Gunrunner
+PLATINUM MEMBER-
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Everything posted by Gunrunner
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If only the Australians had raked the forests, as they do in Finland.
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737 Max, 787, 777x, now this... Can Boeing do anything not half-assed these days ?
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Terrian folder not there...
Gunrunner replied to bras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The "Terrains" folder should be directly in your "Saved Games/ThirdWire/StrikeFighters2 Vietnam" folder. Within this folder you should have a VietnamSEA folder and within it the Green Hell files (can't remember the file structure within its archive though). It should look like "Users/my name/Saved Games/ThirdWire/StrikeFighters2 Vietnam/Terrains/VietnamSEA" in case I wasn't clear. -
Confused as heck!
Gunrunner replied to bras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This is a known bug with recent nVidia drivers when playing on Unlimited graphics, what you must do is at the starting screen go into Options > Graphics, for Graphics Detail Level you must either chose High, or Customize and make sure Effects Detail is NOT set to Unlimited (everything else can be, just not Effects Detail, the highest you can go without triggering the bug is High). -
Help fund the Strike Fighters 2 Windows 10 update!
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
If I were TK, I'd open-source the engine under a strict-ish licence, keeping myself as the manager/maintainer and concentrate on selling games based upon it, content for them and let the community do the heavy lifting that I no longer have the financial means to do. Anyway... I did my part not by contributing to what I consider a ill-managed fundraising campaign, but by buying one more SF2 complete package.- 139 replies
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Help fund the Strike Fighters 2 Windows 10 update!
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Damn, he really isn't any good at this business and financing thing isn't he ?- 139 replies
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Help fund the Strike Fighters 2 Windows 10 update!
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
The funny thing, because it's setup as a donation with no guarantee or strings attached and the timeframe is entirely unreasonable for the amount and the size of the active community at the present time, many people who would or could contribute, or contribute more are just staying away from it because they are NOT willing to give money to TK to finance further mobile games. TK screwed himself with this one and will once more get bitter with us and use this whole fiasco as a further excuse not to care about us. @russouk2004 The problem with that attitude is that you're far from the only one in that situation, I certainly am too, and it's this lack of goodwill and trust that TK created over the years that is also harming his current "effort"; We'd rather wait and see, at the risk of dooming the project, than blindly trust TK... A few years ago he might have made it though.- 139 replies
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Help fund the Strike Fighters 2 Windows 10 update!
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Yeah, I might misinterprete the conditions of the site, as might have TK when setting it up, I wasn't suggesting he is out to scam the community, just that the site doesn't seem to work the way we've grown accustomed to with other crowd-funding sites. To me (from clicking on "Keep it all" on the campaign page) plus (from the How it works page) plus the fact it's a tool for fundraisers, not crowdfunding plus (from the Terms of Service) It all suggests my interpretation is correct.- 139 replies
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Help fund the Strike Fighters 2 Windows 10 update!
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Let's see, the way the fundraising is setup TK expects to raise at least $25k in 2 weeks, and keep the money if that goal is not reached, without having to provide anything in return... Even if I still had the funds set aside for when TK finally stopped being an ass, under these conditions... nope.- 139 replies
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Help fund the Strike Fighters 2 Windows 10 update!
Gunrunner replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Let's see, considering the history of similar initiatives, the absence of an actual list of fixes and features planned and a keep-it-all financing model... We'll see in, somewhat appropriately, two weeks.- 139 replies
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Stock decals
Gunrunner replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nowhere to be found, at least they don't extract, which might mean 5 things, from most to least probable : - They were omitted from the DLCData028.cat intentionnally with the calls for them as a placeholder. <<== (Innocent looking arrow pointing at the most probable reason, considering other decals are in the same situation.) - The were omitted from the DLCData028.cat by error. - They are aliased to another decal set. (Nope, they don't show up.) - There was an error in the name of the decal called. (But there is no eligible decal in the DLCData028.cat or anything close to what they should be in any other CAT.) - For some reason they don't extract AND don't show up on CAT extractors AND don't show up in-game. (Yeah, riiiiiight.) -
SF2 Black line from plane
Gunrunner replied to don246's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
It's a known problem with some old models that were either not meant for the "new" dynamic shadow model, or had bugged meshes that were never fixed by the author. The easiest fix is to disable the shadows on that particular plane, it's not ideal but usually the only clean solution. You can do that by locating the Objects/Aircraft/[PlaneName]/[PlaneName].ini file for the plane with a problem and change : ... [Shadow] CastShadow=TRUE ... to ... [Shadow] CastShadow=FALSE ... -
Escort Mission Odd AI Behavior
Gunrunner replied to Pensy101's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Actually they engage, they are marked as being engaged in level bombing, but since getting out of that state (and following the next waypoint, or trying another pass) requires dropping their bombs and they can't/won't, they remain in the level bombing mode, flying level, straight in the same direction. The dive bombing profile is different because there's a distance to target/altitude set of conditions for getting out of it and doing another pass, so even if there is no weapon release, they disengage and try another pass, "endlessly". At least the part I identified, you can see it by using the debug HUD info, it tells you which AI profile the plane you're observing is performing, the strike crafts going straight endlessly are stuck in level bombing. -
Escort Mission Odd AI Behavior
Gunrunner replied to Pensy101's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
That's the same bug, but using two different bombing profiles*, the one Menrva describes is when guided bombs are mounted on AI flights trying to perform dive bombing attacks, the one described by Major Bloodnok is when they try to perform level bombing attacks with the same loadout. * Don't ask me how the engine decides which to perform with FIGHTER or ATTACK planes, the same mission, with the same planes and loadout doesn't always lead to the same bombing profil being used by the AI, there's probably a RNG and a chance for each in some file for each plane type and mission type, but I haven't bothered searching for it. Only BOMBER are predictable as in my experience they only use level bombing. -
SF2 Mirage 4000A & B - French Air Force
Gunrunner replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Excellent job... any chance of a template being released? /me dones his rivet-counter hat Nooooowwww, on a less positive note... - The flare boxes are untextured. - The ground crews need a good talking to because the state of the B versions is simply disgraceful (you forgot to remove or tone down a weathering/dirt layer when exporting the B skins, except the Tiger Meet one). - The front "exhausts" behind the air intakes do not all have shadows "baked" and some use the top colour rather than the bottom, making them "asymetric". You must be sick of staring at all the skins you have to manage and small mistakes like these are easy to let slip (hence the template question, so you can concentrate on releases and OCD twits like myself can "fix" things themselves without pestering you). -
Photoshop Question
Gunrunner replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm using a mix of Paint.NET (for 95% of the work, and it's free) and Photoshop CC (the monthly version) for the rest (mostly TGA work - Paint.NET sucks at it - and converting modern PSD templates to be read by Paint.NET - there's a PSD plugin but it doesn't play well with files from beyond version 7.x). Be aware that the modern Photoshop interface and keyboard layout is radically different from what you're used to, it might be a pain to adapt at first. -
Rudder behavior
Gunrunner replied to sebaspons's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, it's normal, you don't return exactly at the same heading and it depends on your airspeed. The NORMAL behaviour is closer to the real thing. Oh, by the way, it's spelt "rudder". -
I thought of it but then they wouldn't be in this long close single-file formation, the second picture could under some circumstances have been that, but the first couldn't. @don246 Glad to have been of help.
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Considering the formation in the first picture, I'm willing to bet that in the DATA.INI of that particular ship, the GroundObjectRole is set to TRANSPORT rather than CARGO_SHIP.
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Question for modders
Gunrunner replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Most of us just figured it out independently, which is why there are so very few modders competent in the most complicated tasks (it requires time to learn and be any good, even with guidance from old hands) and being a choosy beggar is very poorly received (we've had drama and modders quitting over this bullshit). -
Clemenceau-class Aircraft Carrier (TMF)
Gunrunner replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Oh wait, the included Foch file is "wrong", it has the U deck code instead of F, mine was fine then... damn...- 4 replies
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- aircraft carrier
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(and 3 more)
Tagged with:
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To YAP owners.
Gunrunner replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For SF2, we still have the early one from TMF hidden away within another download from 2008 (not sure it's still around) and I think there was another one in development at some point, alas I haven't seen anything recently. -
To YAP owners.
Gunrunner replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, their carriers are usually great, now if only we had a Charles de Gaulle and a Kuznetsov. -
To YAP owners.
Gunrunner replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I had a quick look, same story, they're not exactly identical but are variants of the same files. There seems to be a minor difference when it comes to the glass material, the CA version has a GF picture that is missing from the YAP variant (it's mapped, it's just missing the texture file). The INIs have a high commonality but are not exactly identical, but I haven't delved into the details, there doesn't seem to be major functionnalities differences though, just alternative implementations, seat positions etc. -
To YAP owners.
Gunrunner replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Actually it seems the 3D model is a variant of Bobrock's model (https://combatace.com/files/file/13412-sf2-korean-war-era-f9f-2-panther-pak-by-bobrock/, this one). The YAP variant has the pilot seat integrated into the model but no 3D damage model, the CA one lacks the seat but has a 3D damage model, there's also a name difference on the texture file the wings, but that's all, the mapping is the same, the skins are built from the same template. The INIs on the other hand are unique to each version. If it's the Panther that interests you, the one on CA is the best option IMHO.