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Everything posted by daddyairplanes
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Kill Insignia
daddyairplanes replied to Lex2Limit's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
they beat me too it personally, i dont use the 3 level on decals. in a wartime situation (non Vietnam) a pilots kills wouldnt be displayed(opsec). in peacetime, the aircraft will carry small kill marks (generally credited to the aircraft, although some ranking officers have their kills painted on "their" aircraft). when i do add kill marks on skins, its a two level (individual serial numbes and nose arts) and based on that birds history. but ww2 or your scenaro in mind could be different. so check decal ini; defineatley stock and possibly some from a mod more in line with what you want -
Intercept!
daddyairplanes replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
he decided to defect, after his buddy became shark bait just circled round the airbase, like he was lost -
not sure what youre looking to do here, but if i understand it its 80% ini work is this player flyable? if not then you dont even need a pilot or cockpit. any real current drone isnt going to bother with replacing the canopy and smoothing out (the YQF-144 came that way out of the factory). cheaper to leave the cockpit as is and have cameras/sensors around the airframe. even the seat would be left for balance reasons (easier/cheaper than reworking software or adding new build ballast) the chirps and whistles could be recorded, and added as language in the game. several like Menrva who have worked whole campaigns have added other language packs that translate the basic comms. but again, not needed if its not a player flyable as for name, why not keep what the USAF drone operators call the QF-16s? Zombie Vipers......
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i will wish you luck on your path. there's alot of folks who just ask for stuff, without anything to offer in return. its nice to see someone who wants to try to learn this gig as more of a skinner, i will concur that the set up will be the longest part of any type of mod you do. for me making a skin, an average time cycle (overly simplified) can be about 50% research, 35% setting up templates, 15% actually making the skins/making small tweeks to the templates do try to look up the basic stuff first, theres tons of things posted previously in forums and the knowledge base. but if youre making an effort, theres plenty that will help you along the way
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New SF2 player here – excited to join the community!
daddyairplanes replied to Gorilla's topic in The Pub
welcome to the party! bit of advice, just fo ahead and update to the Jul 2013 patch (little surpised its not already). it should be available on TW site, but if not its available here the bulk of the mods on here for 2nd Gen are set up for it already, so therell be fewer hiccups (unlike the days where we get a patch like every other month, and a day later modders would be bitchin that the new patch broke their mod!) -
hey, i did twelve years total at Bragg. dirty nasty leg for all twelve (although i did get dropped from jump school for big time bronchitis before ever going to Fayettenam)
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work around would probablyl be more to the tune of scripted"strike" missions, lowering a PJ "bomb" onto a downed pilot "target" with no explosions pretty sure even Eagle wont be able to play with the files to create a SAR mission, other than renaming a duplicate STRIKE mission i gots ideas folks, just not enough know how to make em reality
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i wasnt quite as research heavy when i did the ANG skins and the serials are also very generic as for VNAF, joe baugher should tell ya what serials went there. but given how VNAF Herks went, there wont be much matchin beyond that. and those only had 22 serials to consider (iirc, 3 were not strictcly matched). will look up the site this weekend that i got the Herk serials from. appropriately, im beaucoup busy with homework the next 48 hours Screen Recording 2025-12-03 150114.mp4
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just tagged you into a very old pm thread on that topic. might be helpfule might not dont have access to the working commentary from while Centurion-1 was working on it anymore. that mightve been helpful been toying with a revisit to this bird myself (ANG of course). along with 789 other projects lemme know how deep down the rabbit hole your going with this. whether its a peek in from outside or running with a watch screaming "im late"
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3W Discord
daddyairplanes replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, there is a difference in those of us who have done and ask, and those who just ask for something to be made. i've been blessed with some new models to play with over the years, generally starting with me asking if there was a improvement on some older model floating out there -
hello, dont know the answer off top of my head but i would suggest getting one of the mega mods like ODS30AE or NATO Fighters 5 and look at those folders. in the mmulti part ones like NF5, all but terrains and aircraft are usually in the first part of the series most of the major campaign mods feature the changes it seems you want to make. good luck
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3W Discord
daddyairplanes replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i dunno. once the semesters over and i got some time agaiin, i might have fun arguing with BlackStar on there. starting with "so what have you done to add to the game?" -
Mean Kevin may bite your head off, but in 90% of cases it will be deserved try to search the answer to your questions (theres a vast knowledge base on SF2 modding and the Wings over series before that), and dont complain about download restrictions (theres a long story behind it, and its not about hiding mods behind a paywall) and you'll be good. so says Nice Kevin
