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daddyairplanes

+MODDER
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Everything posted by daddyairplanes

  1. todays work. done around chores shopping and dinner late early
  2. well, that recent unit is shot off to do ORI and make sure it does well on its real deployment soon meanwhile, lets make this look similar to this
  3. Thunder Thursday

    watching the thread i gotta wonder do Thunderbirds count?
  4. as well as AI flights originating off map SAS from Dulles to Keflavik anyone?
  5. will you have a pre SLEP (aka Vietnam era) version available too?
  6. Update: I just corrected a goof on my part The "53BT", "22FS", and "36FW_WT92" folders and the insigniaBlack.tga should be placed inside the F-15C decal folder. If you already downloaded this mod prior to 5 Jan 23 moving the affected folders and file will fix your mod. If you download after wards the files should be fixed. My apologies for any confusion or inconvenience
  7. View File Bye Bye Bitburg! Last Years of the 36th FW in Germany Bye Bye Bitburg! Last Days of the 36th Fighter Wing in Germany This skin pack is to represent the 36th FW with its 22nd and 53rd Fighter Squadrons during Bitburgs last two years of operations. During this time the 36th still deployed to Aviano AB in support of Operation Deny Flight, the no fly zone over the former Yugoslavia. Included - 3 F-15C skins - 2 F-15D skins all as historically accurate as currently possible Installation first get the F-15C_91 aircraft, commonly found here after you extract the F-15C_91 aircraft and put it into your aircraft folder alternately you can use the F-15C_91 from this mod without having to hunt for it unzip this mod. open "To Mods" Folder. place contents into your chosen mods folder and allow overwrites Credits Viper63 templates for their F-15 skins daddyairplanes research, skin improvements, tga work Thank you for downloading this mod and i hope you enjoy flying it as much as i did creating it Kevin Unruh aka daddyairplanes 24 Dec 2023 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Submitter daddyairplanes Submitted 12/24/2023 Category F-15  
  8. dont forget tankers, as a common mission is fighter drags; escorting a set of up to half dozen tactical aircraft across either ocean and keeping them gassed up
  9. Gen4 + Wednesday

    cool accident while making new loading screens.....
  10. scenes from a flight line: in the bunker and out views above teh city
  11. can you post your loadout ini so we can see whats up there (will answer why it loads nothing intially)? also did you mess with the data ini at all?
  12. if your ini calls for a stock lod, thats just fine "new" aircraft that calls a stock lod and uses a fakepilot object is fine. the biggie is if you release here, do not include the lod. which again you cant legally as TK locked them all. we can see em in the viewer, we just cant pull them out for use or renaming etc.... but mod with a stock lod and other stuff added is common and fairly easy
  13. to answer the original question, SF2NA (North Atlantic) features teh LHA-1 and LPD-1 as stock ships. but to actually operate off of your best getting something from teh download section iirc
  14. Two-Seater Tuesdays

    YGBSM......
  15. its available in the Expansion Pack 2 as well as being a DLC so everyone that is running 5+2 full merge installs (ie most of the modders who've been around 5+ years) does in fact have it. anyone with just one or two of the series wont have it without EXP2 or the DLC
  16. little friends part two and T-Bolt 2 is still screwin around, but in the boss's bird now
  17. happy new years everyone has anyone seen T-Bolt Two?
  18. that did it! Eric, my apologies. with what you were talking about i was thinking of a twin pod set up only, not any single pod like here as it was still had to adjust the data ini to back date to 1994 (ok maybe not totally accurate but i've spent about two minutes on this so far, just getting it to load) as for in game use, it has the codes to be a deceptive jammer. CW capable but zero strength so the ones i was playing with were nav pods
  19. well for my purposes, be a visual item IRL it does some of what the F-4Gs APR-47 and its 52 antennae did, hence the nickname of "Weasel in a can" edit: in game the versions i see list as navigation pods. so...... nada where'd you get yours from? i didnt have that designation in dropdown until i made my own, (it said HARM targeting pod) and mine certainly dont show up
  20. nah hold that thought. seems like it wasnt meant to be stand alone then, but paired and used on the later models of Viper. will put some feelers out this evening or tomm on either a working one already or poss try to do one in Blender
  21. ok so next question, does yours show up in game? mine is selectable in the drop down, viewable in Mues viewer but not seen on the runway......
  22. pier side view looking forward to it
  23. i think i had nicer accomadations in tent cities during deployments than during the field while in Germany. even when i was like two blocks from the poo pond in KAF and that HTS pod is same one thats in the Gunny's pack. do you use it on the bugs or something? it sure dont show ingame, and lodviewer dont show it having a pylon make a good looking workaround with Pave Penny pod. good except that you cant paint the clear part of the model..........
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