

    OK, now I'm almost done "default" skin for Geezer's Nieuport XVII and begin the skin for Geezer's Pfalz DIII/DIIIa. Nieuport 28's skin is the next. I hope to receive the templates for Breguet XIV as soon as possible.

    Happy New Year !

    Attached are templates and artwork for early and late versions of the Br14.  Note the artwork is not finished but is developed enough for you to make your own versions.

    Br14 Early.rar

    Br14 Camo.rar

    • Like 3

  5. 8 hours ago, whiteknight06604 said:

    glad to see you back. I was worried you were under the weather. 

    Thanks, but I'm OK.   Had a lot of real world stuff to take care of, and that left no time for modding.  Among other things, my sister in California passed away and I got stuck with sorting out her estate - including a thousand-mile round trip to Denver to set up an escrow account.

    • Sad 1

  6. Hey, guys!  I think I may be able to resume modding soon.  I had a lot of real world stuff to take care of, but it looks like the worst of it is done.  I scanned your recent posts and I'm really impressed with all the work you guys have done!  

    It will take me a while to reinstall FE2 and find my backups discs with my model files.  Maybe Eugene2 can pick up some of the graphics load?

    What do you guys think needs to be done first?  I have not given FE2 a thought for months, so I am not sure where we stand.

    • Like 6
    • Thanks 2

  7. 1 hour ago, Silberpfeil said:

    Really interesting stuff, Geezer!  Well done!  Awhile back you released some new models as samples to whet the appetite - are there any updated ones available for currency checkrides by FE2 enthusiasts?

    After a LOT of hard work by VonS, Crawford, Mike Dora, and Jeanba to develop new FE2 files, we have a batch of Pfalz and Nieuports that are almost ready for release.  What remains is a lot of final packaging work for me to do - the new screens above are but one example of stuff that remains to be done.  Shots below illustrate some of the final, time-consuming adjustments.  I obtained correct dimensions for the Pfalz D3a wheels in 3dsmax, and then loaded the numbers into the data file but the result looked like the aircraft had flat tires.  It took several adjustments to finally get a dimension that looked OK, but the numbers were LARGER than the wheel!  Go figure.

    img00003.JPG

    img00004.JPG

    img00006.JPG

    • Like 1
    • Thanks 2
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