Gunrunner
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Everything posted by Gunrunner
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Something's fishy here... No one dumb enough to brag about such a move in advance is prudent/clever enough to leave no trace at all. So, either a) Photobucket is lying, b) their network guys are incompetent (as are the FBI/HLS ones, which wouldn't be such a surprise after all), c) the FBI/HLS are lying so your departement and police don't interfere with their own work or d) it's just a well prepared hoax.
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"A people who would sacrifice a liberty for security deserved neither." Wasn't that Franklin ? On the subject of privacy and liberty, I highly recommand searching for a BBC documentary by Adam Curtis, "The Trap: WHat Happened to Our Dream of Freedom", or checking it out on Youtube (part , , , , , ). It's not bad, even though it offers no alternative except a blind idealistic humanism and fails to understand the real use and values of the theories it discusses and why they fail.
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European tileset, which one are you using ?
Gunrunner posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, I finally ported my entire Central European setup from WoE to WoI and am putting some finishing touches like the new parking system, getting some coherence in the weapons and the menus, and then modified cities to have better use of neighborhoods, with "historic" centres, better defined suburban zones, projects on the outskirts and commercial and office large buildings. So, I decided to search for a "better" tileset than the one I was using so far. I've found a few : - TW's original, of course, a tad on the pale and yellow side. - Deuces' enhanced tileset, used in NATO Fighters, with darker, richer color, that I'm using right now. - Max188's high definition tileset, which seems to be an enlarged, blurred and modified version of either the original or Deuces' tiles. - Brain32's photorealistic tileset, which is absolutely stunning but seems more repetitive than the others. So first, which one are you using yourself, and then, why did you chose that one over the others (or if you use one I'm not aware of, a link would be nice ^^). Anyway, many thanks to Deuces, Max188, Brain32 and the other tilemakers for their great work. -
Mirage 5F placeholder WiP
Gunrunner replied to Gunrunner's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
6) Weapons We'll also need some very specific weapons that we lack in both TMF WP and the Bunyap's WP. Forget about the RPK, just when I tested it I found one already done -_- What we'll also need, especially for our first squadron, is the AS-37 AR, an anti-radar missile, fortunately that one is easy too as we already have his evolution, the AS-37 ARMAT, using (almost) exactly the same airframe, so our job will only be to duplicate the ARMAT and change it into its predecessor. Of course, these new weapons, and those already existing would be nothing if we don't edit the Pylons and Loadouts of our Mirage 5F to take advantage of these weapons and ignore those she never used. -
Mirage 5F placeholder WiP
Gunrunner replied to Gunrunner's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Take all the time you need, I'll go forward with my own parts too. -
Mirage 5F placeholder WiP
Gunrunner replied to Gunrunner's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The plan is to release only parts and a how-to, so people can do it themselves, a little DIY project of sorts, so we don't have to redistribute anything but our own work. -
Su-27 internal wings pylons
Gunrunner replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Only the tail ones are missing from the Nesher/Mirage 5D LOD I'm using as a basis. -
Help with av8 harrier
Gunrunner replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Always used Hard, might explain it... Yep, you're right, it works in normal mode, almost too easy even... -
Su-27 internal wings pylons
Gunrunner replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'd need a set of VOR antennas for my Mirage 5F placeholder (and I'm in the process of posting the step by step procedure needed for it, so anyone can benefit and the complete beginners can get a quick idea of the most basic operations). Here are a few pictures of the part while I'm searching for a drawing and better references for dimension : They are the small horizontal antennas on both sides of the vertical tail (way up), should be easy, but between writing the how to and placing rivets on a template (and knowing how clumsy I am when it comes to 3D modelling)... It's neither urgent nor important, I would understand if that doesn't interest you at all. -
Su-27 internal wings pylons
Gunrunner replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice ^^ mmmm Blackbird, when you have a few minutes to spare, may I interest you in something even simpler than those pylons ? -
Help with av8 harrier
Gunrunner replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The stock flight model doesn't allow it, a few 3rd party aircraft do it, but they are very optimised to obtain vertical take-off/landing (the MV-22 and Yak-141 for instance) and require some practice and finesse to obtain that. The stock Harrier doesn't even have enough thrust to do it unloaded IIRC. -
Do you know the model of your card ? The quickest (if not entirely reliable) way would be to right click on your desktop, chose Properties, then parameters and read what you have in the pull down menu, it should tell you the name of your card (even though it won't tell you the amount of memory and frequencies, it gives a useful baseline, since I can't navigate you through menus, I only know the french names and shortcuts -_-).
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Quite frankly, it's a small leap, the GT would be a better choice (even though it's more noisy), for usually around $3 or 5 more (maybe more, I tend to think in euros). If you can spend more, are really concerned about performances but don't want to change everything, ATI/AMD has the HD 3850 in AGP for around $140. On quality, it depends on your visual criteria, your display, settings and drivers, also it varies from generation to generation, nVidia having the advantage of offering less lemon (nVidia's failings are usually cards that are too noisy, too hot or too power hungry, while ATI's cards are often too underperforming for their segment or way too unstable) than ATI (nVidia lemons being mostly their very high end, while ATI can be over the whole range) and somewhat more convinving drivers (even though ATI's performances in the domain have definitely improved and nVidia's not what it once was).
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change SPECULAR and GLOSSINES level of LOD models
Gunrunner replied to wingwiner's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Exactly what I was searching for to change that in the Nesher model (well, I still have to figure out which entry is the nose, and which value is used on the rest of the plane, but that should be easy now that I know what I'm looking for) and make it a placeholder Mirage 5F (until the release of the TMF one), now if only I knew how to delete the belly pylons (without crashing the game or making a nice rendition of Wonder Woman's jet). OR... I can stop being a dimwit and use the Mirage5D LOD instead as it already has a nose with the same specular/gloss all over... -
BVR experimental results.
Gunrunner replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
We are witnessing people reinventing the wheel because they didn't spend time to 1) read the manual 2) read TW's forum, 3) read Ca's forums and KB and 4) gather documentation and knowledge prior to tinkering. So there is a great deal of excitation, experimentation, "new" knowledge being found, but to those with a some more hours in the series, it sounds outlandish... In their defense, the search functions around here and TW are quite ineffective and a great deal of things I remember being in the KB still seems to be missing. -
Su-27 internal wings pylons
Gunrunner replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You missed nothing, the pylons and the canards are one piece, if you delete the entry for the canards, the canards won't show up, but the pylons won't too, even though there will be "phantom" pylons as they are still present in the INI file. -
Su-27 internal wings pylons
Gunrunner replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No, FC has pylons, and yes, I forgot he bundled both pylons and canards into the same LOD, which is inelegant even thouh more efficient, and means you are right. -
Su-27 internal wings pylons
Gunrunner replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The pylon is already there... always was, all you have to make sure is that you follow FC's instruction and copy and rename one of the wings' BMP to Su27Pylons.bmp and copy it at the root of the Aircraft folder. -
Su-27 internal wings pylons
Gunrunner replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's a very simple INI edition, nothing magical or requiring FC's intervention... Just correct me if I'm wrong, what you want is a Su-27S with the [side]InnerStation2 of the Su-33 to simulate a Su-27SM ? If you really have no clue how to do it, I'll post what you have to do, if someone else doesn't before I get the time to. -
Does the Weapons Pack - 03 Jul 06 works on WOI?
Gunrunner replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Basher, that's normal... it is the procedure, unless they have guardian angels, strike aircrafts jumped by bandits will jettison loads and flee, or fight if they have no other choice, it is easier and less costly to launch another strike than replace a plane and pilot, and with full load, the strike aircraft would stand no chance (the weapons not only add drag, but also weight, inertia, also most of these weapons and attachments have G limits, meaning that the plane can not maneuver as necessary in case an attachement breaks or the ordnance "breaks", meaning that even if he survives the engagement, there would be a chance that his missile wouldn't fire (electronics too shaken up, data link disconnected), would be a dud, or simply won't leave its rail (a part deformed due to the stress of the hanging weight at high G), also there would be the risk of weapons detaching under high G, and hitting parts of the plane, which is dangerous). Once again, it's not a problem, but a more proper simulation of procedures than what you envision. -
AV-8B plus
Gunrunner replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nah, the terrain's too repetitive and a little unrealistic... -
AV-8B plus
Gunrunner replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ultramax, that's a picture of the real thing, which he took when refueling it, just as inspiration and reference for bobrock. -
Who has succesfully merged it?
Gunrunner replied to Muesli's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Dave> Especially when you count your installs by the dozen, doing it for one was enough -_- -
Who has succesfully merged it?
Gunrunner replied to Muesli's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You have to use the latest Weapon Editor for it to work (version 2.xxx), but appartently you already do, you should use the WoI WP first, then merge the WoE WP, then finally merge Bunyap's WP (and eventually merge whatever still missing). That's the only way to benefit from the latest and most compatible versions where available without ressorting to a long an painful manual edition. The process has a problem though, it will add the national versions of Bunyap's WP, to the old standard, but take the generic versions from one of the MF pack, meaning that a generic AIM-9B will not have the same stats than a Chilean AIM-9B (at the time Bunyap's decision made sense but now, with WoI new restrictions on loadouts and a lot of historic, it makes maintenance and upgrade a real nightmare). Take note that for the files (LOD, TGA, BMP) you have to merge in reverse order, first adding those from Bunyap, then overwriting them with WoE MF Pack, then overwriting them with WoI MF WP, then adding whatever is still missing. Unfortunately I can't send you my files as mine are manually built and modded and lack a lot of things I don't use. For the planes, you can import anything, the ShortName is a nice feature but you can omit it, the shadows are important if you play with them, the new pylon codes can be important if you plan on rebuilding loadouts manually, and you'll have to import a lot of extracted content in order to get cockpits to work, decals to show up or nationalities and service dates to be ok (as the MiGs are now by default egyptian with egyptian service dates, so you might want to change that). Porting the old games to the new engine is feasible, but requires a lot of careful work. -
Iceland 2015 Terrain WIP
Gunrunner replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I was the first to download it. Nice first beta, smoothing some relief, adding objectives and eye candy (some geysers maybe... one reaching up to 200ft) and you have one very nice map to play with. It also would be the perfect candidate for using seasons with the new engine (meaning twice or even more work as you'd have to duplicate tiles for each season) as Iceland in Summer and in Winter are very different places.