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zmatt

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Everything posted by zmatt

  1. Don't forget about SF2 gold!
  2. For that price you are getting screwed. You could be better off building your own. The components listed are all about 3 generations old. You could do much better. Start here: http://www.tech-forums.net/pc/f76/tech-for...-v2-0-a-189986/
  3. Aside form the tomahawk here at CA, are there any other P-40s made for the SF series?
  4. Well hopefully there will be another P-40 mod sooner or later. I think there is some resurgent interest in WW2 mods.
  5. Yeah, they rejected my request to join. I don't know why. It's odd, I thought there would be more P-40s, its a popular plane.
  6. The game is cpu limited not graphics limited. You would do well to invest in a fast cpu.
  7. Hmmmm...good pics

    It's either that or AMRAAM-10.
  8. In my WW2 install of WoE at the end of every mission I get a ctd. I thought it was an issue with running it on Vista, but in XP compatibility mode it still crashes. I can't patch it due to it being my prop install. Does anyone know of a way to fix this?
  9. Ah my bad. I couldn't fin d it in the specific fixes section. Maybe I didn't look hard enough >.>;
  10. ok, I'm on it. EDIT: I just flew a mission and it worked perfectly Thanks.
  11. Sorry for not responding sooner. there is no error dialog. It just goes away. I set the DepthBufferCheck value to FALSE in the normal texture and the water texture in all of my terrains as instructed but it still crashed.
  12. So I'm guessing that with the release of SF2 that there will be no updates for the Gen 1 games.
  13. Sweet, I've been waiting for an update to the Indian and Pak Mig-21s for awhile now. This should be an awesome mod.
  14. Just a thought, but doesn't WOI have a mustang? Couldn't we just look at the FM from a post '08 WOI mustang to figure out how props work? I'm guessing that's how modders figured out how to make FMs anyways.
  15. I decided to try and get the Nuke effects working with my Nukes today. but when I opened the weapons editor I noticed two things. The first is that for the bombs there wasn't a line to specify the effect to use, the second thin I noticed was, a lot of the nuclear bombs are labeled as fuel air explosives. How do I assign the effects to the bombs and why are the bombs labeled as fuel air explosives?
  16. Thanks for the help. Lets see if I am smart enough to figure this out.
  17. I don't have an nvidia card, so I can't walk you through exactly how to do it. Is there an option to override game settings? In ATI catalyst you can set it to force certain settings or let the game control it. Also make sure you are changing the "gaming" settings and not normal settings.
  18. I enable it through the 3d options in the video card driver. I actually have 3 different profiles for games. I have a normal one where everything is set to default, one for WoX where all 3d options are set to max, and one for Half Life 2 where catalyst AI is enabled so some stupid 3d error doesn't pop up. You have an Nvidia card so the options will be found in "Nvidia system tools".
  19. It should be possible with a lot of work, when you get down to it all the mods are just a bunch of aircraft, a weaps pack, campaign, a terrain or two, and some other inis. You can merge all of those. The result may not be very pretty. But if you are cool with having Russian MiG-23s flying in Iraq with only heat seeking missiles then go for it.
  20. I don't get it? Do you mean you can write your own initials in the Squadron markings?
  21. EF-111A

    What I meant is, in a lot of games the easiest way to code in something like that would be to give the aircraft some value that represents radar resistance. For arcade sims and the like nobody would be any wiser. But it hurts the realism because then ecm only has a localized effect. Wo* games have the ecm degrade the radar (as they should) so one aircrfat with ecm indrectly helps everybody. I didn't figure out that the sim treated ecm more realistically until I started messing with mixing and matching ecm pods.
  22. Several of the aircraft that I routinely fly have their flaps set to deploy automatically at a given airspeed. That's pretty nifty, but in a long turning fight sometimes my airspeed drops below that level and the deploying flaps messes me up. How do you change the flaps to make them deploy on a key command? [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.20 CDdc=0.035 Cmdc=-0.005 DeltaStallAlpha=-2.00 AreaRatio=1.00 DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD Setting[1].Angle=8.0 Setting[1].DeployValue=144.0 Setting[1].RetractValue=154.3 Setting[2].Angle=20.0 Setting[2].DeployValue=97.74 Setting[2].RetractValue=108.76 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=1.0 ModelNodeName=LeftFlap ReverseModelOrientation=TRUE Here is the pertinent data.ini information to one of two flaps. I understand what the delpoy value does, but the numbers don't make much sense to me. Can someone show me how to make it deploy on a key press?
  23. EF-111A

    The way I understand it, is that the game handles ecm by jamming the radar, not by protecting the aircraft. So with a plane like the spark vark you can cover everyone else. one habit i got into was equipping all the planes in my flight with a different model ecm pod, that way while we were in formation we could cover pretty much every frequency and be immune to all SAMs. I don't how effective this is in game but it can't hurt.
  24. Awesome, thanks. Does it automatically assign the function to the F key?
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