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Posts posted by Geezer
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If I understand you correctly, just install the Max2009 export module per instructions. That should be all you need.
I use the export module for MaxR9 and have exported models for both FE2 and SF2 without any problems.
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4 hours ago, acesfakia said:Yes. If you can export LODs to SF2, then you can use the same module to export LODs to FE2.
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The Greek skins are something I started long ago but never finished. The aircraft is MontyCZ's excellent Avia B-534:
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Mike -
I had the same problem and fixed it by replacing two groups in the wwiCaporetto_data.INI - [SolidObjectTextureMaterial] and [AlphaObjectTextureMaterial] - with the two shown below. Just copy/paste and it should work.
[SolidObjectTextureMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=TRUE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=5.000000
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE[AlphaObjectTextureMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
RenderedInOrder=false
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.00000
DiffuseColor=1.000000,1.000000,1.000000,1.00000
ZBufferOffset=2.000000
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE
Fade=NORMAL
StartFadeDistance=50.0
EndFadeDistance=50.0- 3
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Dropped by a website I had not visited in a while, and discovered an authentic replica of the Pfalz D.VIII is nearly complete.
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For those who may be interested in the classic 1930s aircraft of the Sino-Japanese war of 1937-45, below are a few more WIPs to supplement the Chinese CR32.
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1 hour ago, Wilches said:I remember that the CR32 Chirri was almost completed. Could you post it as it is?
See attached. It is still a WIP - the artwork is far from complete and there is only one LOD. Included are the artwork templates.
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Got FE2 installed and the first thing I did was run Caporreto. Absolutely gorgeous. Gterl, ya done good.
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Eugene2:
Dunno what has been passed on to you guys, as I have not had time to DL the team's WIP aircraft packs. So.......attached is what I have been able to locate so far. Got two more backup discs to look at, so I should be able to find the rest.
Note the excellent spinning rotary engine artwork is the work of Stephen1918. Also, the attached all say "templates" but are mostly artwork, plus templates.
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5 hours ago, Eugene2 said:OK, now I'm almost done "default" skin for Geezer's Nieuport XVII and begin the skin for Geezer's Pfalz DIII/DIIIa. Nieuport 28's skin is the next. I hope to receive the templates for Breguet XIV as soon as possible.
Happy New Year !
Attached are templates and artwork for early and late versions of the Br14. Note the artwork is not finished but is developed enough for you to make your own versions.
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8 hours ago, whiteknight06604 said:glad to see you back. I was worried you were under the weather.
Thanks, but I'm OK. Had a lot of real world stuff to take care of, and that left no time for modding. Among other things, my sister in California passed away and I got stuck with sorting out her estate - including a thousand-mile round trip to Denver to set up an escrow account.
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OK, I'll find the Br.XIV and J.1 and look them over. BTW, the N.28 and CL.IV are not done - the artwork requires more dirt/weathering.
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Hey, guys! I think I may be able to resume modding soon. I had a lot of real world stuff to take care of, but it looks like the worst of it is done. I scanned your recent posts and I'm really impressed with all the work you guys have done!
It will take me a while to reinstall FE2 and find my backups discs with my model files. Maybe Eugene2 can pick up some of the graphics load?
What do you guys think needs to be done first? I have not given FE2 a thought for months, so I am not sure where we stand.
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The Pfalz artwork is nearly done. Shots taken at high noon in Gterl's excellent rework of Gepard's Vosges map. While intended for FE2, Crawford says the environmental tweaks look equally good in FE1, so the ENVIRONMENT file used in shots below is attached. Thanks to VonS, Quack74, Panama Red, and Coupi for the file tweaks.
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1 hour ago, Silberpfeil said:Really interesting stuff, Geezer! Well done! Awhile back you released some new models as samples to whet the appetite - are there any updated ones available for currency checkrides by FE2 enthusiasts?
After a LOT of hard work by VonS, Crawford, Mike Dora, and Jeanba to develop new FE2 files, we have a batch of Pfalz and Nieuports that are almost ready for release. What remains is a lot of final packaging work for me to do - the new screens above are but one example of stuff that remains to be done. Shots below illustrate some of the final, time-consuming adjustments. I obtained correct dimensions for the Pfalz D3a wheels in 3dsmax, and then loaded the numbers into the data file but the result looked like the aircraft had flat tires. It took several adjustments to finally get a dimension that looked OK, but the numbers were LARGER than the wheel! Go figure.
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Geezer SF2 Models and FM's
in Thirdwire: Strike Fighters 2 Series - World War II Forum
Posted
Damn, I knew the CR32 pilot's visibility was bad, but that is awful. I'll see if I can find the model - I had to clean out my HD recently - and maybe lower the gun sight line a bit?