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daddyairplanes

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Everything posted by daddyairplanes

  1. @Gepard i think the Brits noticed all that construction you've been doing in France two more tigers for tonight
  2. ok looking at teh entry for China [Nation023] <--------------- did you change this to the next value in your nations.ini? Name=China <---------------- did you change this, say to ChinaNavy? DisplayName=Chinese People's Liberation Army Air Force <------- I'll bet you changed this Alignment=ENEMY <------------------------------------------------------- PilotNameList=NamesChineseYP.lst | RankList=RanksPLA.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter | Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber this stuff probably isnt affecting it Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav | DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str | StartDate=1949 <---------------------------------------------------------- final things off top of my head is did you put it in your flight folder? and save the insignia as insigniaXXX.tga in the main decals folder (XXX being whatever value you assigned it)? alternately, your could just force the issue by putting the decals in the aircraft folder as whatever you name it except insignia. i do this with unit markings, but it should work insignia too....
  3. more airfield action all that to set up the big Boss fight.......
  4. Ukrainian sniper took it off. still RTB'd though
  5. ok, got panels about where theyre gonna be, need a few more stencils, and gotta wait for a response back from Alaska on serials so we'll get Germany kick started while we wait @Nightshade/PR youre familiar with this crew iirc..... and somewhat with their previous location
  6. nah, see that "find the real pic" and raise it "lets redo the panel lines and stencils again" old new the slime light aint bugging me as much any more. now just gotta fix the panel on account of the pitot tube......
  7. now that i've made a SWAG on how these looked, i shall find 1000 close ups from the exact timeframe. as it is, 3rd Wing used really small unit decals in the 90s so its hard to see all around.... 19th FS Gamecocks 54th FS Leopards
  8. (cough cough) many nose arts already available for VA ANG deep in the DL section. think i know the guy that did it.... Mandatory screenie
  9. Mountain Home: check. Lakenheath: check now lets go for something cooler......
  10. i read somewhere about a method of treating the statics like ships, allowing you to add individual markings to the static aircraft. while the person that did it was doing units (C-17 tails iirc) it might allow you to use the 707s with my tga skins (scaled down of course) and have a big variety with minimal effort. matter of fact would work on damn near every flyable airliner on site, as i skinned all most of the CA released ones except for the 747..... if interested i'll ask the guy how he did it
  11. Pilots : Bacon tastes good. Pork Chops taste good. Crew Chiefs: It could taste like pumpkin pie, i wouldnt know cause i wont eat the filthy motherf......
  12. ok, i figured that would be the case but its always a hard no if one doesnt ask
  13. does the Sino-Vietnam map extend into Thailand (Korat and U Tapao)? ive been wondering about a scenario similar to the one in the Clancy book Fighter Wing. Tankers, Bones and the light grays are ready to go.....
  14. ya know, i dont only mess with the big girls case in point
  15. just another deny flight sortie...
  16. pretty much everyone doin a Thud in eiher Gen did it for Vietnam and later, when the internal bay tank was nearly a permanent fixture. not too much thought was given to the Thuds original one way ticket role.......
  17. the important stuff is always simple. the simple stuff is alway hard - some NCO from many moons ago not to mention very few people went to hit the books hard in the past when it came to serials, not to mention the books didnt have as much info tens years ago as they do now. some topics, theyre still kinda sketchy. but ya know i feel that pain
  18. Wild Boars on the loose smile for the camera....
  19. Version 1.0.0

    87 downloads

    Echoes Across the States: KC-135E Stratotanker's First 15 Years This skinpack is a remod of the TMF KC-135E done years ago. While utilizing the same model, it now features a greatly improved texture set, ini performance enhancements and each of the skins is researched to be as accurate as is possible with current knowledge. Included * two KC-135E versions, (82) and (92) sixty (yes 60!) skins between the two versions. most Shamu based skins also feature nose arts Cockpit and ini edits to make player flyable drogue "weapon", addable in the loadout screens Required a legal functioning install of any SF2 version Installation unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc) allow overwrites fire up game, take off and go pass gas Known Issues -This is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit. - Also, the C-130 cockpit is not too accurate. it is included mainly so that it can be player selected (i had to test it somehow). remember that there is no air to air refueling in game, so these are more eye candy than operational birds - dont manuever aggressively. aggressive manuvering will cause a deep stall. its a huge pain to recover from as a player (firewall the throttle, set flaps to landing, yank stick back and hold). any AI wingmen wont make it trying to follow you *Wagner CD not included Credits BPAO (Olivier Anguille, RIP) - original model Dave- head of original released original project Dels- C-130 cockpit guruu- E8engine sound for the TF33s yakarov79- drogue basket model, original skin templates PeacePuma- research assist, tga work on FACH skin Menrva- data ini edits(mainly collision boxes) Wrench- tech advice, approval master extrodinaire daddyairplanes- research, ini edits, texture and tga work, new additions to templates TK- the overall game in all its modability ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  20. The Bombers of Oz: a 384th Bomb Wing skin

    Version 1.0.0

    49 downloads

    The Bombers of Oz: a 384th Bomb Wing skin for the B-1B_92 This skin represents the Bones of the Kansas based 384th Bomb Wing in their final years as a bomb wing. Recieving OZ tailcodes after teh transition from SAC to ACC, they served on 2 more years until the 384th was stood down and the bombers spread between the Kansas ANG, Georgia ANG and the 366th Wing. Included Skin and decals for the 384th Bomb Wing, set for the B-1B_92 model Required either get the original B-1B_92 and assorted sounds, weapons and effects here: or from here if you dont want to sort through the whole super pack Installation - get the required aircraft from one of the two above sources (if you dont already have it) - unzip, open "Bombers of OZ" folder, paste "Objects" folder into mod folder of your choice - allow overwrites if any Credits Jimbib support with templates daddyairplanes research, new skin, tga work Dels and Bone Team original model and skin TK the SF2 series as a whole I hope you enjoy this mod Kevin Unruh aka daddyairplanes 11 Nov 23 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  21. one of my tricks is a small library of metal "pics" from google. from that base, i play around; overlay to change metal type, stretch or shrink and dirtying it up. cut parts of existing layers and change up opacities. the end results have been cool lately. the journey can be...... interesting
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