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Herr Prop-Wasche

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Everything posted by Herr Prop-Wasche

  1. The AI Gun Range Debate

    Gotcha, Pol. Yes, the distance the AI engages is controlled by a separate setting in Workshop. To clarify, I make no claims that my mod is "better" than the stock game or any other mod. I only offer it as an alternative for those who wish to try something new.
  2. That's such a shame! One of the hazards most of the USA has to deal with in the spring and summer months, unfortunately.
  3. How Handy is the JS Generic Mod Enabler?

    Jawol, Herr Olham! :heelclick:
  4. The AI Gun Range Debate

    With all due modesty, I will wait on some more combat reports before I claim to have fixed this issue. But I am very happy to hear your initial report!
  5. OFF P4 SCENERY

    Speechless!
  6. HPW Front Guns

    File Name: HPW Front Guns File Submitter: Herr Prop-Wasche File Submitted: 31 March 2011 File Category: Modding Tools and Add-on Software Readme File 30/3/2011 ------------ HPW Front Guns Bullet Spread Mod by Herr Prop Wasche Zip file contents: HPW Front Guns mod folder and subfolders HPWFrontGunsReadme.txt Mod Description: The HPW Front Guns Bullet Spread mod adjusts the Accurate, Normal, and Less Accurate settings in the Main Guns selection box located in Workshop to make the front guns for both humans and AI somewhat less accurate, resulting in fewer kills per mission at each difficulty setting. The following chart gives the player an idea of the differences between the settings in the unmodded game and in the mod. Higher values indicate a wider bullet spread pattern, and thus a less accurate bullet stream. Bullet Spread (OFF) Accurate: .20 Normal: .50 Less Accurate: 1.00 Bullet Spread (HPWFGBS mod) Accurate: .40 Normal: .75 Less Accurate: 1.25 Basically, this mod gives the player more options in his or her selection of bullet spread. In terms of bullet accuracy, the OFF Accurate setting allows for the most accurate shooting, while the HPWFGBS mod Less Accurate setting allows for the least accurate shooting. Notice that the Normal setting in the HPWFGBS mod is exactly between the Normal and Less Accurate settings in the standard game. I have found that this setting best achieves the goal of making the game more challenging while not excessively handicapping the AI's ability to shoot down opposing aircraft. The Less Accurate setting in the mod is for those very accurate shooters who desire a particular challenge. If you are currently shooting down more than 2 or 3 opposing aircraft per mission, you may wish to use this difficulty setting. Note, however, that your AI wingmates as well as your AI enemies will also have more difficulty shooting anyone down at this setting! Perhaps in P4 we can wish for separate front guns settings for the human and AI pilots, respectively. Hint, hint! ####EXTREMELY IMPORTANT#### INSTALLATION: This mod should be used ONLY with Jonesoft's Generic Mod Enabler. ALSO, BECAUSE THIS MOD ALTERS SOME WORKSHOP SETTINGS, ANOTHER COPY OF THE JSGME PROGRAM MUST *FIRST* BE INSTALLED INSIDE THE PARENT OBDSoftware FOLDER--NOT THE CFSWW1 Over Flanders Fields FOLDER!! THIS WILL CREATE A SEPERATE MODS FOLDER LOCATED INSIDE THE OBDSoftware FOLDER. COPY OR EXTRACT THE HPW FRONT GUNS FOLDER AND SUBFOLDERS INTO THIS NEW MODS FOLDER!! To activate the mod, you must run the JSGME program LOCATED INSIDE YOUR OBDSoftware FOLDER and then click on the HPW Front Guns file. Do not worry about having two copies of JSGME installed in OFF. I have tested this out and it does not seem to cause any issues with either OFF or my system. Just make sure you copy or extract the gun mod to the correct copy of JSGME, located inside the OBDSoftware folder. ####EXTREMELY IMPORTANT#### VERSION HISTORY Initial release ------------ Thank you for downloading and using this mod. I hope that it adds to your enjoyment of Over Flanders Fields and HITR. I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this mod. Of course, with the exception of the small tweaks contained herein, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Click here to download this file
  7. How Handy is the JS Generic Mod Enabler?

    Fellows, I have a confession to make. When I first started developing my mods and decided to use JSGME to install and activate my mods, I mistakenly thought--and told everyone--that the JSGME.exe should be placed in the OBDSoftware\CFSWW1 Over Flanders Fields folder. This is actually incorrect. JSGME.exe and the MODS folder really belongs in the parent OBDSoftware directory. Although having JSGME in the CFSWW1 OFF folder does not cause any harm to your files or system, it does cause problems when trying to use CFS3 as the basis for other grand mods such as the CFS3/MAW mod. Fortunately, I have found that having multiple copies of JSGME in different folders of your game or games does not seem to have any negative results. You just have to be careful where you place each mod to make sure that it goes in the correct MODS directory. One way to get around this is to give your different mod directories different names, such as MODS1, MODS2, etc. I am very sorry for any excess confusion this error on my part may have caused anyone who uses my mods or JSGME. The fault is wholly my own and has nothing to do with JSGME itself. I accept whatever discipline the field courts martial feels may be appropriate.
  8. Does anyone have any information on the dates and squadrons which flew each version of the Sopwith Pup? I'm working on an FM mod that would allow flyers to use either the 80hp or 100hp version at their historically correct time, but I have little reliable information in that regard. Any significant performance differences would also be appreciated.
  9. Pup 80hp and 110hp versions

    You must have a hold of one of my test FM's for the N28 or for one or more of the Albatross versions. All of the other FM's are currently OFF's, although I do have certain, shall we say, plans in that regard.
  10. 1916(2) MOD

    PM message sent.
  11. The AI Gun Range Debate

    If you thought that one mod was enough, here is a second! This is my version of a rear gun mod, to slightly tone down the accuracy of those blasted dead-eye AI observers in the two-seaters. You can get the mod here: http://combatace.com/topic/63948-hpw-rear-guns/ Here is the readme file (please read carefully): Again, please, please, please read the installation instructions before attempting to install the mod. Good luck and i hope you enjoy using the mod.
  12. The AI Gun Range Debate

    Here it is, chaps. My first (and I hope only) version of my HPW Front Guns mod, now available for download in the download section of the forum here: http://combatace.com/topic/63947-hpw-front-guns/ Here is the complete readme file, which I recommend everyone read before attempting to install the mod: For the mod to work properly, you MUST follow the install instructions EXACTLY. Note you will need to install a SEPARATE copy of JSGME inside the main OBDSoftware folder and then extract the mod to the MODS folder inside that directory for the mod to work. If you have any questions about this or are unsure how to proceed, please contact me immediately and I will try to walk you through the process. Cheers!
  13. The AI Gun Range Debate

    And I work in a bar, no less! Well, not really.
  14. HPW Rear Guns

    Version

    83 downloads

    Readme File 31/3/2011 ------------ HPW Rear Guns Bullet Spread Mod by Herr Prop Wasche Zip file contents: HPW Rear Guns mod folder and subfolders HPWRearGunsReadme.txt Mod Description: The HPW Rear Guns Bullet Spread mod adjusts the Less Accurate setting in the Rear Guns selection box located in Workshop to make the rear guns for the AI observer somewhat less accurate than it is in the stock game. Please note that this mod does NOT alter either the Normal or the Accurate settings for the AI observer, on the theory that users who prefer these settings are masochists already who do not wish the bullet spread for the AI to be watered down any further. Instead, this mod is intended for those who feel the AI at the Less Accurate setting in the stock game is still just a little too accurate. ####EXTREMELY IMPORTANT INSTALLATION INSTRUCTIONS#### This mod should be used ONLY with Jonesoft's Generic Mod Enabler. ALSO, BECAUSE THIS MOD ALTERS SOME WORKSHOP SETTINGS, ANOTHER COPY OF THE JSGME PROGRAM MUST *FIRST* BE INSTALLED INSIDE THE PARENT OBDSoftware FOLDER--NOT THE CFSWW1 Over Flanders Fields FOLDER!! THIS WILL CREATE A SEPERATE MODS FOLDER LOCATED INSIDE THE OBDSoftware FOLDER. COPY OR EXTRACT THE HPW REAR GUNS FOLDER AND SUBFOLDERS INTO THIS NEW MODS FOLDER!! To activate the mod, you must run the JSGME program LOCATED INSIDE YOUR OBDSoftware FOLDER and then click on the HPW Rear Guns file. Do not worry about having two copies of JSGME installed in OFF. I have tested this out and it does not seem to cause any issues with either OFF or my system. Just make sure you copy or extract the gun mod to the correct copy of JSGME, located inside the OBDSoftware folder. ####EXTREMELY IMPORTANT INSTALLATION INSTRUCTIONS#### VERSION HISTORY Initial release ------------ Thank you for downloading and using the HPW Rear Guns Bullet Spread Mod. I hope that it adds to your enjoyment of Over Flanders Fields and HITR. I would again like to express my thanks and appreciation to OBD Software for all of their help and encouragement. Of course, with the exception of the small tweaks contained herein, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum.
  15. HPW Front Guns

    Version

    59 downloads

    Readme File 30/3/2011 ------------ HPW Front Guns Bullet Spread Mod by Herr Prop Wasche Zip file contents: HPW Front Guns mod folder and subfolders HPWFrontGunsReadme.txt Mod Description: The HPW Front Guns Bullet Spread mod adjusts the Accurate, Normal, and Less Accurate settings in the Main Guns selection box located in Workshop to make the front guns for both humans and AI somewhat less accurate, resulting in fewer kills per mission at each difficulty setting. The following chart gives the player an idea of the differences between the settings in the unmodded game and in the mod. Higher values indicate a wider bullet spread pattern, and thus a less accurate bullet stream. Bullet Spread (OFF) Accurate: .20 Normal: .50 Less Accurate: 1.00 Bullet Spread (HPWFGBS mod) Accurate: .40 Normal: .75 Less Accurate: 1.25 Basically, this mod gives the player more options in his or her selection of bullet spread. In terms of bullet accuracy, the OFF Accurate setting allows for the most accurate shooting, while the HPWFGBS mod Less Accurate setting allows for the least accurate shooting. Notice that the Normal setting in the HPWFGBS mod is exactly between the Normal and Less Accurate settings in the standard game. I have found that this setting best achieves the goal of making the game more challenging while not excessively handicapping the AI's ability to shoot down opposing aircraft. The Less Accurate setting in the mod is for those very accurate shooters who desire a particular challenge. If you are currently shooting down more than 2 or 3 opposing aircraft per mission, you may wish to use this difficulty setting. Note, however, that your AI wingmates as well as your AI enemies will also have more difficulty shooting anyone down at this setting! Perhaps in P4 we can wish for separate front guns settings for the human and AI pilots, respectively. Hint, hint! ####EXTREMELY IMPORTANT#### INSTALLATION: This mod should be used ONLY with Jonesoft's Generic Mod Enabler. ALSO, BECAUSE THIS MOD ALTERS SOME WORKSHOP SETTINGS, ANOTHER COPY OF THE JSGME PROGRAM MUST *FIRST* BE INSTALLED INSIDE THE PARENT OBDSoftware FOLDER--NOT THE CFSWW1 Over Flanders Fields FOLDER!! THIS WILL CREATE A SEPERATE MODS FOLDER LOCATED INSIDE THE OBDSoftware FOLDER. COPY OR EXTRACT THE HPW FRONT GUNS FOLDER AND SUBFOLDERS INTO THIS NEW MODS FOLDER!! To activate the mod, you must run the JSGME program LOCATED INSIDE YOUR OBDSoftware FOLDER and then click on the HPW Front Guns file. Do not worry about having two copies of JSGME installed in OFF. I have tested this out and it does not seem to cause any issues with either OFF or my system. Just make sure you copy or extract the gun mod to the correct copy of JSGME, located inside the OBDSoftware folder. ####EXTREMELY IMPORTANT#### VERSION HISTORY Initial release ------------ Thank you for downloading and using this mod. I hope that it adds to your enjoyment of Over Flanders Fields and HITR. I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this mod. Of course, with the exception of the small tweaks contained herein, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum.
  16. Where is Duce Lewis?

    Give my best to Duce, as well. Sorry for your loss, Hellshade.
  17. I wanna have a face off with MvR

    Although he cunningly appeared suddenly out of the clouds, he still didn't get the drop on you! A testament to your situational awareness, I say!
  18. 1916(2) MOD

    When i tried to add you to our conversation, I got the following message: "The following users cannot use the messaging system: Bletchley." I'm not sure what that means, exactly. I assume you have enabled PM's in your preferences?
  19. 1916(2) MOD

    OK. I will try again. It is now 8:00 pm EDT in America, so around 1:00 am in G. Britain.
  20. The AI Gun Range Debate

    Heck! I was all ready to upload my forward gun mod to the Admins when I realized I left my flashdrive on my office desk. I'll try to remember to bring it home tomorrow.
  21. Pup 80hp and 110hp versions

    PR- Your wish is my command. I should have a relative "flurry" of mods coming out very soon: the lastest version of my DM, and a couple of gun modifications. A little bit later, I hope to come out with an FM mod for the Albatross series. Don't expect any wild differences between the OFF FM and my FM, however! First, the OFF FM is pretty darn good, and two, I am a relative beginner with FM modding. So, keep your fingers crossed. P.S. You don't happen to have any experience or advice modding FM's based on Combat Flight Simulator, do you?
  22. How Handy is the JS Generic Mod Enabler?

    Better yet--JSGME automatically creates the MODS folder for you. Just point and click.
  23. The AI Gun Range Debate

    I'm glad this thread has come up. I am currently working on two mods that hopefully will take care of both of these problems. One mod will allow the player to adjust the bullet spread for the main front-guns so they are slightly less accurate under both the normal and easy settings. When using this mod, you should probably set the AI gun range to "normal" instead of "easy." That way, they might start shooting at you from farther away, but they will be less likely to hit you, especially at great distance. The other mod is a very small adjustment to the AI obs-gunner so that his accuracy is turned down just a bit. The human obs-gunner is not affected by this mod.
  24. How Handy is the JS Generic Mod Enabler?

    I highly recommend that anyone who likes to add ANY kind of mod to their stock game installation that they get and install JSGME. It is simply an indispensable program for both modders and anyone who likes to use mods to have.
  25. 1916(3) MOD

    B- These 1915-1916 mods are really coming together! I have steered away from this period of the war until now, but your mod has made it a whole heck of a lot more interesting. I can't wait to see your mod work with the extra planes (hopefully early war) promised in P4!
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