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squid

RED TAILS
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Everything posted by squid

  1. The CFTs now look better from this angle. Good smoothing. for the rest will try post feedback asap
  2. @ Teras, yes that's the general C profile . just posting it here too in case someone maybe notices something wrong or smth i am missing
  3. I was about to post about that curve of the canopy too since was the only thing you left from your notes. Its the part i was talking about few posts back about the canopy shape looking different in those photos of "photorealistic" renders of a 3D model supposedly representing the 70. Now i know that its inaccurate in the canopy area at least. I am not sure yet about the nose shape change due to AESA. Still looking into it. And now i am suspecting that maybe the back part of avionics housing on the fin base is maybe inaccurate too in those illustrations. Attaching the notes i sent to Teras that correspond to a typical C (not 70) .PSD file to check differences by rapid layers visibility toggle : http://www.easybytez.com/la2zy4kdymd2
  4. can we please move this to SF2 section ? :shy:
  5. http://apache-game.com/en I like the eye candy and fps performance (another Gaijin title like wings of prey, small theaters, great eye candy & performance) Its quite fun actually ... Wish it was more MBT sorties oriented . I think it has a tandem operators MP option too ? (that would rock)
  6. Teras, i now realise the shapes notes i had send you were based on Block 50/52/+/Adv (maybe even 60, i am not sure yet, looking into it further. This E pic above looks exactly as the previous C family shapewise). From the pics you post it looks that nose and fin chute/avionics housing are different from the C family till 50/52/+/Adv, even the canopy shape is changed. On the other hand the imagery i have seen so far though is from 3D models only (*) ..... so, i am still looking into that too. Your model is shapewise very good if based on those models but there's a chance that those models maybe are inaccurate? CFTs look also like maybe need some curve smoothing more "Normal user view ( NUV )" -> perspective views are more useful than orthographic (3Dmax terms) when view is form an angle. (*):
  7. keep up the nice work man do you have maybe renders on lighter background ? a light grey if possible, and of higher resolution ? Shots from angle , it will be easier for me for evaulation to see perspective view :)
  8. darn ! LOL uugggh laptop tiny monitor arrgh
  9. to help you with your decision : its ready LOL
  10. Can we set the hdr and/or softness shaders to be visible during the whole day and not only at night / dawn / sunset ?
  11. Stary i think you should upload this one too looks great. Try maybe also just a tad less saturated blue version ?(in RGB terms maybe going slightly towards the Green)
  12. this overcast is something else ..... clouds are from sarcasm too ? also like the proper horizon ending, its not like cut paper (which probably has to do with graphics settings ? wonder which ones?)
  13. awesome. let me know in case you come across either again
  14. is that possible? and which value would increase (slightly) the contrast?
  15. have you uploaded other post process mods maybe ? i'd be interested to enable the softness effect (HDR or other shaders?) 24/7 and not only from evening to dawn
  16. if i only had found that earlier, i'd had given that bitmap a proper treatment !! and actually , now, i am forgetting (to your great relief) about 1024 px versions of your Terrains LOL - Squid over and out before Dave ban me from here
  17. Great stuff that normal bitmap discovery huh ? :D thanks SteelFlanker
  18. - Alpha Jet !? NICE - Beautifull F-100s !! - Can't wait for the new Viper Packs (got to love aggressors ! ♥)
  19. at last !! i have been trying to do smth like that for ages ... IF i only had found that there is a bump map "normal" bitmap used on ground too .... LOL (*double palms*)
  20. ahhh Gina again ♥ & nice terrain
  21. You never know LOL Btw, i wanted to suggest, that when the Euro Vipers pack will be released to either post a large number of screens on the download page or include a downloadable screens collection either as a separate download or within the package... (in general i support that downloads should always be accompanied by as much descriptive screenshots as possible)
  22. Did you photoshop edit the terrains in screenshots or are those terrains originally grainy like that? What terrains have you used here?
  23. I heard theres some good deal for free time in ebay. i am into it myself as we speak ............... http://www.youtube.com/embed/eWFSo8pjzsw
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