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daddyairplanes

+MODDER
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Everything posted by daddyairplanes

  1. @yakarov79, you ever do a new LANA pod when you were working on naval A-7s? there's only so much a repaint can do for that very basic A7FLIR model.....
  2. pleasant suprise when i went to download the trainer today still gotta fix that skin tho, and wait for a guy in Abilene to get back to me on numbers and serials
  3. oh yeah, should probably mention i'm playing with loadouts Iron Hand guys, prep to be disappointed. the Air Guard didnt really do the Weasel thin in SLUFs, and so those are now omitted. It was the Navy E's that were wired for Shrike and HARM... but assymetrical loadout can make life.... interesting
  4. ini cleanups, or why did TK comment that out so the pylons stayed on no matter what.....
  5. now i've gone and done it...... so many covered units that its actually more practical to have bmp's in the main folder, and create two "new" stock airframes beyond that. i swear (to those that have worked with me), the decal folders will be smaller than the aircraft folders for a change. especially since two of the aircraf twill be able to share and i will bite the bullet and do some marks on skin meanwhile, a little more progress...
  6. this particular sumbitch took me way longer than expected. but the big parts are now done....
  7. i think Rends version of Germany CE had the occasional bus or truck but its been awhile since ive flown over that Germany
  8. shush you aircraft use harpoons or exocet on ships, torps on subs use B57 if you want one boom to sink them all
  9. weird, cause the aircraft was bmp, but doing just fine with a bigger jpg. no big deal to me, just weird
  10. on a series note, what am i missing on the Tank skins? texture named A-7_TANK, in each skin folder, saved as jpg like the aircraft ones.. hell, id think it would at least default to the stock skin with some green ontop.... disregard, got it to show in game, but as a bmp. evidently the tanks dont like jpg......
  11. stock SLUF down low gotta change out those stock tga tho. ya'll know anyone that can do that?
  12. while shooting pics the the WIP mega thread, i realized theres a SLUF in there somewhere!
  13. In theory ( and I'm sure someone will correct me if I'm wrong) you could adjust the hit boxes so they are on the outer edges of the hangar, with big non-collidable space in the center. I have been thinking of the opposite, taking a periscope that's on a few subs ( as the only, very small model) and expanding the hit boxes and radar return size so it's a viable, attackable object in game. Would give sub hunters something to do in game... with scripted missions so a P-3 isnt going after a regular convoy with anti sub torps.
  14. yeah well, remember the bit yesterday about well mapped models? im becoming convinced TK learned to map on these here. and i know its not the worst one out there. so many little panels out in left field or seams just slightly askew......
  15. well if TK wont make a ANG SLUF DLC, i'll make my own. with blackjack and hookers.....
  16. or release it as a 707-310 or -321 or such. the -3xx number was different for alot of airframes with Boeings customer codes for the original airframes
  17. hey i was out that way. but you mightve been lookin the wrong direction.... wakey wakey, snoozin Navy
  18. oooooorrrr (and im just spitballin here) use this for real aircraft tga base liveries, El Al is on there for all eras that they flew big Boeings. if you want to use as a static, take the tga from the above, and adjust it onto the skin itself
  19. USAFCAMO3, already in progress coming to a stock model near you
  20. again, findin things while lookin for other things. this was the best pic i could get of this tail it dont look too bad given the p*** poor ref pics i had to work with. just a little tweaking maybe, but not bad for mostly scratch made ignore the numbers, i just plugged into an empty ODS slot to do the artwork
  21. what, you dont wanna work with the batshit crazy, schizophrenic skins tends to make me amazed when i do work with one thats well laid out
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