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daddyairplanes

+MODDER
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Everything posted by daddyairplanes

  1. Ceasar, thought the Voodoo was designed as a long range escort fighter it was a VERY unforgiving plane and liked to spin at too low an airspeed or high an AOA. and with its super high wing loading low airspeed was pretty high and high AOA was pretty low! its main two useful roles were as a one way nuclear bomber and recce bird, both down low and bbblazin fast. and i didn't typo blazin! Recce voodoos even went faster in vietnam than the Phantoms they were supposed to replace. but as a fight i believe its settled on role was actually as a Genie launcher. matter of fact on a side note most of the century series was built for one of two things.. speed or nuclear capability. missile were to make dogfighting obsolete. unfortuneatly Mikoyan didn't get the memo. and then we were needed to work on Saturday....
  2. 97 Years Ago.....

    in ways mankind has learned from the two world wars. in those almost every available weapon hass been used and without any consideration for non combatants. the ultimate weapon has only been used twice, both in Aug 45. since then the thought of crossing the threshold and commiting suicide as a species has limited the vast scope of warfare. however mankind still has an innate aggressiveness that at national levels will lead to some form of conflict. in this day of instant media however the conduct of the warriors is held to closer scrutiny. as aggravating as that is for our soldiers in the current conflicts, it leads to restraint by the forces with greater destructive capacity. in its long convoluted way that is what can be learned from the Great War and WWII.
  3. damn nice Stary. we like it at least... this one is for Spinners. playin with something else when i noticed this would work...
  4. Lost the will to fly/play

    honestly like the man said. i decided to finish my Phantom mod which of course you have to load to see if things are right. once i started doing that i would tak some checks and decide to fly the mission. more underlying than the will to fly in game is everything else in RL going ok?
  5. on several of the gunny pack mavericks they are called out but adding a number or leaving out a number or all small in one and all large in the data.inis. little tiny discrepencies that cause it to not read. i asked the question back in kandahar in 09 fixed it and honestly forgot about it until recently. but it was an issue with several of the later model mavericks in there. example ModelName=AGM65G2 but LOD FileName=AGM65G or AGM65g or AGM-65G you get the idea.
  6. tried out Stary's new GermanyCE tonight.. and even got a pleasant suprise when two Fishbeds popped up in front of me. look at the Sparrows fired vs Migs downed!
  7. i'm good with the skins. have the blank tail template for sundowners hi-rez set and workin on a decal package much like my Phantom package. hey what can i say, Wrench must've slipped subliminal messages that i will use decals1 cant wait to see the skins though, will add some flavor to my Viper mix til i get my project further along...
  8. ok so twofer should have waited til tommorow but my CRS won't let me wait that long. 1 are there any other skins for the E-3A? in particular looking for a run of the mill NATO skin. 2 can lights be made small and square? like the landing lights on the nose of shortnosed Phantoms? there is a landing light set in Gen one that does work save a lil positional adjusting(know how to do that) but it is big compared to the door and round. any help as always is appriciated.
  9. ok so i need to make em small, and pop two on either side of the center line. and tweak and startup and curse the misplacement. rinse wash repeat! as to the Sentry i know its generally found in NF series, who does it belong to? a NATO-OTAN skin shouldn't be to hard i think. Luxembourg serials....hmmmmm
  10. has anyone really played around with this before? would be good esp for SF2V as the Phantom could be found carrying some really off the wall loads. did a bit of playin here main problem is that the AAMs wont show in loadout screen when its all broken up. they are there cause the loadout ini but no option to add remove or change. i am personally a fan of the easy way of learning tho not above much trail and error to figure stuff out. tia sample of what im talkin about
  11. honestly when he trusts us again. i wouldnt hold my breathe
  12. ObjectCAT2 has the aircraft LODs in it and TK has locked it away from us. i guess someones been a s**thead with them and so he had to lock them up but no you wont get access to #2.
  13. scratch what i previously wrote
  14. oh well. this would've been more for vietnam era flying anyhow well i tend to fly F-4s in the 70's and 80's. they tended towards more symetrical loads then as it also put less drag and strain on the old girl. but would've been nice....
  15. dunno why you start on water, all i had to do to mine was make an ArkRoyal.ini, oddly it didnt have one when i originally d/l'd it but after that fix all my RN takes off from it now.
  16. at Stary (and maybe Dave too) the version of the Viper Stary showed the Textures for is http://combatace.com/files/file/11764-f-16a-block-10-usaf-nato/ decent for the Hill AFB based F-16s but the tail numbers for the Nato birds come out with IDFAF tail nums. for the A models i like the stock with Sundowners skins and some ini tweaking to make it a Falcon instead of a Netz. course with the DLC store up i have asked TK again for a F-16A Falcon, full range of NATO nations of course!
  17. as to ship availablity the MOD has plenty of equipment that has recently become surplus sorry couldn't help myself. http://combatace.com/files/file/1365-hms-ark-royal/ its not Gen2 ready but it takes minimal effort to convert.
  18. either of you two ever find it amusing that the high practicioners of Naval ACM are Army and Air Force?
  19. why you guys gotta pick on VicRomano? seriously tho great video timebandit
  20. OT My Living Will

  21. ok guys make sure that this line in the dat.ini [WeaponData001] TypeName=AGM-65G2 FullName=AGM-65G2 Maverick ModelName=AGM65G--------------------------------------------this one Mass=301.500000 Diameter=0.304800 Length=2.490000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=USAF SpecificStationCode= NationName=USAF matches the LOD filename that is in the missiles folder(in this example AGM65G.lod). had the same prob with this particular maverick, it happens across many in gunnys pack but i guess many folks know how to fix and hadn't mentioned it. hope that helps you. and remember they have to match exactly or you'll have stealth missiles!
  22. well i tried changing the grouping for the AAMs but keeping them together and lost the ability to control them in the load out screen. then tried leaving the AAM groupings the same as stock but making inner and outer left wing staions later groupings. lost control on them (tho would have been interesting to see just one wink tank loaded w/o anything on the other side)
  23. overall i think it jacks stuff the least of the last several patches, at least for those with many mods in their folders! as i was pointing out in the may patch thread it adds a lot of new units, particularly french dutch and german. upto 369 in the squadronlist now. and 292-301 or 2 are VF's that flew Tomcats. even VX-4 and 5 in there!
  24. playin around with weps loadouts felt the need to give the Reservists in Texas a few more options dontcha know!
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