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Platinum Rogue

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Everything posted by Platinum Rogue

  1. 'Vark ECM pods

    Now I see the problem, the pilot files are in the wrong folder... I'm on the case now Much Better... Thanks for the timely response, Wrench
  2. 'Vark ECM pods

    As far as I can tell I have followed the naming convention correctly, here's what the Aircraft folder contains: The filenames are unchanged from when I extracted them.
  3. I don't have the Korea Mod, but the same principles that I used to get carriers in the stock Desert campaign should work. Perhaps the data format for the carriers isn't up to date with the new service pack's changes, in which case you will have to edit them back in to service. Try here
  4. Just a quick update, I deleted 'Location004' from DESERT_TARGETS.INI and changed India Station to 'LOCATION=3' in DESERT_TARGETS.INI. Now the location of the Kitty Hawk is reported as India Station, Straits of Dhimar, and the carrier is still visible, and usable I was just checking that the third location would support more than 1 carrier, since they theoretically are just another airfield. I think I'll add a British carrier next
  5. Sounds good, I'll have to look out for it if & when it comes to the UK.
  6. 'Vark ECM pods

    OK, next problem... Custom Pilots not appearing, Stock red & white helmeted aircrew persist even after editing the INI, and adding the new pilot files to the F-111A folder: // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=Pilot1A SetCockpitPosition=TRUE Position=-0.3785,4.9695,0.9851 SeatModelName=seat_f-100 SeatPosition=-0.3785,4.8695,0.5553 canopynodename=CanopyFrameLeft [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=Pilot1A SetCockpitPosition=TRUE Position=0.3785,4.9695,0.9851 SeatModelName=seat_f-100 canopynodename=CanopyframeRight SeatPosition=0.3785,4.8695,0.5553 I have placed the .bmp, .INI and .lod files in the objects folder too, even deleted the stock pilots from there as well, but no joy. Is this just not possible any more or have I missed something?
  7. Well looky here, I got it done The tutorial contains some errors/omissions, so I'm going to post here how I got it to work. The Forrestal problem was mainly due to the directory structure not being correct in the GroundObjects folder, after extracting the rar file. Probably my fault in hindsight, but the readme didn't state that I had to create a new directory within the GroundObjects folder. That part was probably lost in translation, or maybe just presumption I moved the files and folders from the CV-59.rar into their own folder called CV-59, then referenced that folder in the CAMPAIGN1DATA.INI file here: //----------------------------------------------------------------------------- [CarrierUnit001] CarrierType=CV-59 CarrierNumber=59 UnitName=CVA-59 USS Forrestal ForceID=1 Nation=USN BaseArea=Echo Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 //----------------------------------------------------------------------------- I'm happy, I have a usable carrier stationed off Dhimar but, not wishing to take anything away from the guys who made it, the deck textures are too low a resolution, so I really have to try and get that WOV carrier working. Which I'm glad to say didn't take long once I applied the same file structure principles. First, I copied the 'CVA-63' folder from C:\Program Files\Wings Over Vietnam\Objects\GroundObject to C:\Program Files\ThirdWire\SFG\Objects\GroundObject. Next I extracted all the CV-63, CV63 and CVA-63 files from C:\Program Files\Wings Over Vietnam\Objects\ObjectData.CAT with SFP1E, and copied them to the new CVA-63 folder in SF. Here I've shown the files, everything between, and including, the 2 that are selected were extracted. The bitmap files I copied into the 'USN Grey' texture folder, the rest stayed in CVA-63. I guess you could extract them all to WOV's CVA-63 folder before you copy it, but I'm just stating what worked for me :) I then edited SF's CAMPAIGN1_DATA.INI adding the new carrier as Carrierunit002: //----------------------------------------------------------------------------- [CarrierUnit001] CarrierType=CV-59 CarrierNumber=59 UnitName=CVA-59 USS Forrestal ForceID=1 Nation=USN BaseArea=Echo Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 [CarrierUnit002] CarrierType=CVA-63 CarrierNumber=63 UnitName=CVA-63 USS Kitty Hawk ForceID=1 Nation=USN BaseArea=India Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 //----------------------------------------------------------------------------- Then I made Airgroup006 it's embarked squadron, VMFA-531, flying F4-B's: [AirUnit006] AircraftType=F-4B Squadron=VMFA531 StartDate=8/15/1963 ForceID=1 Nation=USMC DefaultTexture=USMCGrey1 StartNumber=1 BaseArea=India Station CarrierBased=TRUE CarrierNumber=63 etc... etc... It's location is named 'India Station' which is 60 KM East and 100 KM North of 'Echo Station', defined in the DESERT_TARGETS.INI file, as Location=4: [TargetArea075] Name=India Station Position=800000,760000 Radius=5657 ActiveYear=0 Location=4 Alignment=FRIENDLY CarrierStation=TRUE Finally I added 'Location004=Eastern Dhimar Strait' to the DESERT_NATIONS.INI And that's it, a nice hi-res carrier in SF
  8. No-one knows? Maybe there's nothing wrong with the tutorial then, but I've done something wrong? I checked all the ini edits and as far as I could see there were no typo's or extra spaces etc. This time I've tried adding an add-on carrier, one of Beer's/Capun's, the CV59 Forrestal class. I extracted the rar file to the groundobjects directory as the readme states, then edited the campaigndat.ini as follows: //----------------------------------------------------------------------------- [CarrierUnit001] CarrierType=CV-59 Forrestal Class CarrierNumber=59 UnitName=CVA-59 USS Forrestal ForceID=1 Nation=USN BaseArea=Echo Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 //----------------------------------------------------------------------------- Next I edited the Skyhawk squadron as follows: [AirUnit004] AircraftType=A-4B Squadron=VA36 StartDate=9/1/1959 ForceID=1 Nation=USN DefaultTexture=USNGrey1 BaseArea=Echo Station CarrierBased=TRUE CarrierNumber=59 (etc) (etc) In the planning map the carrier exists but when the mission starts, the result is the same, the carrier isn't there in 3D and my flight explodes in the water. Perhaps someone who has this working could post there .ini files for comparison?
  9. I've downloaded some skins for a Hawk T.1a for SF, but so far I haven't been able to find the model on any sites. Does anyone have a link? Thanks in advance, Pilots
  10. BAe Hawk

    Many thanks, Jake. I had only seen about half of those sites on the links page
  11. Love the CCIP

    Maybe because the Thud was being withdrawn from front-line units by the time LORAN was ready to be fitted, no doubt the aircraft had been scheduled to receive it some years previously, bugdets set aside etc... so they had to go ahead and fit it That seems a pity since you can already operate a variety of WSO-controlled systems form the front seat of the Phantom. LGB/Maverick for example. Not forgetting many of the very popular 2 seater add-on aircraft that feature them too.
  12. Any issues arising from using the Check6 megapack with the latest SP and patch in SFG? And is there any way to use it in WOV? Thanks in advance, Pilots :)
  13. WOE Shipped

    Thanks BUFF :)
  14. WOE Shipped

    Hey Vorlon, do you have the link to the ebay shop you got WoE from please?
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