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daddyairplanes

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Everything posted by daddyairplanes

  1. Mrs Cleo isnt a member on this site. without some more input from you, we cant really give you too much advise, and that advise would vary anyhow Flanker likes Super Hornets (ie post 2001) and flying off carriers I myself like Air Force birds, from post Nam up to Allied Force (so before 2000) and doing air to mud work. so we're gonna have two different view points on whats good what aircraft are you interested in? what era do you like best? what theater of combat interests you most? tell us that and we could steer you in much better direction but some general advice youre gonna get is to fly it, practice and learn yourself. the lesson will stick alot better than reading in a forum
  2. well, the other guy beat me to it i should make mention of that in the readme, except that 99% of end users dont read those. but yes, it was intended for a timeframe outside of stock installs. if youre running stock, you'll have problems galore. a big clue in the future that you need to change the install or terrain dates is if you select an aircraft and it only has one year available to play in
  3. sorry campaign.
  4. start over with the original inis. add the desired units one at a time to the end of each needed ini in the terrain , using the next number in line for that given ini do this one squadron at a time, check back in if you get an issue. be prepared to share the modified inis so we can see whats screwy
  5. rc007 also did an F-4D pit set, while Eagle114th did a comprehensive avionics overhaul that includes Phantoms otherwise, like any other skill, its practice practice practice
  6. so many points of view here, from the ejecting Cuban to the firing aircraft all the way down to the guy fishing in the bay.....
  7. Bosses lookin to add to the scoreboard
  8. More specifically on the Strike Eagle, the prototype was a modified B model, and it shared alot of airframe commonality with the Fighter Eagles. it did get differrent engines, radar and other avionics including the hardpoints for the LANTIRN system and later FLIR/targeting pods. it also carried the FAST conformal fuel tanks more regularly, although the C/D models could always use those and the Es have been spotted over the last couple years sans FAST tanks to act in an air to air dedicated role. finally, some inside structure and the landing gear was beefed up to handle more weight and down low flying (the original operational environ for hte Mud Hen) The Super Hornet is more of an "inspired by" the legacy Hornet than an evolution.
  9. (sips coffee waiting for Wrench to show up dressed like Scottie and throw down)
  10. ooh i like this game
  11. De acuerdo. Seré más amable que el otro usuario y te haré notar que, si yo puedo usar el Traductor de Google, tú también puedes. Existen foros en español, pero la mayor parte de la actividad aquí se lleva a cabo en inglés. ----------------------------------------- Agreed. I'll be nicer than the other guy, and point out if i can use Google translate so can you. There are Spanish forums, but most business here is in English
  12. didnt mean to crap on your advice, going with a known working pit is solid. was just pointing out that there are pits for that era of BUFF i point to mine because i dont remember exactly where they came from, and my works generaly have pits. unless removed like they were for ODS30AE it was one of the first personal changes i made, adding the pits back in for single missions
  13. IF youre gonna load a pit however..... use one of the ones from my B-52D Pacer Plank or B-52F mods no EVS screens or other Modern cockpit toys like the suggested mod above and mine are set for the TW stock B-52 airframe, while the modern ones are set for wpnssgt's third part models.
  14. check if the B-52s in that install have cockpits many mega installs (like this or ODS30AE) leave the large aircraft (including the B-52) non flyable by removing the cockpit. they are still available in teh campaign to escort or intercept, just not for you to fly
  15. Cool Fulcrum meanwhile while the RAF was hunting glory.. and yes, the interceptors slotted to my flight were Tonkas
  16. same shit, different war
  17. that is gorgeous work. between the paint scheme similar to the Herks to the weathering its just awesome
  18. Nam birds? im good PR ANG birds, ala late 70s? lemme take another look at Cuba OTC.... edit: damn, San Juan is off the map. they might just have to deploy to Key West
  19. suggestions... - 2 oz (60ml) of half and half along with a splash of imitation vanilla makes for a cheap and effective French Vanilla creamer substitute - use a small strainer (with fine mesh) to make perfectly round poached eggs - freeze foods as flat as possible. leads to faster freezing for storage and thawing for use oh, wait. Suggestions on the Zippers? i got none man, youre rocking this. might even have me split up my European installs again
  20. only part of the US eastern seaboard on a SF2 map im aware of is Florida, being a part of the Cuba_OTC terrain. mando screenie
  21. join the navy they said. see the world they said......
  22. FRED is dirty, and quite possibly has a leak somewhere
  23. does it crash on the game load screen (one that says SF2 Europe, or SF2 North Atlantic etc) or the mission load screen (TK's old stock Phantom on the runway) if you can get past the initial load up, check out which graphics the game is using in the options not much else i can advise. been running SF2 since Win10 was offered as public beta, only had isues once or twice and that was before Win10 was officially released. only Win11 issues i had were when i updated a native Win10 system. and even then it was mostly that i couldnt run more than 3 missions in a row
  24. there was the alphasim model collection. cant recall where the thread is about it tho and yakarov79, dont forget Blender2.79 as a method to model. Max2009 is harder to get legitimately than unicorn turds.......
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