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sony tuckson

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Everything posted by sony tuckson

  1. indeed very nice job by the way never saw a silver belgian RF-84...
  2. rgr I have one in the museum about 4 miles away if info required, let me know...
  3. >Stary Using the 512 tiles made it seems like my 9800GT with 512 mb ram is not enough for higher resolution tiles (screen resolution being 1920*1080)
  4. > Stary I encountered an issue with SF 2I with expansion (didn't check before) With your terrain I can't start a campaign anymore, simulator hangs and ends up in black screen during loading. Single missions aren't a problem, no issue deleting your files solve the issue Would it be in some ini file ?
  5. Graphics department !!! Would this mean Thirdwire is manned by thousands employees? ;-)
  6. ain't there a gamma setting available via the graphical options menu?
  7. Confused!

    and don't try to merge games from different generations...
  8. Pour éditer un ini, le notepad de windows suffit maintenant, modifier les bonnes valeurs, c'est une autre aventure!... Bienvenue à toi
  9. rgr, doesn't really look like it's gonna work please, confirm me, is it for WOE or SF2E? decals for the second series (SF2, SF2V, SF2E, SF2I) need to be stored at a specific place to work go to your main addons folder (exact place is depending on system, if you're under win xp, it should be under "my documents\Thirdwire....." (please soembody, confirm this, mine having been moved, I can't check default path) then, Objects then, Decals then a folder with your plane name (exactly the same as the pain folder for this plane) e.g Su-27SK then a folder with your skin name e.g indo you can drop your decals into that very folder now, the fileformat line should read: FilenameFormat=Su-27SK/indo/indoni for a decal named indoni if you use WOE, decals could even be stored right away in the skin folder...the only trick being in fact to know what the game use as "root" for the fileformat ...("decals" folder in the SF2 series, "aircraft" folder in WOE) Hoping I was clear enough don't forget to adapt level as required
  10. is the decal valid, did you check it by positioning it at another's place?
  11. and the scale value affects the size of the decal, nothing else
  12. and it's the F-5A sometimes details like an A or a C makes a serious difference, so pay attention to this, as otherwise those able to help will have difficulties doing so ;-)
  13. and as said, better work on higher resolutions and downgrade it later, as you cannot increase resolution afterwards, but decrease is not an issue One TerraByte cards, what is this? System ram is now between 2 and 8 Gb...and the most powerfull video crads are at 2 Gb !!!
  14. I hoop naar Beauvechain te gaan op 3 of 4 juli voor airshow...tot dan, niet veel vrije tijd. :(
  15. my bad... yes, you're right indeed, I forgot about the CF-5 details
  16. Man, it looks like you are mixing stuff not a single release of C or E models included Turkey in the skins, as Turkey only operated A, NF-5A and B models (maybe T-38 too, not sure anymore) The Mirage Factory released many F-5 models, and the only that had a turkish skin was the A.. By paying attention to details you will help us helping you C model "skoshi tiger" is a specific version only used by USAF during the VietNam war, and the only first gen model with a refueling probe (bolted on the left nose area, just below cockpit area)
  17. further more, you can find meshes names by analysing an existing decals.ini for the very plane you work on...;-)
  18. decal help

    alpha channel looks wrong on one of the decals
  19. so in fact, this entry should reflect your actual ration screen with 1280 * 1024 is 5/4=1.25 screen with 1280*960 is 4/3=1.33 screen with 1680*1050 is 16/10=1.6
  20. Well, better use the A model I will send you If it's meant to happen in 1985, you'll also need a reworked Belgian Mirage 5 BA with the small ECM suite installed circa 1983
  21. Happy Birthday Sony T.!

    Thank you all, it's greatly appreciated
  22. canopy can only open if it was so modelled...it's part of the 3d model
  23. what about installing seats for your crew ;-)
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