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daddyairplanes

+MODDER
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Everything posted by daddyairplanes

  1. at Stary (and maybe Dave too) the version of the Viper Stary showed the Textures for is http://combatace.com/files/file/11764-f-16a-block-10-usaf-nato/ decent for the Hill AFB based F-16s but the tail numbers for the Nato birds come out with IDFAF tail nums. for the A models i like the stock with Sundowners skins and some ini tweaking to make it a Falcon instead of a Netz. course with the DLC store up i have asked TK again for a F-16A Falcon, full range of NATO nations of course!
  2. as to ship availablity the MOD has plenty of equipment that has recently become surplus sorry couldn't help myself. http://combatace.com/files/file/1365-hms-ark-royal/ its not Gen2 ready but it takes minimal effort to convert.
  3. either of you two ever find it amusing that the high practicioners of Naval ACM are Army and Air Force?
  4. why you guys gotta pick on VicRomano? seriously tho great video timebandit
  5. OT My Living Will

  6. ok guys make sure that this line in the dat.ini [WeaponData001] TypeName=AGM-65G2 FullName=AGM-65G2 Maverick ModelName=AGM65G--------------------------------------------this one Mass=301.500000 Diameter=0.304800 Length=2.490000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=USAF SpecificStationCode= NationName=USAF matches the LOD filename that is in the missiles folder(in this example AGM65G.lod). had the same prob with this particular maverick, it happens across many in gunnys pack but i guess many folks know how to fix and hadn't mentioned it. hope that helps you. and remember they have to match exactly or you'll have stealth missiles!
  7. well i tried changing the grouping for the AAMs but keeping them together and lost the ability to control them in the load out screen. then tried leaving the AAM groupings the same as stock but making inner and outer left wing staions later groupings. lost control on them (tho would have been interesting to see just one wink tank loaded w/o anything on the other side)
  8. overall i think it jacks stuff the least of the last several patches, at least for those with many mods in their folders! as i was pointing out in the may patch thread it adds a lot of new units, particularly french dutch and german. upto 369 in the squadronlist now. and 292-301 or 2 are VF's that flew Tomcats. even VX-4 and 5 in there!
  9. playin around with weps loadouts felt the need to give the Reservists in Texas a few more options dontcha know!
  10. Final of MMRCA

    Eurofighter. while not as proven in the strike role as Rafale the IAF does have a workng relationship with BAE (British partner in Eurofighter) and much tradition in its ties to the RAF. Also unit costs on Eurofighter will probably be cited as lower due to the greater number of them built as opposed to Rafale's lower turnout(French AF and Aeronavale only i believe) as well as spares availability and support. on the only thing not going for it i think is that the Indians will want license to build and i'm not sure all Eurofighter partners will agree while Dassault wants a sale so bad they prob will agree. but it will likely be another success story for the Typhoon.
  11. um guys 1 the may patch came in two flavors EXP2 and SF2(no EXP). second one of the features that came in it was that you dont have to install in any particular order. i caught that one quick as (hangs head in shame) i am merged everything EXCEPT original SF2. i hope to get the fight between Dihmar and Paran around my bday this year but until then...EricJ as far as i understand the situation you just need at least may patch to get the DLC store in game tho i dont understand why it wouldnt let you get it at the site(all in game does is turn off the game and go to the site) also may patch is archived to old files at TW site already so June may be all encompassing. just some morning observations now back to my coffee.....
  12. i take my clues from The Warbirds (well i do like Phantoms) when they are doing a TOT exercise against a Rapier battery. while everyone else is high and slow Locke and his wing man split the TOT (+/- 5 sec) 300ft AGL and 600kts. results were one possible hit and one def. miss. that and migs don't seem to like to play under 500 ft. just gotta lug enough gas (yes sir yes sir three bags full) to get there and back.
  13. Holy Crap # 3 for the week.....

    http://news.yahoo.com/s/afp/20110624/pl_afp/usmilitaryweaponsaviation;_ylt=AupCPhgm9Bgi2luduz5WV1FH2ocA;_ylu=X3oDMTNldTNuamc1BGFzc2V0A2FmcC8yMDExMDYyNC91c21pbGl0YXJ5d2VhcG9uc2F2aWF0aW9uBGNjb2RlA2dtcGFsbHBvb2wEY3BvcwM3BHBvcwM3BHNlYwN5bl90b3Bfc3RvcmllcwRzbGsDdXNncm91bmRzZmxl been going since may, can see why they might want this to stay quiet though.
  14. also TK changed it up so that it doesn't matter what order you install in now.
  15. did ya tell him bout your fix on the trees?
  16. per the thread on DLC the aircraft themselves work great, but the site store is up and down on availablity. i'm waiting til monday (kinks worked out plus new weeks check) to get me the Dutch hunter. really gotta ask TK for NATO Viper skins esp with all the decals and units he's added for the other NATO countries. but Mirage III appears to be next. and for the record i had beans with lunch, cabbage with dinner and left over mexican for lunch today. i have no shortage
  17. it would seem the whole of the 90's seriousl tho you check out the DLC Store?
  18. NATF

    this is the second half of some VHS footage i've been looking for online for years. still think F-23A would have filled our current requirements better today than Raptor, not to mention the Navy might've picked up on it give McAir's history with naval fighter aircraft. enjoy
  19. Colombo actor passes away

    columbo hell! i remember him as grandpa, readin a story.
  20. http://combatace.com/files/file/10458-catpack-archiving-utility/ this should take care of ya till you join us on the other side of the may patch!
  21. and Spillone104 too!

    happy birthday!
  22. http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=8355&start=8 'It has to do with having an entry for DecalLevel=0,1&2 in the Decals.ini. Dels ' dels pointed it out to me in the May patch thread. if its a skin specifically for USN VF-84, dont bother it wont change it anyhow. if the skin in question however is say a Belgian Starfighter then adjust so you have 0,1 or 2 in the decal.ini. dunno the why or the exact order yet but its how it works.
  23. Phantom tanks seem to work fine for me. have different skins on most of mine but its the same ol tanks all the same
  24. are you talking in the loadout screen?
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