
Gunrunner
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Everything posted by Gunrunner
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Need a name & have a ?
Gunrunner replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In case it's needed, here's my translation/research dump so far October 1, 1958 Creation as Escadrille de Chasse de Nuit 1/71 (ECN 1/71) in Tébéssa (Algeria), using the means of the Escadre de Chasse 30 (EC 30) from Reims (France), inheriting the traditions of VB 135, receiving the radio callsign "Rengaine" but receiving no name Equipped with 6 MD 315R June 15, 1959 Move to Bône-les-Salines (Algeria) with permanent detachments to Oran, Méchéria, Tébéssa, El-Oued-Guelmar, Ouargla, Biskra and Bir-el-Ater September, 1959 Equipped with 6 MD 315R and 3 Meteor NF.11 January, 1960 Equipped with 9 MD 315R and 6 Meteor NF.11 May, 1961 Arrival of the first B-26N October, 1961 Retirement of the Meteor Equipped with 9 MD 315R and 6 B-26N November 4, 1961 Transformed into the Escadron de Chasse de Nuit 1/71 (ECN 1/71) July, 1962 Moved back to Reims (France) August 31, 1962 Dissolution of the unit Known planes Meteor NF.11 NF11-41 346-QN Meteor NF.11 NF11-19 346-QC Meteor NF.11 NF11-38 (?346-Q?)Z B-26N 42-32579 B-26N 44-34213 B-26N 43-22609 B-26N 44-35926 MD 315R 13 MD 315R 15 MD 315R 24 MD 315R 26 MD 315R 32 MD 315R 70 All B-26N have a N tailcode. Reminder, the Armée de l'Air's organization at the time (and still today), doesn't follow exactly the US/UK schemes; to simplify it's using the Escadrille/Escadron/Escadre levels, instead of the Squadron/Group/Wing ones. An Escadrille is a smaller unit than a Squadron, usually the equivalent of two flights. It's not a subdivision of an Escadron, but an Escadre, it's at the same level as the Escadron for most purposes, just a smaller unit. An Escadron is usually a larger unit than a Squadron, usually regrouping the equivalent of 2 to 4 Escadrilles, it's the new name of what was once known as a Groupe and is close to US WW2 Groups. An Escadron doesn't have Escadrille subdivisions on an organisational level, some may be considered to have Escadrilles, but mostly as a way to carry traditions of multiple units within a single organisational unit. An Escadre is the largest unit below the Commandement (at that time) and is roughly the equivalent of a Wing. In the present case, the change from an Escadrille to an Escadron is mostly administrative, apparently changing nothing in terms of personel or planes available. Sources : https://www.traditions-air.fr/unit/escadrille/escadrilledivers1.htm#EEC171 http://www.passionpourlaviation.fr/tag/escadrille-de-chasse-de-nuit/ http://www.deltareflex.com/unite/ecn71.pdf -
Need a name & have a ?
Gunrunner replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yup, Menrva is right, it was never named, like most ad-hoc squadrons raised for our decolonisation wars. Do you need help on documentation for ECN 1/71, I could spend some time tonight. As for the Matra 122, that doesn't sound right, to me the Matra 122 is the training, 7 rounds version of the Matra 155, it might have been used as an ad-hoc air-to-air weapon on planes without guns though (edit: checked, the Type 122 is exactly that, not a dedicated AA version, there doesn't seem to be a specific AA SNEB version). -
New to me. Nice reading!
Gunrunner replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1) The A-12 Avenger II was not from the TMF originally, it was released on the french community site, Check-Six, exclusively at first, but at least at the time rhugouvi wasn't part of the Mirage Factory. 2) Veltro's plane is an YF-12 which is another beast entirely from either the A-12 or the SR-71, same overall program and airframe but not the same plane. The YF-12 is the ugly one of the family (not a comment on Veltro's work, just the subject matter). And yes, the YF-12 is available here... So shut up, you're both kind of wrong and kind of right, there, happy now ! -
Strike Fighters 2: Windows 10 Edition up for pre-order
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Let's hope he takes this opportunity to remove some hard coded limitations that made sense with Windows 7 and older hardware but no longer make sense with Windows 10 and vastly more powerful hardware.- 183 replies
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I'm on the hunt for a sci fi game ... here's what I found so far
Gunrunner replied to Skyviper's topic in The Pub
Mostly being stunningly incompetent* and bribing publishers to get exclusives from under Steam and crowd-funders, without regards for the consumer's or developer's best interest (despite crowing about how they're all about developers). * I mean, it's 2020, they've had their store for more than a year now, and having a wishlist or a shopping cart to purchase more than one game at once are still considered as some futuristic tech they don't see implementing before at least 6 months... How incompetent can you be ? -
I'm on the hunt for a sci fi game ... here's what I found so far
Gunrunner replied to Skyviper's topic in The Pub
Which Rebel Galaxy ? The original one, or Rebel Galaxy Outlaw, which is a Privateer single-player spiritual successor. It is currently an Epic Exclusive, which might eliminate it for some people, me included, but I've only heard good things about it, if you're willing to caution Epic's anti-consumer moves. As for Star Citizen, it's taking its sweet time, a lot of problems come from developing two games at once and the Wing Commander, single player, successor taking all resources currently, but the whole project reached a point where the viability is not that much in question anymore (unless Squadron 42 flops hard that is), it's just that expecting a "1.0" release any sooner than in 5 years is... kinda optimistic at this point, there'll be a beta sooner than that, but yeah, only get into it if you're comfortable with the long game. Currently Star Citizen is playable, if you like bugs and not having many things to do, but when it works, and for exploring environments... it's just gorgeous and sometimes magical. It's better when faffing around with friends than solo currently. And expect bugs, lots of them, big, small... still not as bad as a Bethesda game and at least it doesn't look like trash, but still, bugs, bugs, bugs... Oh and if you get into Star Citizen, don't bother to buy anything beyond a starter package unless you're fine with "losing" that money, everything will be obtainable in game, you have rentals and in-game buys (reset each time a major patch hits, currently) and asking in general chat will often have some stranger willing to spawn almost any ship for you to try. -
I don't want to spoil it, but we're already FUBAR... barring a miracle, the ball is already rolling and we won't be able to stop it before it irremediably destroys ecosystems, some species that were on the verge are already dead men walking. We have long passed the tipping point, it's not about avoiding damage anymore, it's about mitigation strategies and how quickly we can get back to "normal" without reaching the point of no return. That's where I hate the little Swedish shit, she doesn't listen to scientists, she doesn't understand the science, she is still under the childish impression that if only adults were willing, everything would be miraculously solved and she wouldn't have to do a thing when reaching adulthood... For most things we are already in what was considered the worst case scenario decades ago, just because science keeps updating the predictions and some of our worse fears thankfully didn't realise doesn't mean we're not fucked already and that the current situation, even taking radical measures right now, won't take generations to "fix". Worse, at the point we're at, any radical solution might end up making the problem even worse, so not doing anything might be the lesser evil. This isn't a simple, almost single-factor problem like the "ozone layer hole" that can be fixed in a couple of decades, this is an extremely complex, multi-factor, self-feeding problem. Worse, not even taking just the climate into account, the fact that we have put education on the backburner, plus the economic problems, real or perceived, and the bleating of idiots about their holy books, their sovereignty, their way of life, their guns, their cars, their "freedom" mean that any quick solution that will, necessarily, impact economic circumstances and way of lives will be either stopped or reverted thanks to the rise of cynical populist shitbags who only have the perspective of having power for a few years rather than the long term benefits for their countries and fellow citizens.
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If only the Australians had raked the forests, as they do in Finland.
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737 Max, 787, 777x, now this... Can Boeing do anything not half-assed these days ?
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Terrian folder not there...
Gunrunner replied to bras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The "Terrains" folder should be directly in your "Saved Games/ThirdWire/StrikeFighters2 Vietnam" folder. Within this folder you should have a VietnamSEA folder and within it the Green Hell files (can't remember the file structure within its archive though). It should look like "Users/my name/Saved Games/ThirdWire/StrikeFighters2 Vietnam/Terrains/VietnamSEA" in case I wasn't clear. -
Confused as heck!
Gunrunner replied to bras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This is a known bug with recent nVidia drivers when playing on Unlimited graphics, what you must do is at the starting screen go into Options > Graphics, for Graphics Detail Level you must either chose High, or Customize and make sure Effects Detail is NOT set to Unlimited (everything else can be, just not Effects Detail, the highest you can go without triggering the bug is High). -
Help fund the Strike Fighters 2 Windows 10 update!
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
If I were TK, I'd open-source the engine under a strict-ish licence, keeping myself as the manager/maintainer and concentrate on selling games based upon it, content for them and let the community do the heavy lifting that I no longer have the financial means to do. Anyway... I did my part not by contributing to what I consider a ill-managed fundraising campaign, but by buying one more SF2 complete package.- 139 replies
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Help fund the Strike Fighters 2 Windows 10 update!
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Damn, he really isn't any good at this business and financing thing isn't he ?- 139 replies
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Help fund the Strike Fighters 2 Windows 10 update!
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
The funny thing, because it's setup as a donation with no guarantee or strings attached and the timeframe is entirely unreasonable for the amount and the size of the active community at the present time, many people who would or could contribute, or contribute more are just staying away from it because they are NOT willing to give money to TK to finance further mobile games. TK screwed himself with this one and will once more get bitter with us and use this whole fiasco as a further excuse not to care about us. @russouk2004 The problem with that attitude is that you're far from the only one in that situation, I certainly am too, and it's this lack of goodwill and trust that TK created over the years that is also harming his current "effort"; We'd rather wait and see, at the risk of dooming the project, than blindly trust TK... A few years ago he might have made it though.- 139 replies
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Help fund the Strike Fighters 2 Windows 10 update!
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Yeah, I might misinterprete the conditions of the site, as might have TK when setting it up, I wasn't suggesting he is out to scam the community, just that the site doesn't seem to work the way we've grown accustomed to with other crowd-funding sites. To me (from clicking on "Keep it all" on the campaign page) plus (from the How it works page) plus the fact it's a tool for fundraisers, not crowdfunding plus (from the Terms of Service) It all suggests my interpretation is correct.- 139 replies
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Help fund the Strike Fighters 2 Windows 10 update!
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Let's see, the way the fundraising is setup TK expects to raise at least $25k in 2 weeks, and keep the money if that goal is not reached, without having to provide anything in return... Even if I still had the funds set aside for when TK finally stopped being an ass, under these conditions... nope.- 139 replies
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Help fund the Strike Fighters 2 Windows 10 update!
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Let's see, considering the history of similar initiatives, the absence of an actual list of fixes and features planned and a keep-it-all financing model... We'll see in, somewhat appropriately, two weeks.- 139 replies
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Stock decals
Gunrunner replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nowhere to be found, at least they don't extract, which might mean 5 things, from most to least probable : - They were omitted from the DLCData028.cat intentionnally with the calls for them as a placeholder. <<== (Innocent looking arrow pointing at the most probable reason, considering other decals are in the same situation.) - The were omitted from the DLCData028.cat by error. - They are aliased to another decal set. (Nope, they don't show up.) - There was an error in the name of the decal called. (But there is no eligible decal in the DLCData028.cat or anything close to what they should be in any other CAT.) - For some reason they don't extract AND don't show up on CAT extractors AND don't show up in-game. (Yeah, riiiiiight.) -
SF2 Black line from plane
Gunrunner replied to don246's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
It's a known problem with some old models that were either not meant for the "new" dynamic shadow model, or had bugged meshes that were never fixed by the author. The easiest fix is to disable the shadows on that particular plane, it's not ideal but usually the only clean solution. You can do that by locating the Objects/Aircraft/[PlaneName]/[PlaneName].ini file for the plane with a problem and change : ... [Shadow] CastShadow=TRUE ... to ... [Shadow] CastShadow=FALSE ... -
Escort Mission Odd AI Behavior
Gunrunner replied to Pensy101's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Actually they engage, they are marked as being engaged in level bombing, but since getting out of that state (and following the next waypoint, or trying another pass) requires dropping their bombs and they can't/won't, they remain in the level bombing mode, flying level, straight in the same direction. The dive bombing profile is different because there's a distance to target/altitude set of conditions for getting out of it and doing another pass, so even if there is no weapon release, they disengage and try another pass, "endlessly". At least the part I identified, you can see it by using the debug HUD info, it tells you which AI profile the plane you're observing is performing, the strike crafts going straight endlessly are stuck in level bombing. -
Escort Mission Odd AI Behavior
Gunrunner replied to Pensy101's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
That's the same bug, but using two different bombing profiles*, the one Menrva describes is when guided bombs are mounted on AI flights trying to perform dive bombing attacks, the one described by Major Bloodnok is when they try to perform level bombing attacks with the same loadout. * Don't ask me how the engine decides which to perform with FIGHTER or ATTACK planes, the same mission, with the same planes and loadout doesn't always lead to the same bombing profil being used by the AI, there's probably a RNG and a chance for each in some file for each plane type and mission type, but I haven't bothered searching for it. Only BOMBER are predictable as in my experience they only use level bombing. -
SF2 Mirage 4000A & B - French Air Force
Gunrunner replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Excellent job... any chance of a template being released? /me dones his rivet-counter hat Nooooowwww, on a less positive note... - The flare boxes are untextured. - The ground crews need a good talking to because the state of the B versions is simply disgraceful (you forgot to remove or tone down a weathering/dirt layer when exporting the B skins, except the Tiger Meet one). - The front "exhausts" behind the air intakes do not all have shadows "baked" and some use the top colour rather than the bottom, making them "asymetric". You must be sick of staring at all the skins you have to manage and small mistakes like these are easy to let slip (hence the template question, so you can concentrate on releases and OCD twits like myself can "fix" things themselves without pestering you). -
Photoshop Question
Gunrunner replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm using a mix of Paint.NET (for 95% of the work, and it's free) and Photoshop CC (the monthly version) for the rest (mostly TGA work - Paint.NET sucks at it - and converting modern PSD templates to be read by Paint.NET - there's a PSD plugin but it doesn't play well with files from beyond version 7.x). Be aware that the modern Photoshop interface and keyboard layout is radically different from what you're used to, it might be a pain to adapt at first. -
Rudder behavior
Gunrunner replied to sebaspons's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, it's normal, you don't return exactly at the same heading and it depends on your airspeed. The NORMAL behaviour is closer to the real thing. Oh, by the way, it's spelt "rudder". -
I thought of it but then they wouldn't be in this long close single-file formation, the second picture could under some circumstances have been that, but the first couldn't. @don246 Glad to have been of help.