Bard
ROOKIE-
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Everything posted by Bard
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It's to be released with the 'addon' patch.
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bittorrent rocks.
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stated that it was different? dude - here's the train of thought ok. 1 - our squad - that's MULTIPLE people who have been there and witnessed the wierdness first hand. so - it's NOT a group fantasy. 2 - you are seeing something else so, instead of assuming you are a liar or an arse - i believe that what you say is how you've experienced it. so - that means there's a difference. now - to find out WHAT made it different, you compare the variables. lots are going to be the same, but some things that brought about the conditions MUST be different. see - thats how computers work - if the same piece of software behaves in two different manners it is because something is DIFFERENT. you might see the point by now - when i say "there's something different" it's because there MUST be something different. it's all part of fixing stuff that don't work. haven't finished your whole post yet ;) there may be things i disagree with - but we can figure out why that is too. dude - i don't not listen to what others are saying, i go through possibilities. i've seen people be dead wrong about what i said because they've not read what i have said. they've missed words here and there, concepts, or understanding. if i don't agree it's not because i am not listening, it's because i don't agree, and there's a reason that i don't agree. lol go ahead and drop into the f4 forum - i don't mind - you know why? because even though there's bugs, our squad can do what we want to do with it, and that is large scale co-op in a running war in a realistic threat environment. as someone that contributed what, 2 or 3 years of his spare time to it's progress i know what falcon lacks.
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not sometimes - ALWAYS :P but it's always easier to call someone's arguments 'diatribes' or make other snide comments than it is to actually address the arguments - especially if you know you can't ;)
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that's the way it is eh? getting tired of feeling like a flight simmer's money isn't as good as any other genre's players - purely from quality perspective. go oleg go! looks like we'll be playing prop sims for a while longer eh?
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LoMac website looks about to get going - at last
Bard replied to GhostDog's topic in General Discussion
:D pics, skins and movies.... great to see UBI supporting the arts. -
i once did a double take because i swore i'd been doing exactly the same things before... maybe it was like that. .. otherwise - no. sorry.
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Hourly consulting rate? What is that $5.56 from the drive thru window at Burger King?? none of your business how much i make :) bet you're dying to know too :P
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decompiling and releasing a new exe without permission would be illegal wouldn't it. :) not to mention that having the sourcecode would be far superior than decompiling - you might die of old age waiting. i have answers :) *ommmmmmm*
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as i said, give me the sourcecode and i'll be happy to.
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if they made the source code available to me i don't think i'd have a problem finding volunteers who would do the code work. it's not an impossible task (who some people seem to take as granted) - for people who aren't asking any money from it. if you haven't worked through someone's code and design you don't understand that fixing problems isn't "magic" - it's "method". the limiting factor is $$$. pure and simple. It's not impossible - it's financially unfeasible. i think the only thing of import would be guarantees of transparent communication AND that any product of such an effort be made freely available to anyone wishing to download it - ala Falcon's development, but learning from the mistakes of the prior groups. LOMAC has potential - it has a LOT of potential, unfortunately in my opinion it is not AT it's potential, and that is fixable. so throw peanuts from the gallery if you like. that's much easier.
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i'll start playing to "have fun" once the opportunity to have problems fixed has passed. right now, i'd prefer what time i have available goes into getting this product improved/fixed over "enjoying it". 4 months left for patching.. what are you guys doing besides dropping smartarse comments?
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when someone wishes to pay me to design one. i can alternatively charge my hourly consulting rate for projects already underway.
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i believe everyone connected with the correct settings - it was someting we did in concert and step by step to ensure that everyone had the correct settings. in the next patch it would be nice for the network code to not replicate a problem with 1 person's connection to all the other users. the only way i would think that this sort of situation would happen is if the network code is waiting for information from clients before continuing processing - instead put a time out on the transactions - if data is not received continue to use the last data sent - this way only the person lagging or flooded would experience the problems, not everyone. if something doesn't work because of a situation, remove the situation, or make it work differently ;) that's how you solve problems :D
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came across some problems last night in the inbuilt a-10 co-op mission. about 20 minutes into the mission framerates started to slow down for everyone playing until we were getting a frame per minute. ended the mission and relaunched and it worked ok. so there's a critical bug left in the sim - just need to figure out what's causing it. during this time all network traffic looked fine (running monitoring software to analyse what is going on).
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HACKER!!! were they always headshots? ;)
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well a large part of my problem was being unaware that you had to have bombs selected for a-g padlock to work.
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ok - looks like this behaviour is by design - it allows you to padlock the ground in the centre of your view. looks like a halfway point between the ideal (actually padlocking your targets) and not having padlock at all. Not very useful since you can't place it with any accuracy and odds are it's not on your target.
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new mission created and tested with a single other entity (a truck). selected cannon and started padlocking, padlocked everywhere but the truck. tried from many directions (truck is near a line of trees). you can download the test mission here: http://taipans.dyndns.org/stuff/padtest.zip install is pure vanilla - 1.00 to 1.02 no addons whatsoever, complete removal prior to reinstall (blah blah). also performed without trackir active (in case there was a conflict). same results. can anyone else confirm this?
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what bandwidth settings are you guys using. i used the suggested 128/128 setting. also, i think we were on someone else's server (during that period you had were away) so not sure what their settings were.
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saw quite a bit of warping when we were playing last night. anyone else?
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ok got 1 set of results from a turtle beach user. He looked up at the sky rather than down at the ground, so long as he followed the same method each time it doesn't matter - in fact it's a better method since you are unloading the graphics processing from the system. no sound ******** 93fps constant no hardware accel *************** High - 88, as aircraft are audible 57, back up to 88 (35% framerate drop) hardware accel ************* High - 88, as aircraft are audible 43 (low dip of 23), back up to 88 (51% framerate drop) barton 2500+ @ 2.2GHz, 1 gig Crucial Ram, Herc 9800 pro, Turtle Beach Santa Cruz ( Videologic Sonic Fury ) Soundcard, Abit NF7-S revision 2, Windows 2000 Professional, DirectX 9.0b, Cat 4.5 . unfortunately this was the only hope i had of working around the sound problem.
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no it doesn't ruggbutt, you are mixing ms word up with wordpad - which has only very basic compatibility to the word document. some users have been complaining that the documents don't open properly in their version of wordpad. thanks for doing a html version ghost - I can convert it to pdf if you'd like me to upload.
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you want to send me your trackir profile you created for both?
