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daddyairplanes

+MODDER
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Everything posted by daddyairplanes

  1. So Long, and Thanks for All the Fish

    this seems abit abrupt. where are you going to, if you dont mind me asking?
  2. Navy Jet Down

    http://www.navy.mil/search/display.asp?story_id=21965 the fourth sailor has been listed as killed. RIP
  3. teaser

    more piston v jet two seperate occasions us navy A-1s shot down Mig 17s. guess there is something that can turn inside a Fresco!
  4. Achmed the dead terrorist

    it will only offend those who suffer premature detonation
  5. No kill like a..... missile kill

    read this thread after a lil fun last night. tho not a2a, SRAMs are also great for SEAD!
  6. Ok Boys, It's Huntin' Season.......

    good. tho i wouldn't have announced it until the predator had him in the crosshairs
  7. Wikileak Apache video

    hmmm if they demonstrate hostile intent(say carrying what looks like weapons around US forces) then i'm pretty sure we dont have to wait for them to fire first to engage. that wait to be fired upon crap only applies in top gun. as for the journalists...... why are they crying when a vbied or mortar takes out some press? i recall hearing more about how heroic daniel pearl was after he was beheaded than how evil the douches that cut his head off were. thank you media
  8. Another fallen... in Afghanistan...

    we americans lose more there but the brits are losing more per the amount over there. rest in peace mate.
  9. noticed this little quirk in the B-47 from column 5's site. stays the same wherever you move external view. also have this now with my Block 52 Viper that i converted over in afghanistan. current game is patched to Dec on my laptop and Feb on desktop but no diff in results. whats up here?
  10. B-47E

    well damn. not so worried about the B-47. is anyone working on the Block 50/52 Vipers for Gen 2? the leaks in that one are on the pivot points for the stabs and are only visible because of the dark paint. i can live with that for now but im afraid the Stratojet will hafta go
  11. early S works just fine in gen 2. as for my probs with the N, it don't help that i only had WOE in gen 1 tho no i know why i have the probs with it. some more on r/l Phantoms.. the leading edge flaps inboard were fixed after Project BEELINE. outboard should still work. BEELINE converted B's into N's, J's into S's(for Slats!)
  12. in regards to your J model all i did was to take the J out of SF2V , add a skin from the download section, and tweak the data ini so it would take brit as well as usn weapons. in real life they were the exact same except for wiring to accept Skyflash and the paint job. the Brit Aircrews even had to use USN flying gear until a year before the J's were retired. as for the N i havent gotten that to work yet in mine.
  13. http://forum.combatace.com/files/file/10711-strike-at-dong-hoi/ for starters. you can look deeper in that d/l section for more
  14. PSA

    so is this what the stalker looks like? (i gotta stop coming here while the kids are watchin movies)
  15. i listened........yay

    had something tag on with an mp3 file this afternoon. had to do the complete nuclear system restore... save nothing on HD. but............ i backed up the system files and my mod folders this weekend. only thing i lost in game was Veltros C-17 and a belgian skin for the Hunter F6. heres to learning the eay way
  16. The Official Chuck Norris CA Thread

    Chuck Norris fought Bruce Lee all freakin nite in their hotel hallway. nuff said.
  17. Holy s**t....

    happy bday dave
  18. its the new super glue commercial!
  19. Has Anyone seen this story...?

    as the old sayin goes better to keep silent and be thought a fool than to open your mouth and prove it.
  20. im still working on a Euro 1 skin for the Gen 2 Phantoms using a global decal folder instead of putting the squadrons markings right on the skin. tailcodes are coming along nicely but when i try to add wing/ squadron badges ala the EF-4C i either get no shows or the squadron shows but the fuselage goes white. [Decal022] MeshName=fuselage_P DecalLevel=0 DecalFacing=LEFT FilenameFormat=F4BLACK/D/wing Position=4.00,-0.0 Rotation=0.0 Scale=0.70 DecalMaxLOD=3 [Decal023] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F4BLACK/D/sqn Position=4.00,-0.0 Rotation=0.0 Scale=0.70 DecalMaxLOD=3 this has the decals no showing if i change the decal level to 1 or 2 the fuselage goes white. the decals are in a folder as named in the ini and named for the unit (sqn042.tga, sqn043.tga etc). the skin im using is the stock USAF Green skin from WOE but with chaff, flare and few other pieces cut and pasted from SF2E's skin so they dont show white in game. most of sqn and wing tgas in my decal folder for this start life as png's from Wiki before being sized and converted in GIMP. what am i missing here
  21. decal help

    well i already have the tgas placed in my folder. my fix to be done on staff duty this sunday is to place the insignia on the skin rather than have it as a decal. that should free up the room for my sqn and wing badges. updates on progress on monday
  22. decal help

    sure enough gents there are already 2 decals on the fuselage_p mesh. i can take the LV insignia and apply it right to the skin freeing up another spot for my badges. as for the numbering sequence the patches are set up for the in game sequence of units (042= 334TFS, 4TFW) thanks for the help guys
  23. decal help

    the wing side, decal level 1 the squadron side, decal level 1 shots with decal level set to 0. new tgas shouldn't be the issue as i made the tailcodes for moody/ 347th tfw. what am i missing?
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