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squid

RED TAILS
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Everything posted by squid

  1. I tried values from 4 to 0.000001, no change. Do i need maybe to alter the values in the dx9 files too ? ..
  2. without touching the shaders, i only replaced the stock water normal with a 1024 one (tiled the stock 4 times) and there was no water animation ..... *scratching head*
  3. Thank you ! About water normals, why when i replace the stock normal with a higher resolution one (up-tiling of the stock one) i loose the animation ?
  4. TERTERRAINEFFECTxyz ? //-------------------------------------------------------------------------------------- // Constant Buffers //-------------------------------------------------------------------------------------- cbuffer cbConstant { static const float EndFadeDist1 = 2500.0; static const float EndFadeDist2 = 8000.0; static const float NoiseScale = 0.003; static const float StartFadeDist = 800.0; }
  5. i see, know maybe which statement and in which .fx file controls the normal tiling in DX10 ? :)
  6. pardon? would that be the actual water ? is it animated ?
  7. Did you do any editing there maybe ? for example in your screenshot here : http://combatace.com/files/file/9665-t-80bv-mbt/ noisenormal map looks like a lot more higher resolution (or scaled ) than how it looks in my stock SF2 installs
  8. [NoiseTexture] Size=256 MinColor=229 MaxColor=255 Frequency=1.7 ResolutionFactor=4.0 StartFadeDistance=200.0 EndFadeDistance=500.0 is this possibly controlling anything maybe related to noisenormal scaling / tiling ?
  9. looks great know maybe the steps to convert it for SF2 ?
  10. DetailScale didn't seem to change something (tried 0.1 - 10) Retiling the normal bmp to 1024 px or more gave me the result i was looking for but at the expense of shimmering that cant control from the GPU driver panel Tried making a DDS out of it , (in hopes of reducing shimmering) but at first trials SF2 doesnt seem to read DDS normals , or maybe i havent set up the DDS correctly ? (lots of settings in the nvidia photoshop plugin , and all totally unknown)
  11. or maybe a skyraider ? :P looking forward to :) (elvis would be a bonus, but multiplayer should be mandatory, imagine the display teams fun why ED boys to have all the fun? )
  12. yes that's sorta disrespectful and not very sporty lol do you know how much it costs to maintain a hunter these days ? (do one too over sea with a zero )
  13. - especially the last one is SO - plus my favorite GE nozzles - (what's the smoking bogey?) - no amraams for B/D cats ? i think i need to upload here now photos from my own 1/48th Sundowners Tomcat ♥
  14. yeah, "pay to win", "free to play" what exactly are all that ?
  15. if maybe manually add the contents of the exp1 as a mod / addon ? ......
  16. is there maybe some way / workaround to install Exp1 over a merged install with Exp2? ...
  17. - are those parameters somehow even metaphoricaly correspond maybe to its RL performance behavior / limitations ? - is there maybe some ini editing that can increase its accuracy ?
  18. i changed my view on MMO with Company Of Heroes online .... the only MMO i have experienced .... lots of fun. If both fun experiences of this and Wings of Prey combine in World of Planes, then i cant wait :D
  19. First Alpha test video discussion : http://forum.gaijine...arine-spitfire/
  20. yes you have to buy your access to development info and deeper forum levels and i can almost promise you that its going nowhere. Its been there for ages, originaly started i think from one of the zillion F4 modding groups / mafias (with all of their ridiculous secrecy, backstage politics and backstabing & group wars trivialities) called i think viper ops ? I actually don't get this kind of stuff : what is really the point of having a project "alive" after 2 years of less than 30% "development" (and ask money for giving nothing on hands of fans after 6 or more years) . Without real MONEY to back you up and a real business connected with your project (market knowledge, market connection, market evaluation, etc) i don't think projects of this magnitude (http://fr.wikipedia....iki/Fighter_Ops) can really go anywhere. Since FOPS started , almost one-man show TW has went leaps ahead, Windows, 3D, DX, CPUs have significantly changed, ED launched FC2, HiFi DCS A10C, HiFi DCS BS2, HiFi DCS BS1, BMS did their 4.2, and in first half of 2012 we will sure have again a new title from TW and one or two launches from ED too. Its kinda more of a no-point ops. If its a hobby of yours with an ambition ok i get that. seems interesting and exciting. but to ask money from people in order to watch you making some semi finished 3d work here and there , that i just don't get. Donations would i understand too. What will all these paying members get back if the project just fade and never complete ?
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