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daddyairplanes

+MODDER
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Everything posted by daddyairplanes

  1. well i do have every A and C model (as well as the corresponding two holers) dialed in. it was just a handier transition to the Block 25s at teh moment the funky boss tails was a Germany thing, looking at Hahn and Ramstein... (coming soon. ish)
  2. 17th Air Force, having to be difficult. cant just shadow the tail code letters like everyone else. oh no. i will have to do the tails as decals for this and the 86th. how ever will i manage?
  3. "hey sir, why do we drink Bitburger in the ready room when we're stationed at Hahn?" "shut up Carl"
  4. says who? the Army uses the same serial system as the Air Force. just type in the aircraft type and get a result like so http://cgibin.rcn.com/jeremy.k/cgi-bin/gzUsafSearch.pl?target=&content=UH-60L
  5. really? thats like the number 2 site for most modders after CA http://users.rcn.com/jeremy.k/serialSearch.html
  6. it'll probably get a little smaller, but its been fun dancing it around base on one pic, just to see how it is on another bird. just trying to average it out and fit the model to boot (i now know why decal sheets specify specific kits they were developed for!) the other fun is getting the tail decal together. 313th will have the wing king, which is totally different than any other tail. so its markings wont be on skin.....
  7. ok, 10th TFS Hahn AB West Germany. who wore it better? NATO Fighters 5 WIP (with proper serial for a Block 25, let alone the 10th TFS) real life, 1987
  8. 184th TFG issue...

    ok split vote CSomers was the only one to engage other than voting and was inclined to all in one so final vote to tie break, im gonna do one massive skin (54 serials, about 20 nose arts and two specials). the two seaters will have a different folder thank you everyone that participated
  9. The 184th Tac Ftr Grp, Kansas Air National Guard operated three squadrons of F-16s for several years. However, the aircraft were never marked for the squadrons, all carrying Group or Wing markings instead. After seveal months of research, i've only found 6 C models that were attributed to the 127th TFS. thats only 6.
  10. get get a mod thats decal heavier like mine or Wrenchs also. one note, if you put all the decals as level 2 (serial numbers) it will work so long as you have all the decals in the noted folder. i find that useful even for insignia (that would normally be level 0) when one or two might be full color and the rest subdued. if you go that route with a decal that is the same across the board, simply put it as "decalName.tga" in the folder. then if you have one or two different. then simply make the different one "decalName(whatever number).tga" in addition to the regular one. you'll have to add the new nation specific decals to the noted decal folder anyhow since its not a stock nation and wont pull from the main game files. adding nations does make life tremoundously easier though when selecting teh aircraft in game
  11. joe baughers site would be good for that. it wont necessarily say which ones were in the 160th, but nobody else flies MH-60Ls its all in how you look for it
  12. Two-Seater Tuesdays

    Klaxxon Creek '86
  13. a pair of questons. 1 Where's the big number on their ass? all the FANG birds had two digit numbers up until the F-15 2 why are there so many Canuk Gooney Birds on the ramp in 1992?
  14. well there are alot out there. many of the old all in ones like the original ODS and NF5 had the old SF1 versions ported to SF2. even ODS30AE has some of the same aircraft as nothing new was available. the KC-10 is uppermost on my mind there, the original model being from well before 2010 and merely getting skin updates as the years progressed. 5400+ mods here specific to SF2, but the first 1000 or so were just bringing the old gen up to the new ones standard
  15. player flown, i use recon for that very purpose. of course the game being what it is, one has to take a brief detour into hostile territory AI flown, there is a transport mission, and when i did alot of my airliner skins i set up an airliner nation, so i could make a formation for it with the wide spaceing you'd expect to see. my thoughts at the time were on having civil planes flying during REFORGER, but same principle over Michigan or the British Isles
  16. to be fair 3d modelling is one of the most time consuming disciplines in game making. opinions will vary with coding and terrain making(level building for non sims) depending on who you talk to.but those are the top three and the effort put into them rather justifies creator defense against someone else making one small change and claiming something new. we skinners, decal artists and simple ini editors are second tier no (matter how good we are) to the modellers, terrain builders and FM gurus
  17. yeah he also had a straight UH-60M as an easter egg in the Andria Doria ship mod, but it doesnt have a pit.
  18. this one has a pit now if it fits is another matter.....
  19. similar to what he said about nations also applies to squadrons, and the SQUADRONLIST.INI. the one difference is that file goes in the PilotData folder, not the Flight folder (no i dont know why the difference) and the rest, is upto to you and the image editor of your choice
  20. "huh Mav. finally found a tower you wont get in trouble for buzzing....." in other wars feet dry hope thats not one of ours oh shi... oh shi.... oh shi.... oh shi.....
  21. you know, this would be a cool scheme to see at an airshow one of these days was curious to see what happens if your wingman is of an opposing nation. was rather disappointed when he didnt try to kill me
  22. im confused between the title and content of post; the title suggests you want to use TW LODs. but the content seems more like you want to make something new if the third party modellers agree to you using their stuff then its perfectly legal. if they dont, then it is their IP. the issue is that most here dont have the lawyer money to sue someone if their model is used w/o permission. so in practical terms, you'd get banned from CA and mention in the same tones as Capun and YAP if you were to use a bunch of lods w/o permission if your talking TW lods, then of course that is piracy and TK does have the money for a lawyer if caught (whether he has the motivation is another stroy) but what youre talking abut seems to me very much like a Wings Over Flander Field situation; using SF2 as a base engine and then plugging practically everything else in. that might be worth looking at to see if its similar to what youre talking about i dont think you are talking about straight pilfering other lods (which is the holiest of holies for creative content in here). but still be prepared for the nastygram from the other Kevin
  23. not my site (ownership) and im all about freedom of expression. but i do agree that we need to work with the young bloods starting on this as well. so one could talk directly to him first, then put on blast if he's not willing to try to change (which he actually is, although lessons are admitedly moving slowly) if you tried talking to him before public posting then i completely unequivocally support it. even if you didnt i support your right to bitch in comments, although i might wonder about the content. and i admit, i left this mod alone until i saw you bitch about it ("what's got that Dutchman riled up so bad?" ). and again, im trying to give some suggestions to improve it (for starters credits and scope)
  24. 184th TFG issue...

    yeah i know 54 is the releatively confirmable single seaters. the two holers will be all one "184th" skin having a dozen more serials. then i have a half dozen that are listed as being Kansas ANG but are a little sketchy imo on actually being there (no pics, timelines in assignments seem a little off)
  25. past the tower out of the break right on teh numbers
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