Jump to content

tiopilotos

SENIOR MEMBER
  • Content count

    718
  • Joined

  • Last visited

  • Days Won

    30

Everything posted by tiopilotos

  1. Maybe lego plane is what Russians had in their minds when developing the Badger family! You abstract a brick, you have a new variant, you add a brick, an another variant! Seriously now, it seems only Russians know how many Badger variants have been produced.
  2. Yeah... and after the release, wikipedia will update Badger's info based on this pack!!!
  3. Same problem when using specific terrains like Photoreal UK or Darwin.
  4. My problem is that the R-27TE "AA-10 Alamo-D" missile from Mig-29 Pack 2.0 doesn't appear in game neither in weapons editor. Inside the missile's folder there are the two .lod files, the .bmp image file, the AA-10D_data.ini file and a .BAK (???) file with the name "R-27ET Mig29_deleted". I changed the extension from .BAK to .ini and then the file transformed into a usual ini file. I renamed the file to "R-27ET Mig29" because I thought this .BAK file was the problem and inside the newly transformed .ini file there was the info about weapon name, lods etc. Even after the .BAK to .ini transformation nothing happened though. Missile still doesn't shown up. Only R-27TE has this issue, the other Alamos are OK. Thanks.
  5. Good job paulopanz! Egyptian and Iraqi Badgers will be included in the CCCP pack?
  6. Time for hunt. AWG-9 searching for bandits... VVS Fitter-A after being hit by AAA. An another victory over the desert... An image from the red part of Iceland.
  7. A parenthesis about the Blinders. Except from Tu-22B, Iraqi AF also operated 4 Tu-22K/KD and about 100-200 Kh-22. These were delievered between 1981-84 if I'm correct. I think missile blinders would be a great addition to this project.
  8. Fishbed somewhere over Iraq Still wonder how can this fly straight and level with a single wing!!!
  9. Terribly slow download

    Same here. 4 KB/s maximum speed. It seems that it has to do with the site.
  10. What are you ?

    Many options here: F-4E is a reliable aircraft and its ability of carrying heavy load of different weapons makes it suitable for many missions. However its limited maneuverability, is a vital disadvantage. Mirages are very effective in air to air missions. Mirage IIIC can easily be among the top jet fighters (if not the best) of the 60s. Mirage 2000C/E can be a deadly threat if flying by experienced pilot. Mirage F.1C/E is also very effective but we should wait for the upcoming release. Early Migs (15/17/19) are nice to fly but lack of missiles means insistent hunting. Mig-23 though can be a very dangerous opponent if using carefully its AA-7 missiles and that's what I like most on this aircraft. For Mig-25 and Su-27 we have no exclusive SF2 versions, so better wait when they come out.
  11. Nice work Veltro2k. This bird will add an another threat for the blue side fleet of SF2NA.
  12. A number of full pack mods is available so it depends on your taste which you're gonna add. NATO Fighters, Operation Desert Storm, Scandinavian Front, Korea, Operation Darius, Falklands are some of your choices. Reloaded Mod and Sarcasm 1.4 are good choices as they improve the stock game. I suggest you to add Stary's latest GermanyCE HR terrain, SAM and AAA Packs.
  13. USAF T-33A F-4F HAF F-16C Block 30
  14. Indeed terrific work! Any plans for Super 530D/F or Exocet AM39?
  15. If you are new to SF2 you should read the Knowledge Base and especially this http://combatace.com...the-mod-folder/ before add something. In general, the process is very easy. You put aircrafts to aircrafts mod folder, decals to decals mod folder and so on but you need to know what is the "Mod Folder".
  16. Great work Stary! Flights get more and more enjoyable with detailed terrains like this!
  17. Is there any way to replace the stock callsigns (Gopher, Tuna, Kingfish, etc) with others? Is there any .ini file that has to be edited for that reason? Thanks.
  18. GAF F-104G starfighters AdA Mirage IIICs
  19. Inside nations.ini (extract it from flight folder from your installation directory) you can see under each nation the line PilotNameList=NamesXXX.lst. This line tells to game where to look for the available callsigns for each air force. Of course, stock game includes only US call signs, so all air forces use it by default. If you want to create a callsign which will be used all the time, I guess you have to delete the other ones inside callsignus.lst and keep only one. But if you do this, every flight should use the same name, so you have to create an another callsignXX.lst Create an .lst file, name it as you like, drop it into flight folder (of your mods directory), open it and add these lines: [DefaultCallsign] XXX <--- Put here the name you like [GroundCallsign] Delta 47 Echo 77 Gulf 88 Hotel 45 Kilo 52 Mike 83 November 90 Papa 34 Sierra 68 Tango 61 Victor 14 Zulu 29 [ReconCallsign] Kodak [FACCallsign] Snoopy Probably it's gonna work but you need to edit the subtitles.srt and change the .wav files cause you will hear the stock ones while in the screen you will see the one you selected. After this don't forget to assign the nation with your new callsign.lst. (described at the top of the post)
  20. Same here, can't download the skins. Also this is not the right place for downloads. Mods & Skinning Discussion is for discussion, not for download links.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..